initial
This commit is contained in:
@@ -0,0 +1,5 @@
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.DS_Store
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||||
.idea
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||||
.vs
|
||||
obj
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||||
bin
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||||
@@ -0,0 +1,29 @@
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||||
using System;
|
||||
using NetStack.Serialization;
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||||
|
||||
namespace Ragon.Common
|
||||
{
|
||||
public static class BitBufferExtension
|
||||
{
|
||||
public static BitBuffer AddBytes(this BitBuffer buffer, byte[] data)
|
||||
{
|
||||
buffer.AddInt(data.Length);
|
||||
foreach (var b in data)
|
||||
buffer.AddByte(b);
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||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
public static byte[] ReadBytes(this BitBuffer buffer)
|
||||
{
|
||||
var size = buffer.ReadInt();
|
||||
var data = new byte[size];
|
||||
var i = 0;
|
||||
|
||||
while (i < size)
|
||||
data[i] = buffer.ReadByte();
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||||
|
||||
return data;
|
||||
}
|
||||
}
|
||||
}
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+275
@@ -0,0 +1,275 @@
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||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace DisruptorUnity3d
|
||||
{
|
||||
/// <summary>
|
||||
/// Implementation of the Disruptor pattern
|
||||
/// </summary>
|
||||
/// <typeparam name="T">the type of item to be stored</typeparam>
|
||||
public class RingBuffer<T>
|
||||
{
|
||||
private readonly T[] _entries;
|
||||
private readonly int _modMask;
|
||||
private Volatile.PaddedLong _consumerCursor = new Volatile.PaddedLong();
|
||||
private Volatile.PaddedLong _producerCursor = new Volatile.PaddedLong();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new RingBuffer with the given capacity
|
||||
/// </summary>
|
||||
/// <param name="capacity">The capacity of the buffer</param>
|
||||
/// <remarks>Only a single thread may attempt to consume at any one time</remarks>
|
||||
public RingBuffer(int capacity)
|
||||
{
|
||||
capacity = NextPowerOfTwo(capacity);
|
||||
_modMask = capacity - 1;
|
||||
_entries = new T[capacity];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The maximum number of items that can be stored
|
||||
/// </summary>
|
||||
public int Capacity
|
||||
{
|
||||
get { return _entries.Length; }
|
||||
}
|
||||
|
||||
public T this[long index]
|
||||
{
|
||||
get { unchecked { return _entries[index & _modMask]; } }
|
||||
set { unchecked { _entries[index & _modMask] = value; } }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes an item from the buffer.
|
||||
/// </summary>
|
||||
/// <returns>The next available item</returns>
|
||||
public T Dequeue()
|
||||
{
|
||||
var next = _consumerCursor.ReadAcquireFence() + 1;
|
||||
while (_producerCursor.ReadAcquireFence() < next) // makes sure we read the data from _entries after we have read the producer cursor
|
||||
{
|
||||
Thread.SpinWait(1);
|
||||
}
|
||||
var result = this[next];
|
||||
_consumerCursor.WriteReleaseFence(next); // makes sure we read the data from _entries before we update the consumer cursor
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to remove an items from the queue
|
||||
/// </summary>
|
||||
/// <param name="obj">the items</param>
|
||||
/// <returns>True if successful</returns>
|
||||
public bool TryDequeue(out T obj)
|
||||
{
|
||||
var next = _consumerCursor.ReadAcquireFence() + 1;
|
||||
|
||||
if (_producerCursor.ReadAcquireFence() < next)
|
||||
{
|
||||
obj = default(T);
|
||||
return false;
|
||||
}
|
||||
obj = Dequeue();
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an item to the buffer
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
public void Enqueue(T item)
|
||||
{
|
||||
var next = _producerCursor.ReadAcquireFence() + 1;
|
||||
|
||||
long wrapPoint = next - _entries.Length;
|
||||
long min = _consumerCursor.ReadAcquireFence();
|
||||
|
||||
while (wrapPoint > min)
|
||||
{
|
||||
min = _consumerCursor.ReadAcquireFence();
|
||||
Thread.SpinWait(1);
|
||||
}
|
||||
|
||||
this[next] = item;
|
||||
_producerCursor.WriteReleaseFence(next); // makes sure we write the data in _entries before we update the producer cursor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The number of items in the buffer
|
||||
/// </summary>
|
||||
/// <remarks>for indicative purposes only, may contain stale data</remarks>
|
||||
public int Count { get { return (int)(_producerCursor.ReadFullFence() - _consumerCursor.ReadFullFence()); } }
|
||||
|
||||
private static int NextPowerOfTwo(int x)
|
||||
{
|
||||
var result = 2;
|
||||
while (result < x)
|
||||
{
|
||||
result <<= 1;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public static class Volatile
|
||||
{
|
||||
private const int CacheLineSize = 64;
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = CacheLineSize * 2)]
|
||||
public struct PaddedLong
|
||||
{
|
||||
[FieldOffset(CacheLineSize)]
|
||||
private long _value;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="PaddedLong"/> with the given initial value.
