♻️ unified event api for room and entities

This commit is contained in:
2024-04-07 17:15:52 +03:00
parent 0c4bdb83c9
commit acedaef270
+29 -15
View File
@@ -20,6 +20,33 @@ namespace Ragon.Client
{
public class RagonRoom: IDisposable
{
private class EventSubscription : IDisposable
{
private List<Action<RagonPlayer, IRagonEvent>> _callbacks;
private List<Action<RagonPlayer, IRagonEvent>> _localCallbacks;
private Action<RagonPlayer, IRagonEvent> _callback;
public EventSubscription(
List<Action<RagonPlayer, IRagonEvent>> callbacks,
List<Action<RagonPlayer, IRagonEvent>> localCallbacks,
Action<RagonPlayer, IRagonEvent> callback)
{
_callbacks = callbacks;
_localCallbacks = localCallbacks;
_callback = callback;
}
public void Dispose()
{
_callbacks?.Remove(_callback);
_localCallbacks?.Remove(_callback);
_callbacks = null!;
_localCallbacks = null!;
_callback = null!;
}
}
private delegate void OnEventDelegate(RagonPlayer player, RagonBuffer serializer);
private RagonClient _client;
@@ -73,11 +100,10 @@ namespace Ragon.Client
RagonLog.Warn($"Handler event on entity {Id} with eventCode {eventCode} not defined");
}
public Action<RagonPlayer, IRagonEvent> OnEvent<TEvent>(Action<RagonPlayer, TEvent> callback) where TEvent : IRagonEvent, new()
public IDisposable OnEvent<TEvent>(Action<RagonPlayer, TEvent> callback) where TEvent : IRagonEvent, new()
{
var t = new TEvent();
var eventCode = _client.Event.GetEventCode(t);
var action = (RagonPlayer player, IRagonEvent eventData) => callback.Invoke(player, (TEvent)eventData);
if (!_listeners.TryGetValue(eventCode, out var callbacks))
@@ -106,19 +132,7 @@ namespace Ragon.Client
});
}
return action;
}
public void OffEvent<TEvent>(Action<RagonPlayer, IRagonEvent> callback) where TEvent : IRagonEvent, new()
{
var t = new TEvent();
var eventCode = _client.Event.GetEventCode(t);
if (_listeners.TryGetValue(eventCode, out var callbacks))
callbacks.Remove(callback);
if (_localListeners.TryGetValue(eventCode, out var localCallbacks))
localCallbacks.Remove(callback);
return new EventSubscription(callbacks, localCallbacks, action);
}
public void LoadScene(string sceneName) => _scene.Load(sceneName);