This commit is contained in:
2022-12-17 21:16:02 +04:00
parent 13044357a5
commit ab85578ccf
9 changed files with 565 additions and 558 deletions
+106 -100
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@@ -1,101 +1,107 @@
using System.Diagnostics;
using NLog;
using Ragon.Common;
using Ragon.Core.Lobby;
using Ragon.Core.Time;
using Ragon.Server;
using Ragon.Server.ENet;
namespace Ragon.Core;
public class Application : INetworkListener
{
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
private readonly INetworkServer _server;
private readonly Thread _dedicatedThread;
private readonly Configuration _configuration;
private readonly HandlerRegistry _handlerRegistry;
private readonly ILobby _lobby;
private readonly Loop _loop;
private readonly Dictionary<ushort, PlayerContext> _contexts;
public Application(Configuration configuration)
{
_configuration = configuration;
_dedicatedThread = new Thread(Execute);
_dedicatedThread.IsBackground = true;
_contexts = new Dictionary<ushort, PlayerContext>();
_handlerRegistry = new HandlerRegistry();
_lobby = new LobbyInMemory();
_loop = new Loop();
if (configuration.Socket == "enet")
_server = new ENetServer();
Debug.Assert(_server != null, $"Socket type not supported: {configuration.Socket}. Supported: [enet, websocket]");
}
public void Execute()
{
while (true)
{
_loop.Tick();
_server.Poll();
Thread.Sleep((int) 1000.0f / _configuration.SendRate);
}
}
public void Start()
{
var networkConfiguration = new NetworkConfiguration()
{
LimitConnections = _configuration.LimitConnections,
Protocol = RagonVersion.Parse(_configuration.Protocol),
Address = "0.0.0.0",
Port = _configuration.Port,
};
_server.Start(this, networkConfiguration);
_dedicatedThread.Start();
}
public void Stop()
{
_server.Stop();
_dedicatedThread.Interrupt();
}
public void OnConnected(INetworkConnection connection)
{
var context = new PlayerContext(connection, new LobbyPlayer(connection));
context.Lobby = _lobby;
context.Loop = _loop;
_logger.Trace($"Connected {connection.Id}");
_contexts.Add(connection.Id, context);
}
public void OnDisconnected(INetworkConnection connection)
{
_logger.Trace($"Disconnected {connection.Id}");
if (_contexts.Remove(connection.Id, out var context))
{
context.Room?.RemovePlayer(context.RoomPlayer);
context.Dispose();
}
}
public void OnTimeout(INetworkConnection connection)
{
if (_contexts.Remove(connection.Id, out var context))
context.Dispose();
}
public void OnData(INetworkConnection connection, byte[] data)
{
if (_contexts.TryGetValue(connection.Id, out var context))
_handlerRegistry.Handle(context, data);
}
using System.Diagnostics;
using NLog;
using Ragon.Common;
using Ragon.Core.Lobby;
using Ragon.Core.Time;
using Ragon.Server;
using Ragon.Server.ENet;
namespace Ragon.Core;
public class Application : INetworkListener
{
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
private readonly INetworkServer _server;
private readonly Thread _dedicatedThread;
private readonly Configuration _configuration;
private readonly HandlerRegistry _handlerRegistry;
private readonly ILobby _lobby;
private readonly Loop _loop;
private readonly Dictionary<ushort, PlayerContext> _contexts;
public Application(Configuration configuration)
{
_configuration = configuration;
_dedicatedThread = new Thread(Execute);
_dedicatedThread.IsBackground = true;
_contexts = new Dictionary<ushort, PlayerContext>();
_handlerRegistry = new HandlerRegistry();
_lobby = new LobbyInMemory();
_loop = new Loop();
if (configuration.Socket == "enet")
_server = new ENetServer();
Debug.Assert(_server != null, $"Socket type not supported: {configuration.Socket}. Supported: [enet, websocket]");
}
public void Execute()
{
while (true)
{
_loop.Tick();