|
||||
/// </summary>
|
||||
/// <param name="value">Initial value</param>
|
||||
public PaddedLong(long value)
|
||||
{
|
||||
_value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read the value without applying any fence
|
||||
/// </summary>
|
||||
/// <returns>The current value</returns>
|
||||
public long ReadUnfenced()
|
||||
{
|
||||
return _value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read the value applying acquire fence semantic
|
||||
/// </summary>
|
||||
/// <returns>The current value</returns>
|
||||
public long ReadAcquireFence()
|
||||
{
|
||||
var value = _value;
|
||||
Thread.MemoryBarrier();
|
||||
return value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read the value applying full fence semantic
|
||||
/// </summary>
|
||||
/// <returns>The current value</returns>
|
||||
public long ReadFullFence()
|
||||
{
|
||||
Thread.MemoryBarrier();
|
||||
return _value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read the value applying a compiler only fence, no CPU fence is applied
|
||||
/// </summary>
|
||||
/// <returns>The current value</returns>
|
||||
[MethodImpl(MethodImplOptions.NoOptimization)]
|
||||
public long ReadCompilerOnlyFence()
|
||||
{
|
||||
return _value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write the value applying release fence semantic
|
||||
/// </summary>
|
||||
/// <param name="newValue">The new value</param>
|
||||
public void WriteReleaseFence(long newValue)
|
||||
{
|
||||
Thread.MemoryBarrier();
|
||||
_value = newValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write the value applying full fence semantic
|
||||
/// </summary>
|
||||
/// <param name="newValue">The new value</param>
|
||||
public void WriteFullFence(long newValue)
|
||||
{
|
||||
Thread.MemoryBarrier();
|
||||
_value = newValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write the value applying a compiler fence only, no CPU fence is applied
|
||||
/// </summary>
|
||||
/// <param name="newValue">The new value</param>
|
||||
[MethodImpl(MethodImplOptions.NoOptimization)]
|
||||
public void WriteCompilerOnlyFence(long newValue)
|
||||
{
|
||||
_value = newValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write without applying any fence
|
||||
/// </summary>
|
||||
/// <param name="newValue">The new value</param>
|
||||
public void WriteUnfenced(long newValue)
|
||||
{
|
||||
_value = newValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Atomically set the value to the given updated value if the current value equals the comparand
|
||||
/// </summary>
|
||||
/// <param name="newValue">The new value</param>
|
||||
/// <param name="comparand">The comparand (expected value)</param>
|
||||
/// <returns></returns>
|
||||
public bool AtomicCompareExchange(long newValue, long comparand)
|
||||
{
|
||||
return Interlocked.CompareExchange(ref _value, newValue, comparand) == comparand;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Atomically set the value to the given updated value
|
||||
/// </summary>
|
||||
/// <param name="newValue">The new value</param>
|
||||
/// <returns>The original value</returns>
|
||||
public long AtomicExchange(long newValue)
|
||||
{
|
||||
return Interlocked.Exchange(ref _value, newValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Atomically add the given value to the current value and return the sum
|
||||
/// </summary>
|
||||
/// <param name="delta">The value to be added</param>
|
||||
/// <returns>The sum of the current value and the given value</returns>
|
||||
public long AtomicAddAndGet(long delta)
|
||||
{
|
||||
return Interlocked.Add(ref _value, delta);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Atomically increment the current value and return the new value
|
||||
/// </summary>
|
||||
/// <returns>The incremented value.</returns>
|
||||
public long AtomicIncrementAndGet()
|
||||
{
|
||||
return Interlocked.Increment(ref _value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Atomically increment the current value and return the new value
|
||||
/// </summary>
|
||||
/// <returns>The decremented value.</returns>
|
||||
public long AtomicDecrementAndGet()
|
||||
{
|
||||
return Interlocked.Decrement(ref _value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the string representation of the current value.
