wip
This commit is contained in:
+165
-168
@@ -1,169 +1,166 @@
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using Ragon.Common;
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using Ragon.Core.Time;
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namespace Ragon.Core.Game;
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public class Room: IAction
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{
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public string Id { get; }
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public RoomInformation Info { get; }
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public RoomPlayer Owner { get; set; }
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public Dictionary<ushort, RoomPlayer> Players { get; }
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public List<RoomPlayer> WaitPlayersList { get; private set; }
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public List<RoomPlayer> ReadyPlayersList { get; private set; }
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public List<RoomPlayer> PlayerList { get; private set; }
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public Dictionary<ushort, Entity> Entities { get; private set; }
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public List<Entity> DynamicEntitiesList { get; private set; }
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public List<Entity> StaticEntitiesList { get; private set; }
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public List<Entity> EntityList { get; private set; }
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private HashSet<Entity> _entitiesDirtySet;
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private RagonSerializer _writer;
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public RagonSerializer Writer => _writer;
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public Room(string roomId, RoomInformation info)
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{
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Id = roomId;
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Info = info;
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Players = new Dictionary<ushort, RoomPlayer>(info.Max);
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WaitPlayersList = new List<RoomPlayer>(info.Max);
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ReadyPlayersList = new List<RoomPlayer>(info.Max);
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PlayerList = new List<RoomPlayer>(info.Max);
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Entities = new Dictionary<ushort, Entity>();
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DynamicEntitiesList = new List<Entity>();
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StaticEntitiesList = new List<Entity>();
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EntityList = new List<Entity>();
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_entitiesDirtySet = new HashSet<Entity>();
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_writer = new RagonSerializer(512);
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}
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public void AttachEntity(RoomPlayer newOwner, Entity entity)
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{
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Entities.Add(entity.Id, entity);
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EntityList.Add(entity);
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if (entity.StaticId == 0)
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DynamicEntitiesList.Add(entity);
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else
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StaticEntitiesList.Add(entity);
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entity.Create();
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newOwner.Entities.Add(entity);
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}
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public void DetachEntity(RoomPlayer currentOwner, Entity entity, byte[] payload)
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{
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Entities.Remove(entity.Id);
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EntityList.Remove(entity);
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StaticEntitiesList.Remove(entity);
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DynamicEntitiesList.Remove(entity);
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_entitiesDirtySet.Remove(entity);
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entity.Destroy(payload);
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currentOwner.Entities.Remove(entity);
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}
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public void Tick()
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{
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var entities = (ushort) _entitiesDirtySet.Count;
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if (entities > 0)
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{
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_writer.Clear();
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_writer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
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_writer.WriteUShort(entities);
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foreach (var entity in _entitiesDirtySet)
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entity.State.Write(_writer);
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_entitiesDirtySet.Clear();
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var sendData = _writer.ToArray();
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foreach (var roomPlayer in ReadyPlayersList)
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roomPlayer.Connection.UnreliableChannel.Send(sendData);
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}
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}
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public void AddPlayer(RoomPlayer player)
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{
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if (Players.Count == 0)
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Owner = player;
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player.Attach(this);
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PlayerList.Add(player);
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Players.Add(player.Connection.Id, player);
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}
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public void RemovePlayer(RoomPlayer roomPlayer)
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{
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if (Players.Remove(roomPlayer.Connection.Id, out var player))
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{
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PlayerList.Remove(player);
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{
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_writer.Clear();
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_writer.WriteOperation(RagonOperation.PLAYER_LEAVED);
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_writer.WriteString(player.Id);
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var entitiesToDelete = player.Entities.DynamicList;
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_writer.WriteUShort((ushort) entitiesToDelete.Count);
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foreach (var entity in entitiesToDelete)
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{
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_writer.WriteUShort(entity.Id);
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EntityList.Remove(entity);
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}
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var sendData = _writer.ToArray();
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Broadcast(sendData);
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}
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if (roomPlayer.Connection.Id == Owner.Connection.Id && PlayerList.Count > 0)
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{
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var nextOwner = PlayerList[0];
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Owner = nextOwner;
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var entitiesToUpdate = roomPlayer.Entities.StaticList;
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_writer.Clear();
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_writer.WriteOperation(RagonOperation.OWNERSHIP_CHANGED);
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_writer.WriteString(Owner.Id);
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_writer.WriteUShort((ushort) entitiesToUpdate.Count);
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foreach (var entity in entitiesToUpdate)
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{
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_writer.WriteUShort(entity.Id);
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entity.SetOwner(nextOwner);
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nextOwner.Entities.Add(entity);
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}
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var sendData = _writer.ToArray();
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Broadcast(sendData);
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}
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}
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}
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public void UpdateReadyPlayerList()
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{
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ReadyPlayersList = PlayerList.Where(p => p.IsLoaded).ToList();
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}
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public void Track(Entity entity)
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{
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_entitiesDirtySet.Add(entity);
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}
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public void Broadcast(byte[] data)
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{
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foreach (var readyPlayer in ReadyPlayersList)
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readyPlayer.Connection.ReliableChannel.Send(data);
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}