_server.Poll();
Thread.Sleep((int) 1000.0f / _configuration.SendRate);
}
}
public void Start()
{
var networkConfiguration = new NetworkConfiguration()
{
LimitConnections = _configuration.LimitConnections,
Protocol = RagonVersion.Parse(_configuration.Protocol),
Address = "0.0.0.0",
Port = _configuration.Port,
};
_server.Start(this, networkConfiguration);
_dedicatedThread.Start();
}
public void Stop()
{
_server.Stop();
_dedicatedThread.Interrupt();
}
public void OnConnected(INetworkConnection connection)
{
var context = new PlayerContext(connection, new LobbyPlayer(connection));
context.Lobby = _lobby;
context.Loop = _loop;
_logger.Trace($"Connected {connection.Id}");
_contexts.Add(connection.Id, context);
}
public void OnDisconnected(INetworkConnection connection)
{
_logger.Trace($"Disconnected {connection.Id}");
if (_contexts.Remove(connection.Id, out var context))
{
var room = context.Room;
if (room != null)
{
room.RemovePlayer(context.RoomPlayer);
_lobby.RemoveIfEmpty(room);
}
context.Dispose();
}
}
public void OnTimeout(INetworkConnection connection)
{
if (_contexts.Remove(connection.Id, out var context))
context.Dispose();
}
public void OnData(INetworkConnection connection, byte[] data)
{
if (_contexts.TryGetValue(connection.Id, out var context))
_handlerRegistry.Handle(context, data);
}
}
+33 -34
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@@ -1,35 +1,34 @@
namespace Ragon.Core.Game;
public class EntityList
{
private readonly List<Entity> _dynamicEntitiesList = new List<Entity>();
private readonly List<Entity> _staticEntitiesList = new List<Entity>();
private readonly Dictionary<ushort, Entity> _entitiesMap = new Dictionary<ushort, Entity>();
public IReadOnlyList<Entity> StaticList => _staticEntitiesList;
public IReadOnlyList<Entity> DynamicList => _dynamicEntitiesList;
public IReadOnlyDictionary<ushort, Entity> Map => _entitiesMap;
public void Add(Entity entity)
{
if (entity.StaticId != 0)
_staticEntitiesList.Add(entity);
else
_dynamicEntitiesList.Add(entity);
_entitiesMap.Add(entity.Id, entity);
}
public Entity Remove(Entity entity)
{
if (_entitiesMap.Remove(entity.Id, out var existEntity))
{
_staticEntitiesList.Remove(entity);
_dynamicEntitiesList.Remove(entity);
return existEntity;
}
return null;
}
namespace Ragon.Core.Game;
public class EntityList
{
private readonly List<Entity> _dynamicEntitiesList = new List<Entity>();
private readonly List<Entity> _staticEntitiesList = new List<Entity>();
private readonly Dictionary<ushort, Entity> _entitiesMap = new Dictionary<ushort, Entity>();
public IReadOnlyList<Entity> StaticList => _staticEntitiesList;
public IReadOnlyList<Entity> DynamicList => _dynamicEntitiesList;
public IReadOnlyDictionary<ushort, Entity> Map => _entitiesMap;
public void Add(Entity entity)
{
if (entity.StaticId != 0)
_staticEntitiesList.Add(entity);
else
_dynamicEntitiesList.Add(entity);
_entitiesMap.Add(entity.Id, entity);
}
public bool Remove(Entity entity)
{
if (_entitiesMap.Remove(entity.Id, out var existEntity))
{
_staticEntitiesList.Remove(entity);
_dynamicEntitiesList.Remove(entity);
return true;
}
return false;
}
}
+99 -99
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@@ -1,100 +1,100 @@
using NLog;
using Ragon.Common;
namespace Ragon.Core.Game;
public class EntityState
{
private Logger _logger = LogManager.GetCurrentClassLogger();
private List<EntityStateProperty> _properties;
private Entity _entity;
public EntityState(Entity entity, int capacity = 10)
{
_entity = entity;
_properties = new List<EntityStateProperty>(10);
}
public void AddProperty(EntityStateProperty property)
{
_properties.Add(property);
}
public void Write(RagonSerializer serializer)
{
serializer.WriteUShort(_entity.Id);