|
||||
/// </summary>
|
||||
/// <returns>the string representation of the current value.</returns>
|
||||
public override string ToString()
|
||||
{
|
||||
var value = ReadFullFence();
|
||||
return value.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+69
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (c) 2018 Stanislav Denisov
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
using System.Threading;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace NetStack.Buffers {
|
||||
public abstract class ArrayPool<T> {
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
private static ArrayPool<T> s_sharedInstance = null;
|
||||
#else
|
||||
private static volatile ArrayPool<T> s_sharedInstance = null;
|
||||
#endif
|
||||
|
||||
public static ArrayPool<T> Shared {
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
[MethodImpl(256)]
|
||||
get {
|
||||
return Volatile.Read(ref s_sharedInstance) ?? EnsureSharedCreated();
|
||||
}
|
||||
#else
|
||||
[MethodImpl(256)]
|
||||
get {
|
||||
return s_sharedInstance ?? EnsureSharedCreated();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#pragma warning disable 420
|
||||
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
private static ArrayPool<T> EnsureSharedCreated() {
|
||||
Interlocked.CompareExchange(ref s_sharedInstance, Create(), null);
|
||||
|
||||
return s_sharedInstance;
|
||||
}
|
||||
|
||||
public static ArrayPool<T> Create() {
|
||||
return new DefaultArrayPool<T>();
|
||||
}
|
||||
|
||||
public static ArrayPool<T> Create(int maxArrayLength, int maxArraysPerBucket) {
|
||||
return new DefaultArrayPool<T>(maxArrayLength, maxArraysPerBucket);
|
||||
}
|
||||
|
||||
public abstract T[] Rent(int minimumLength);
|
||||
|
||||
public abstract void Return(T[] array, bool clearArray = false);
|
||||
}
|
||||
}
|
||||
+82
@@ -0,0 +1,82 @@
|
||||
/*
|
||||
* Copyright (c) 2018 Stanislav Denisov
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
||||
using UnityEngine;
|
||||
#endif
|
||||
|
||||
namespace NetStack.Buffers {
|
||||
internal sealed class ArrayPoolEventSource {
|
||||
#if NETSTACK_BUFFERS_LOG
|
||||
internal static readonly ArrayPoolEventSource EventLog = new ArrayPoolEventSource();
|
||||
|
||||
internal enum BufferAllocatedReason : int {
|
||||
Pooled,
|
||||
OverMaximumSize,
|
||||
PoolExhausted
|
||||
}
|
||||
|
||||
internal void BufferAllocated(int bufferId, int bufferSize, int poolId, int bucketId, BufferAllocatedReason reason) {
|
||||
var message = "Buffer allocated (Buffer ID: " + bufferId + ", Buffer size: " + bufferSize + ", Pool ID: " + poolId + ", Bucket ID: " + bucketId + ", Reason: " + reason + ")";
|
||||
|
||||
if (reason == BufferAllocatedReason.Pooled)
|
||||
Log.Info("Buffers", message);
|
||||
else
|
||||
Log.Warning("Buffers", message);
|
||||
}
|
||||
|
||||
internal void BufferRented(int bufferId, int bufferSize, int poolId, int bucketId) {
|
||||
Log.Info("Buffers", "Buffer rented (Buffer ID: " + bufferId + ", Buffer size: " + bufferSize + ", Pool ID: " + poolId + ", Bucket ID: " + bucketId + ")");
|
||||
}
|
||||
|
||||
internal void BufferReturned(int bufferId, int bufferSize, int poolId) {
|
||||
Log.Info("Buffers", "Buffer returned (Buffer ID: " + bufferId + ", Buffer size: " + bufferSize + ", Pool ID: " + poolId + ")");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
internal static class Log {
|
||||
private static string Output(string module, string message) {
|
||||
return DateTime.Now.ToString("[HH:mm:ss]") + " [NetStack." + module + "] " + message;
|
||||
}
|
||||
|
||||