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using Ragon.Common;
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using Ragon.Core.Time;
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namespace Ragon.Core.Game;
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public class Room: IAction
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{
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public string Id { get; private set; }
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public RoomInformation Info { get; private set; }
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public RoomPlayer Owner { get; private set; }
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public RagonSerializer Writer { get; }
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public Dictionary<ushort, RoomPlayer> Players { get; private set; }
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public List<RoomPlayer> WaitPlayersList { get; private set; }
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public List<RoomPlayer> ReadyPlayersList { get; private set; }
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public List<RoomPlayer> PlayerList { get; private set; }
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public Dictionary<ushort, Entity> Entities { get; private set; }
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public List<Entity> DynamicEntitiesList { get; private set; }
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public List<Entity> StaticEntitiesList { get; private set; }
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public List<Entity> EntityList { get; private set; }
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private readonly HashSet<Entity> _entitiesDirtySet;
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public Room(string roomId, RoomInformation info)
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{
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Id = roomId;
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Info = info;
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Players = new Dictionary<ushort, RoomPlayer>(info.Max);
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WaitPlayersList = new List<RoomPlayer>(info.Max);
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ReadyPlayersList = new List<RoomPlayer>(info.Max);
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PlayerList = new List<RoomPlayer>(info.Max);
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Entities = new Dictionary<ushort, Entity>();
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DynamicEntitiesList = new List<Entity>();
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StaticEntitiesList = new List<Entity>();
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EntityList = new List<Entity>();
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_entitiesDirtySet = new HashSet<Entity>();
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Writer = new RagonSerializer(512);
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}
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public void AttachEntity(RoomPlayer newOwner, Entity entity)
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{
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Entities.Add(entity.Id, entity);
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EntityList.Add(entity);
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if (entity.StaticId == 0)
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DynamicEntitiesList.Add(entity);
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else
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StaticEntitiesList.Add(entity);
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entity.Create();
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newOwner.Entities.Add(entity);
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}
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public void DetachEntity(RoomPlayer currentOwner, Entity entity, byte[] payload)
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{
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Entities.Remove(entity.Id);
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EntityList.Remove(entity);
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StaticEntitiesList.Remove(entity);
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DynamicEntitiesList.Remove(entity);
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_entitiesDirtySet.Remove(entity);
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entity.Destroy(payload);
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currentOwner.Entities.Remove(entity);
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}
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public void Tick()
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{
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var entities = (ushort) _entitiesDirtySet.Count;
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if (entities > 0)
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{
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Writer.Clear();
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Writer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
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Writer.WriteUShort(entities);
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foreach (var entity in _entitiesDirtySet)
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entity.State.Write(Writer);
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_entitiesDirtySet.Clear();
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var sendData = Writer.ToArray();
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foreach (var roomPlayer in ReadyPlayersList)
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roomPlayer.Connection.UnreliableChannel.Send(sendData);
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}
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}
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public void AddPlayer(RoomPlayer player)
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{
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if (Players.Count == 0)
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Owner = player;
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player.Attach(this);
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PlayerList.Add(player);
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Players.Add(player.Connection.Id, player);
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}
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public void RemovePlayer(RoomPlayer roomPlayer)
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{
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if (Players.Remove(roomPlayer.Connection.Id, out var player))
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{
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PlayerList.Remove(player);
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{
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Writer.Clear();
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Writer.WriteOperation(RagonOperation.PLAYER_LEAVED);
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Writer.WriteString(player.Id);
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var entitiesToDelete = player.Entities.DynamicList;
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Writer.WriteUShort((ushort) entitiesToDelete.Count);
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foreach (var entity in entitiesToDelete)
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{
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Writer.WriteUShort(entity.Id);
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EntityList.Remove(entity);
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}
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var sendData = Writer.ToArray();
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Broadcast(sendData);
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}
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if (roomPlayer.Connection.Id == Owner.Connection.Id && PlayerList.Count > 0)
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{
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var nextOwner = PlayerList[0];
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Owner = nextOwner;
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var entitiesToUpdate = roomPlayer.Entities.StaticList;
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Writer.Clear();
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Writer.WriteOperation(RagonOperation.OWNERSHIP_CHANGED);
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Writer.WriteString(Owner.Id);
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Writer.WriteUShort((ushort) entitiesToUpdate.Count);
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foreach (var entity in entitiesToUpdate)
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{
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Writer.WriteUShort(entity.Id);
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entity.SetOwner(nextOwner);
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nextOwner.Entities.Add(entity);
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}
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var sendData = Writer.ToArray();
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Broadcast(sendData);
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}
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}
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}
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public void UpdateReadyPlayerList()
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{
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ReadyPlayersList = PlayerList.Where(p => p.IsLoaded).ToList();
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}
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public void Track(Entity entity)
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{
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_entitiesDirtySet.Add(entity);
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}
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public void Broadcast(byte[] data)
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{
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foreach (var readyPlayer in ReadyPlayersList)
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readyPlayer.Connection.ReliableChannel.Send(data);
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}
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}
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