for (int propertyIndex = 0; propertyIndex < _properties.Count; propertyIndex++)
{
var property = _properties[propertyIndex];
if (property.IsDirty)
{
serializer.WriteBool(true);
var span = serializer.GetWritableData(property.Size);
var data = property.Read();
data.CopyTo(span);
property.Clear();
}
else
{
serializer.WriteBool(false);
}
}
}
public void Read(RagonSerializer serializer)
{
for (var i = 0; i < _properties.Count; i++)
{
if (serializer.ReadBool())
{
var property = _properties[i];
var size = property.Size;
if (!property.IsFixed)
size = serializer.ReadUShort();
if (size > property.Capacity)
{
Console.WriteLine($"Property {i} payload too large, size: {size}");
continue;
}
var propertyPayload = serializer.ReadData(size);
property.Write(ref propertyPayload);
property.Size = size;
}
}
}
public void Snapshot(RagonSerializer serializer)
{
ReadOnlySpan<byte> payload = _entity.Payload.AsSpan();
serializer.WriteUShort(_entity.Type);
serializer.WriteUShort(_entity.Id);
if (_entity.StaticId != 0)
serializer.WriteUShort(_entity.StaticId);
serializer.WriteUShort(_entity.Owner.Connection.Id);
serializer.WriteUShort((ushort) payload.Length);
serializer.WriteData(ref payload);
for (int propertyIndex = 0; propertyIndex < _properties.Count; propertyIndex++)
{
var property = _properties[propertyIndex];
var hasPayload = property.IsFixed || property.Size > 0 && !property.IsFixed;
if (hasPayload)
{
serializer.WriteBool(true);
var span = serializer.GetWritableData(property.Size);
var data = property.Read();
data.CopyTo(span);
}
else
{
serializer.WriteBool(false);
}
}
}
using NLog;
using Ragon.Common;
namespace Ragon.Core.Game;
public class EntityState
{
private Logger _logger = LogManager.GetCurrentClassLogger();
private List<EntityStateProperty> _properties;
private Entity _entity;
public EntityState(Entity entity, int capacity = 10)
{
_entity = entity;
_properties = new List<EntityStateProperty>(10);
}
public void AddProperty(EntityStateProperty property)
{
_properties.Add(property);
}
public void Write(RagonSerializer serializer)
{
serializer.WriteUShort(_entity.Id);
for (int propertyIndex = 0; propertyIndex < _properties.Count; propertyIndex++)
{
var property = _properties[propertyIndex];
if (property.IsDirty)
{
serializer.WriteBool(true);
var span = serializer.GetWritableData(property.Size);
var data = property.Read();
data.CopyTo(span);
property.Clear();
}
else
{
serializer.WriteBool(false);
}
}
}
public void Read(RagonSerializer serializer)
{
for (var i = 0; i < _properties.Count; i++)
{
if (serializer.ReadBool())
{
var property = _properties[i];
var size = property.Size;
if (!property.IsFixed)
size = serializer.ReadUShort();
if (size > property.Capacity)
{
Console.WriteLine($"Property {i} payload too large, size: {size}");
continue;
}
var propertyPayload = serializer.ReadData(size);
property.Write(ref propertyPayload);
property.Size = size;
}
}
}
public void Snapshot(RagonSerializer serializer)
{
ReadOnlySpan<byte> payload = _entity.Payload.AsSpan();
serializer.WriteUShort(_entity.Type);
serializer.WriteUShort(_entity.Id);
if (_entity.StaticId != 0)
serializer.WriteUShort(_entity.StaticId);
serializer.WriteUShort(_entity.Owner.Connection.Id);
serializer.WriteUShort((ushort) payload.Length);
serializer.WriteData(ref payload);
for (int propertyIndex = 0; propertyIndex < _properties.Count; propertyIndex++)
{
var property = _properties[propertyIndex];
var hasPayload = property.IsFixed || property.Size > 0 && !property.IsFixed;
if (hasPayload)
{
serializer.WriteBool(true);
var span = serializer.GetWritableData(property.Size);
var data = property.Read();
data.CopyTo(span);
}
else
{
serializer.WriteBool(false);
}
}
}
}
+165 -168