public static void Info(string module, string message) {
|
||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
||||
Debug.Log(Output(module, message));
|
||||
#else
|
||||
Console.WriteLine(Output(module, message));
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void Warning(string module, string message) {
|
||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
||||
Debug.LogWarning(Output(module, message));
|
||||
#else
|
||||
Console.ForegroundColor = ConsoleColor.Yellow;
|
||||
Console.WriteLine(Output(module, message));
|
||||
Console.ResetColor();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
+134
@@ -0,0 +1,134 @@
|
||||
/*
|
||||
* Copyright (c) 2018 Stanislav Denisov
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace NetStack.Buffers {
|
||||
internal sealed partial class DefaultArrayPool<T> : ArrayPool<T> {
|
||||
private const int DefaultMaxArrayLength = 1024 * 1024;
|
||||
private const int DefaultMaxNumberOfArraysPerBucket = 50;
|
||||
private static T[] s_emptyArray;
|
||||
private readonly Bucket[] _buckets;
|
||||
|
||||
internal DefaultArrayPool() : this(DefaultMaxArrayLength, DefaultMaxNumberOfArraysPerBucket) { }
|
||||
|
||||
internal DefaultArrayPool(int maxArrayLength, int maxArraysPerBucket) {
|
||||
if (maxArrayLength <= 0)
|
||||
throw new ArgumentOutOfRangeException("maxArrayLength");
|
||||
|
||||
if (maxArraysPerBucket <= 0)
|
||||
throw new ArgumentOutOfRangeException("maxArraysPerBucket");
|
||||
|
||||
const int MinimumArrayLength = 0x10, MaximumArrayLength = 0x40000000;
|
||||
|
||||
if (maxArrayLength > MaximumArrayLength)
|
||||
maxArrayLength = MaximumArrayLength;
|
||||
else if (maxArrayLength < MinimumArrayLength)
|
||||
maxArrayLength = MinimumArrayLength;
|
||||
|
||||
int poolId = Id;
|
||||
int maxBuckets = Utilities.SelectBucketIndex(maxArrayLength);
|
||||
var buckets = new Bucket[maxBuckets + 1];
|
||||
|
||||
for (int i = 0; i < buckets.Length; i++) {
|
||||
buckets[i] = new Bucket(Utilities.GetMaxSizeForBucket(i), maxArraysPerBucket, poolId);
|
||||
}
|
||||
|
||||
_buckets = buckets;
|
||||
}
|
||||
|
||||
private int Id {
|
||||
get {
|
||||
return GetHashCode();
|
||||
}
|
||||
}
|
||||
|
||||
public override T[] Rent(int minimumLength) {
|
||||
if (minimumLength < 0)
|
||||
throw new ArgumentOutOfRangeException("minimumLength");
|
||||
else if (minimumLength == 0)
|
||||
return s_emptyArray ?? (s_emptyArray = new T[0]);
|
||||
|
||||
#if NETSTACK_BUFFERS_LOG
|
||||
var log = ArrayPoolEventSource.EventLog;
|
||||
#endif
|
||||
|
||||
T[] buffer = null;
|
||||
int index = Utilities.SelectBucketIndex(minimumLength);
|
||||
|
||||
if (index < _buckets.Length) {
|
||||
const int MaxBucketsToTry = 2;
|
||||
|
||||
int i = index;
|
||||
|
||||
do {
|
||||
buffer = _buckets[i].Rent();
|
||||
|
||||
if (buffer != null) {
|
||||
#if NETSTACK_BUFFERS_LOG
|
||||
log.BufferRented(buffer.GetHashCode(), buffer.Length, Id, _buckets[i].Id);
|
||||
#endif
|
||||
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
while (++i < _buckets.Length && i != index + MaxBucketsToTry);
|
||||
|
||||
buffer = new T[_buckets[index]._bufferLength];
|
||||
} else {
|
||||
buffer = new T[minimumLength];
|
||||
}
|
||||
|
||||
#if NETSTACK_BUFFERS_LOG
|
||||
int bufferId = buffer.GetHashCode(), bucketId = -1;
|
||||
|
||||
log.BufferRented(bufferId, buffer.Length, Id, bucketId);
|
||||
log.BufferAllocated(bufferId, buffer.Length, Id, bucketId, index >= _buckets.Length ? ArrayPoolEventSource.BufferAllocatedReason.OverMaximumSize : ArrayPoolEventSource.BufferAllocatedReason.PoolExhausted);
|
||||
#endif
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
public override void Return(T[] array, bool clearArray = false) {
|
||||
if (array == null)
|
||||
throw new ArgumentNullException("array");
|
||||
else if (array.Length == 0)
|
||||
return;
|
||||
|
||||
int bucket = Utilities.SelectBucketIndex(array.Length);
|
||||
|
||||
if (bucket < _buckets.Length) {
|
||||
if (clearArray)
|
||||
Array.Clear(array, 0, array.Length);
|
||||
|
||||
_buckets[bucket].Return(array);
|
||||
}
|
||||
|
||||
#if NETSTACK_BUFFERS_LOG
|
||||
var log = ArrayPoolEventSource.EventLog;
|
||||
|
||||
log.BufferReturned(array.GetHashCode(), array.Length, Id);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
+151
@@ -0,0 +1,151 @@
|
||||
/*
|
||||
* Copyright (c) 2018 Stanislav Denisov
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
|
||||
namespace NetStack.Buffers {
|
||||
internal sealed partial class DefaultArrayPool<T> : ArrayPool<T> {
|
||||
private sealed class Bucket {
|
||||
internal readonly int _bufferLength;
|
||||
private readonly T[][] _buffers;
|
||||
#if NETSTACK_BUFFERS_LOG
|
||||
private readonly int _poolId;
|
||||
#endif
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
private SpinLock _lock;
|
||||
#else
|
||||
private object _lock;
|
||||
#endif
|
||||
private int _index;
|
||||
|
||||
internal Bucket(int bufferLength, int numberOfBuffers, int poolId) {
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
_lock = new SpinLock();
|
||||
#else
|
||||
_lock = new Object();
|
||||
#endif
|
||||
_buffers = new T[numberOfBuffers][];
|
||||
_bufferLength = bufferLength;
|
||||
|
||||
#if NETSTACK_BUFFERS_LOG
|
||||
_poolId = poolId;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
internal int Id => GetHashCode();
|
||||
#else
|
||||
internal int Id {
|
||||
get {
|
||||
return GetHashCode();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
internal T[] Rent() {
|
||||
T[][] buffers = _buffers;
|
||||
T[] buffer = null;
|
||||
bool allocateBuffer = false;
|
||||
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
bool lockTaken = false;
|
||||
|
||||
try {
|
||||
_lock.Enter(ref lockTaken);
|
||||
|
||||
if (_index < buffers.Length) {
|
||||
buffer = buffers[_index];
|
||||
buffers[_index++] = null;
|
||||
allocateBuffer = buffer == null;
|
||||
}
|
||||
}
|
||||
|
||||
finally {
|
||||
if (lockTaken)
|
||||
_lock.Exit(false);
|
||||
}
|
||||
#else
|
||||
try {
|
||||
Monitor.Enter(_lock);
|
||||
|
||||
if (_index < buffers.Length) {
|
||||
buffer = buffers[_index];
|
||||
buffers[_index++] = null;
|
||||
allocateBuffer = buffer == null;
|
||||
}
|
||||
}
|
||||
|
||||
finally {
|
||||
Monitor.Exit(_lock);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (allocateBuffer) {
|
||||
buffer = new T[_bufferLength];
|
||||
|
||||
#if NETSTACK_BUFFERS_LOG
|
||||
var log = ArrayPoolEventSource.EventLog;
|
||||
|
||||
log.BufferAllocated(buffer.GetHashCode(), _bufferLength, _poolId, Id, ArrayPoolEventSource.BufferAllocatedReason.Pooled);
|
||||
#endif
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
internal void Return(T[] array) {
|
||||
if (array.Length != _bufferLength)
|
||||
throw new ArgumentException("BufferNotFromPool", "array");
|
||||
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
bool lockTaken = false;
|
||||
|
||||
try {
|
||||
_lock.Enter(ref lockTaken);
|
||||
|
||||
if (_index != 0)
|
||||
_buffers[--_index] = array;
|
||||
|
||||
}
|
||||
|
||||
finally {
|
||||
if (lockTaken)
|
||||
_lock.Exit(false);
|
||||
}
|
||||
#else
|
||||
try {
|
||||
Monitor.Enter(_lock);
|
||||
|
||||
if (_index != 0)