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@@ -1,169 +1,166 @@
using Ragon.Common;
using Ragon.Core.Time;
namespace Ragon.Core.Game;
public class Room: IAction
{
public string Id { get; }
public RoomInformation Info { get; }
public RoomPlayer Owner { get; set; }
public Dictionary<ushort, RoomPlayer> Players { get; }
public List<RoomPlayer> WaitPlayersList { get; private set; }
public List<RoomPlayer> ReadyPlayersList { get; private set; }
public List<RoomPlayer> PlayerList { get; private set; }
public Dictionary<ushort, Entity> Entities { get; private set; }
public List<Entity> DynamicEntitiesList { get; private set; }
public List<Entity> StaticEntitiesList { get; private set; }
public List<Entity> EntityList { get; private set; }
private HashSet<Entity> _entitiesDirtySet;
private RagonSerializer _writer;
public RagonSerializer Writer => _writer;
public Room(string roomId, RoomInformation info)
{
Id = roomId;
Info = info;
Players = new Dictionary<ushort, RoomPlayer>(info.Max);
WaitPlayersList = new List<RoomPlayer>(info.Max);
ReadyPlayersList = new List<RoomPlayer>(info.Max);
PlayerList = new List<RoomPlayer>(info.Max);
Entities = new Dictionary<ushort, Entity>();
DynamicEntitiesList = new List<Entity>();
StaticEntitiesList = new List<Entity>();
EntityList = new List<Entity>();
_entitiesDirtySet = new HashSet<Entity>();
_writer = new RagonSerializer(512);
}
public void AttachEntity(RoomPlayer newOwner, Entity entity)
{
Entities.Add(entity.Id, entity);
EntityList.Add(entity);
if (entity.StaticId == 0)
DynamicEntitiesList.Add(entity);
else
StaticEntitiesList.Add(entity);
entity.Create();
newOwner.Entities.Add(entity);
}
public void DetachEntity(RoomPlayer currentOwner, Entity entity, byte[] payload)
{
Entities.Remove(entity.Id);
EntityList.Remove(entity);
StaticEntitiesList.Remove(entity);
DynamicEntitiesList.Remove(entity);
_entitiesDirtySet.Remove(entity);
entity.Destroy(payload);
currentOwner.Entities.Remove(entity);
}
public void Tick()
{
var entities = (ushort) _entitiesDirtySet.Count;
if (entities > 0)
{
_writer.Clear();
_writer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
_writer.WriteUShort(entities);
foreach (var entity in _entitiesDirtySet)
entity.State.Write(_writer);
_entitiesDirtySet.Clear();
var sendData = _writer.ToArray();
foreach (var roomPlayer in ReadyPlayersList)
roomPlayer.Connection.UnreliableChannel.Send(sendData);
}
}
public void AddPlayer(RoomPlayer player)
{
if (Players.Count == 0)
Owner = player;
player.Attach(this);
PlayerList.Add(player);
Players.Add(player.Connection.Id, player);
}
public void RemovePlayer(RoomPlayer roomPlayer)
{
if (Players.Remove(roomPlayer.Connection.Id, out var player))
{
PlayerList.Remove(player);
{
_writer.Clear();
_writer.WriteOperation(RagonOperation.PLAYER_LEAVED);
_writer.WriteString(player.Id);
var entitiesToDelete = player.Entities.DynamicList;
_writer.WriteUShort((ushort) entitiesToDelete.Count);
foreach (var entity in entitiesToDelete)
{
_writer.WriteUShort(entity.Id);
EntityList.Remove(entity);
}
var sendData = _writer.ToArray();
Broadcast(sendData);
}
if (roomPlayer.Connection.Id == Owner.Connection.Id && PlayerList.Count > 0)
{
var nextOwner = PlayerList[0];
Owner = nextOwner;
var entitiesToUpdate = roomPlayer.Entities.StaticList;
_writer.Clear();
_writer.WriteOperation(RagonOperation.OWNERSHIP_CHANGED);
_writer.WriteString(Owner.Id);
_writer.WriteUShort((ushort) entitiesToUpdate.Count);
foreach (var entity in entitiesToUpdate)
{
_writer.WriteUShort(entity.Id);
entity.SetOwner(nextOwner);
nextOwner.Entities.Add(entity);
}
var sendData = _writer.ToArray();
Broadcast(sendData);
}
}
}
public void UpdateReadyPlayerList()
{
ReadyPlayersList = PlayerList.Where(p => p.IsLoaded).ToList();
}
public void Track(Entity entity)
{
_entitiesDirtySet.Add(entity);
}
public void Broadcast(byte[] data)
{
foreach (var readyPlayer in ReadyPlayersList)
readyPlayer.Connection.ReliableChannel.Send(data);
}
using Ragon.Common;
using Ragon.Core.Time;
namespace Ragon.Core.Game;
public class Room: IAction
{
public string Id { get; private set; }
public RoomInformation Info { get; private set; }
public RoomPlayer Owner { get; private set; }
public RagonSerializer Writer { get; }
public Dictionary<ushort, RoomPlayer> Players { get; private set; }
public List<RoomPlayer> WaitPlayersList { get; private set; }
public List<RoomPlayer> ReadyPlayersList { get; private set; }
public List<RoomPlayer> PlayerList { get; private set; }
public Dictionary<ushort, Entity> Entities { get; private set; }
public List<Entity> DynamicEntitiesList { get; private set; }
public List<Entity> StaticEntitiesList { get; private set; }
public List<Entity> EntityList { get; private set; }
private readonly HashSet<Entity> _entitiesDirtySet;
public Room(string roomId, RoomInformation info)
{
Id = roomId;
Info = info;
Players = new Dictionary<ushort, RoomPlayer>(info.Max);
WaitPlayersList = new List<RoomPlayer>(info.Max);
ReadyPlayersList = new List<RoomPlayer>(info.Max);
PlayerList = new List<RoomPlayer>(info.Max);
Entities = new Dictionary<ushort, Entity>();
DynamicEntitiesList = new List<Entity>();
StaticEntitiesList = new List<Entity>();
EntityList = new List<Entity>();
_entitiesDirtySet = new HashSet<Entity>();
Writer = new RagonSerializer(512);
}
public void AttachEntity(RoomPlayer newOwner, Entity entity)
{
Entities.Add(entity.Id, entity);
EntityList.Add(entity);
if (entity.StaticId == 0)
DynamicEntitiesList.Add(entity);
else
StaticEntitiesList.Add(entity);
entity.Create();
newOwner.Entities.Add(entity);
}
public void DetachEntity(RoomPlayer currentOwner, Entity entity, byte[] payload)
{
Entities.Remove(entity.Id);
EntityList.Remove(entity);
StaticEntitiesList.Remove(entity);
DynamicEntitiesList.Remove(entity);
_entitiesDirtySet.Remove(entity);
entity.Destroy(payload);
currentOwner.Entities.Remove(entity);
}
public void Tick()
{
var entities = (ushort) _entitiesDirtySet.Count;
if (entities > 0)
{
Writer.Clear();
Writer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
Writer.WriteUShort(entities);
foreach (var entity in _entitiesDirtySet)
entity.State.Write(Writer);
_entitiesDirtySet.Clear();
var sendData = Writer.ToArray();
foreach (var roomPlayer in ReadyPlayersList)
roomPlayer.Connection.UnreliableChannel.Send(sendData);
}
}
public void AddPlayer(RoomPlayer player)
{
if (Players.Count == 0)
Owner = player;
player.Attach(this);
PlayerList.Add(player);
Players.Add(player.Connection.Id, player);
}
public void RemovePlayer(RoomPlayer roomPlayer)
{
if (Players.Remove(roomPlayer.Connection.Id, out var player))
{
PlayerList.Remove(player);
{
Writer.Clear();
Writer.WriteOperation(RagonOperation.PLAYER_LEAVED);
Writer.WriteString(player.Id);
var entitiesToDelete = player.Entities.DynamicList;
Writer.WriteUShort((ushort) entitiesToDelete.Count);
foreach (var entity in entitiesToDelete)
{
Writer.WriteUShort(entity.Id);
EntityList.Remove(entity);
}
var sendData = Writer.ToArray();
Broadcast(sendData);
}
if (roomPlayer.Connection.Id == Owner.Connection.Id && PlayerList.Count > 0)
{
var nextOwner = PlayerList[0];
Owner = nextOwner;
var entitiesToUpdate = roomPlayer.Entities.StaticList;
Writer.Clear();
Writer.WriteOperation(RagonOperation.OWNERSHIP_CHANGED);
Writer.WriteString(Owner.Id);
Writer.WriteUShort((ushort) entitiesToUpdate.Count);
foreach (var entity in entitiesToUpdate)
{
Writer.WriteUShort(entity.Id);
entity.SetOwner(nextOwner);