|
||||
_buffers[--_index] = array;
|
||||
}
|
||||
|
||||
finally {
|
||||
Monitor.Exit(_lock);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+84
@@ -0,0 +1,84 @@
|
||||
/*
|
||||
* Copyright (c) 2018 Stanislav Denisov
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
||||
using UnityEngine.Assertions;
|
||||
#endif
|
||||
|
||||
namespace NetStack.Buffers {
|
||||
internal static class Utilities {
|
||||
[MethodImpl(256)]
|
||||
internal static int SelectBucketIndex(int bufferSize) {
|
||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
||||
Assert.IsTrue(bufferSize > 0);
|
||||
#else
|
||||
Debug.Assert(bufferSize > 0);
|
||||
#endif
|
||||
|
||||
uint bitsRemaining = ((uint)bufferSize - 1) >> 4;
|
||||
int poolIndex = 0;
|
||||
|
||||
if (bitsRemaining > 0xFFFF) {
|
||||
bitsRemaining >>= 16;
|
||||
poolIndex = 16;
|
||||
}
|
||||
|
||||
if (bitsRemaining > 0xFF) {
|
||||
bitsRemaining >>= 8;
|
||||
poolIndex += 8;
|
||||
}
|
||||
|
||||
if (bitsRemaining > 0xF) {
|
||||
bitsRemaining >>= 4;
|
||||
poolIndex += 4;
|
||||
}
|
||||
|
||||
if (bitsRemaining > 0x3) {
|
||||
bitsRemaining >>= 2;
|
||||
poolIndex += 2;
|
||||
}
|
||||
|
||||
if (bitsRemaining > 0x1) {
|
||||
bitsRemaining >>= 1;
|
||||
poolIndex += 1;
|
||||
}
|
||||
|
||||
return poolIndex + (int)bitsRemaining;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
internal static int GetMaxSizeForBucket(int binIndex) {
|
||||
int maxSize = 16 << binIndex;
|
||||
|
||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
||||
Assert.IsTrue(maxSize >= 0);
|
||||
#else
|
||||
Debug.Assert(maxSize >= 0);
|
||||
#endif
|
||||
|
||||
return maxSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
+184
@@ -0,0 +1,184 @@
|
||||
/*
|
||||
* Copyright (c) 2018 Stanislav Denisov
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
#if !(ENABLE_MONO || ENABLE_IL2CPP)
|
||||
using System.Numerics;
|
||||
#else
|
||||
using UnityEngine;
|
||||
#endif
|
||||
|
||||
namespace NetStack.Quantization {
|
||||
public struct QuantizedVector2 {
|
||||
public uint x;
|
||||
public uint y;
|
||||
|
||||
public QuantizedVector2(uint x, uint y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
}
|
||||
|
||||
public struct QuantizedVector3 {
|
||||
public uint x;
|
||||
public uint y;
|
||||
public uint z;
|
||||
|
||||
public QuantizedVector3(uint x, uint y, uint z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
}
|
||||
|
||||
public struct QuantizedVector4 {
|
||||
public uint x;
|
||||
public uint y;
|
||||
public uint z;
|
||||
public uint w;
|
||||
|
||||
public QuantizedVector4(uint x, uint y, uint z, uint w) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.w = w;
|
||||
}
|
||||
}
|
||||
|
||||
public static class DeBruijn {
|
||||
public static readonly int[] Lookup = new int[32] {
|
||||
0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30,
|
||||
8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31
|
||||
};
|
||||
}
|
||||
|
||||
public class BoundedRange {
|
||||
private readonly float minValue;
|
||||
private readonly float maxValue;
|
||||
private readonly float precision;
|
||||
private readonly int requiredBits;
|
||||
private readonly uint mask;
|
||||
|
||||
public BoundedRange(float minValue, float maxValue, float precision) {
|
||||
this.minValue = minValue;
|
||||
this.maxValue = maxValue;
|
||||
this.precision = precision;
|
||||
|
||||
requiredBits = Log2((uint)((maxValue - minValue) * (1.0f / precision) + 0.5f)) + 1;
|
||||
mask = (uint)((1L << requiredBits) - 1);
|
||||
}
|
||||
|
||||
private int Log2(uint value) {
|
||||