nextOwner.Entities.Add(entity);
}
var sendData = Writer.ToArray();
Broadcast(sendData);
}
}
}
public void UpdateReadyPlayerList()
{
ReadyPlayersList = PlayerList.Where(p => p.IsLoaded).ToList();
}
public void Track(Entity entity)
{
_entitiesDirtySet.Add(entity);
}
public void Broadcast(byte[] data)
{
foreach (var readyPlayer in ReadyPlayersList)
readyPlayer.Connection.ReliableChannel.Send(data);
}
}
+12 -12
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@@ -1,13 +1,13 @@
namespace Ragon.Core.Game;
public class RoomInformation
{
public string Map { get; set; }
public int Min { get; set; }
public int Max { get; set; }
public override string ToString()
{
return $"Map: {Map} Count: {Min}/{Max}";
}
namespace Ragon.Core.Game;
public class RoomInformation
{
public string Map { get; init; } = "none";
public int Min { get; init; }
public int Max { get; init; }
public override string ToString()
{
return $"Map: {Map} Count: {Min}/{Max}";
}
}
+1 -1
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@@ -8,5 +8,5 @@ public interface ILobby
public bool FindRoomById(string roomId, [MaybeNullWhen(false)] out Room room);
public bool FindRoomByMap(string map, [MaybeNullWhen(false)] out Room room);
public void Persist(Room room);
public void Remove(Room room);
public void RemoveIfEmpty(Room room);
}
+7 -3
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@@ -47,11 +47,15 @@ public class LobbyInMemory : ILobby
_rooms.Add(room);
foreach (var r in _rooms)
_logger.Trace($"{r.Id} {r.Info}");
_logger.Trace($"Room: {r.Id} {r.Info} Players: {r.Players.Count}");
}
public void Remove(Room room)
public void RemoveIfEmpty(Room room)
{
_rooms.Remove(room);
if (room.Players.Count == 0)
_rooms.Remove(room);
foreach (var r in _rooms)
_logger.Trace($"Room: {r.Id} {r.Info} Players: {r.Players.Count}");
}
}
+27 -27
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@@ -1,28 +1,28 @@
using NLog;
using Ragon.Core.Game;
using Ragon.Core.Lobby;
using Ragon.Core.Time;
using Ragon.Server;
namespace Ragon.Core;
public class PlayerContext: IDisposable
{
public INetworkConnection Connection { get; }
public Loop Loop;
public ILobby Lobby { get; set; }
public LobbyPlayer LobbyPlayer { private set; get; }
public Room? Room { get; set; }
public RoomPlayer? RoomPlayer { get; set; }
public PlayerContext(INetworkConnection conn, LobbyPlayer player)
{
Connection = conn;
LobbyPlayer = player;
}
public void Dispose()
{
RoomPlayer?.Room.RemovePlayer(RoomPlayer);
}
using NLog;
using Ragon.Core.Game;
using Ragon.Core.Lobby;
using Ragon.Core.Time;
using Ragon.Server;
namespace Ragon.Core;
public class PlayerContext: IDisposable
{
public INetworkConnection Connection { get; }
public Loop Loop;
public ILobby Lobby { get; set; }
public LobbyPlayer LobbyPlayer { private set; get; }
public Room? Room { get; set; }
public RoomPlayer? RoomPlayer { get; set; }
public PlayerContext(INetworkConnection conn, LobbyPlayer player)
{
Connection = conn;
LobbyPlayer = player;
}
public void Dispose()
{
RoomPlayer?.Room.RemovePlayer(RoomPlayer);
}
}
+115 -114
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@@ -1,115 +1,116 @@
using System.Diagnostics;
using ENet;
using NLog;
using Ragon.Common;
namespace Ragon.Server.ENet
{
public sealed class ENetServer: INetworkServer
{
public ENetConnection[] Connections;
private ILogger _logger = LogManager.GetCurrentClassLogger();
private INetworkListener _listener;
private uint _protocol;
private Host _host;
private Event _event;
private NetworkConfiguration _configuration;
public ENetServer()
{
_host = new Host();
}
public void Start(INetworkListener listener, NetworkConfiguration configuration)
{
Library.Initialize();
_listener = listener;
_protocol = configuration.Protocol;
Connections = new ENetConnection[configuration.LimitConnections];
var address = new Address { Port = (ushort) configuration.Port };
_host.Create(address, Connections.Length, 2, 0, 0, 1024 * 1024);
var protocolDecoded = RagonVersion.Parse(_protocol);
_logger.Info($"Network listening on {configuration.Port}");
_logger.Info($"Protocol: {protocolDecoded}");
}
public void Poll()
{
bool polled = false;
while (!polled)
{
if (_host.CheckEvents(out _event) <= 0)
{
if (_host.Service(0, out _event) <= 0)
break;
polled = true;
}
switch (_event.Type)
{
case EventType.None:
{
_logger.Trace("None event");
break;
}
case EventType.Connect:
{
if (IsValidProtocol(_event.Data))
{
_logger.Warn("Mismatched protocol, close connection");
break;
}
var connection = new ENetConnection(_event.Peer);
Connections[_event.Peer.ID] = connection;
_listener.OnConnected(connection);
break;
}
case EventType.Disconnect:
{
var connection = Connections[_event.Peer.ID];
_listener.OnDisconnected(connection);
break;
}
case EventType.Timeout:
{
var connection = Connections[_event.Peer.ID];
_listener.OnTimeout(connection);
break;
}
case EventType.Receive:
{
var peerId = (ushort) _event.Peer.ID;
var connection = Connections[peerId];
var dataRaw = new byte[_event.Packet.Length];
_event.Packet.CopyTo(dataRaw);
_event.Packet.Dispose();
_listener.OnData(connection, dataRaw);
break;
}
}
}
}
public void Stop()
{
_host?.Dispose();
Library.Deinitialize();
}
private bool IsValidProtocol(uint protocol)
{
return protocol == _configuration.Protocol;
}
}
using System.Diagnostics;
using ENet;
using NLog;
using Ragon.Common;
namespace Ragon.Server.ENet
{
public sealed class ENetServer: INetworkServer
{
private readonly Host _host;
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
private ENetConnection[] _connections;
private uint _protocol;
private INetworkListener _listener;
private Event _event;
public ENetServer()
{
_host = new Host();
_connections = Array.Empty<ENetConnection>();
}
public void Start(INetworkListener listener, NetworkConfiguration configuration)
{
Library.Initialize();
_connections = new ENetConnection[configuration.LimitConnections];
_listener = listener;
_protocol = configuration.Protocol;
var address = new Address { Port = (ushort) configuration.Port };
_host.Create(address, _connections.Length, 2, 0, 0, 1024 * 1024);
var protocolDecoded = RagonVersion.Parse(_protocol);
_logger.Info($"Network listening on {configuration.Port}");
_logger.Info($"Protocol: {protocolDecoded}");
}
public void Poll()
{
bool polled = false;
while (!polled)
{
if (_host.CheckEvents(out _event) <= 0)
{
if (_host.Service(0, out _event) <= 0)
break;
polled = true;
}
switch (_event.Type)
{
case EventType.None:
{
_logger.Trace("None event");
break;
}
case EventType.Connect:
{
if (!IsValidProtocol(_event.Data))
{
_logger.Warn("Mismatched protocol, close connection");
break;
}
var connection = new ENetConnection(_event.Peer);
_connections[_event.Peer.ID] = connection;
_listener.OnConnected(connection);
break;
}
case EventType.Disconnect:
{
var connection = _connections[_event.Peer.ID];
_listener.OnDisconnected(connection);
break;
}
case EventType.Timeout:
{
var connection = _connections[_event.Peer.ID];
_listener.OnTimeout(connection);
break;
}
case EventType.Receive:
{
var peerId = (ushort) _event.Peer.ID;
var connection = _connections[peerId];
var dataRaw = new byte[_event.Packet.Length];
_event.Packet.CopyTo(dataRaw);
_event.Packet.Dispose();
_listener.OnData(connection, dataRaw);
break;
}
}
}
}
public void Stop()
{
_host?.Dispose();
Library.Deinitialize();
}
private bool IsValidProtocol(uint protocol)
{
Console.WriteLine($"{protocol} {_protocol}");
return protocol == _protocol;
}
}
}