value |= value >> 1;
|
||||
value |= value >> 2;
|
||||
value |= value >> 4;
|
||||
value |= value >> 8;
|
||||
value |= value >> 16;
|
||||
|
||||
return DeBruijn.Lookup[(value * 0x07C4ACDDU) >> 27];
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public uint Quantize(float value) {
|
||||
if (value < minValue)
|
||||
value = minValue;
|
||||
else if (value > maxValue)
|
||||
value = maxValue;
|
||||
|
||||
return (uint)((float)((value - minValue) * (1f / precision)) + 0.5f) & mask;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public float Dequantize(uint data) {
|
||||
float adjusted = ((float)data * precision) + minValue;
|
||||
|
||||
if (adjusted < minValue)
|
||||
adjusted = minValue;
|
||||
else if (adjusted > maxValue)
|
||||
adjusted = maxValue;
|
||||
|
||||
return adjusted;
|
||||
}
|
||||
|
||||
public static QuantizedVector2 Quantize(Vector2 vector2, BoundedRange[] boundedRange) {
|
||||
QuantizedVector2 data = default(QuantizedVector2);
|
||||
|
||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
||||
data.x = boundedRange[0].Quantize(vector2.x);
|
||||
data.y = boundedRange[1].Quantize(vector2.y);
|
||||
#else
|
||||
data.x = boundedRange[0].Quantize(vector2.X);
|
||||
data.y = boundedRange[1].Quantize(vector2.Y);
|
||||
#endif
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public static QuantizedVector3 Quantize(Vector3 vector3, BoundedRange[] boundedRange) {
|
||||
QuantizedVector3 data = default(QuantizedVector3);
|
||||
|
||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
||||
data.x = boundedRange[0].Quantize(vector3.x);
|
||||
data.y = boundedRange[1].Quantize(vector3.y);
|
||||
data.z = boundedRange[2].Quantize(vector3.z);
|
||||
#else
|
||||
data.x = boundedRange[0].Quantize(vector3.X);
|
||||
data.y = boundedRange[1].Quantize(vector3.Y);
|
||||
data.z = boundedRange[2].Quantize(vector3.Z);
|
||||
#endif
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public static QuantizedVector4 Quantize(Vector4 vector4, BoundedRange[] boundedRange) {
|
||||
QuantizedVector4 data = default(QuantizedVector4);
|
||||
|
||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
||||
data.x = boundedRange[0].Quantize(vector4.x);
|
||||
data.y = boundedRange[1].Quantize(vector4.y);
|
||||
data.z = boundedRange[2].Quantize(vector4.z);
|
||||
data.w = boundedRange[3].Quantize(vector4.w);
|
||||
#else
|
||||
data.x = boundedRange[0].Quantize(vector4.X);
|
||||
data.y = boundedRange[1].Quantize(vector4.Y);
|
||||
data.z = boundedRange[2].Quantize(vector4.Z);
|
||||
data.w = boundedRange[3].Quantize(vector4.W);
|
||||
#endif
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public static Vector2 Dequantize(QuantizedVector2 data, BoundedRange[] boundedRange) {
|
||||
return new Vector2(boundedRange[0].Dequantize(data.x), boundedRange[1].Dequantize(data.y));
|
||||
}
|
||||
|
||||
public static Vector3 Dequantize(QuantizedVector3 data, BoundedRange[] boundedRange) {
|
||||
return new Vector3(boundedRange[0].Dequantize(data.x), boundedRange[1].Dequantize(data.y), boundedRange[2].Dequantize(data.z));
|
||||
}
|
||||
|
||||
public static Vector4 Dequantize(QuantizedVector4 data, BoundedRange[] boundedRange) {
|
||||
return new Vector4(boundedRange[0].Dequantize(data.x), boundedRange[1].Dequantize(data.y), boundedRange[2].Dequantize(data.z), boundedRange[3].Dequantize(data.w));
|
||||
}
|
||||
}
|
||||
}
|
||||
+117
@@ -0,0 +1,117 @@
|
||||
/*
|
||||
* Copyright (c) 2018 Stanislav Denisov
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace NetStack.Quantization {
|
||||
public static class HalfPrecision {
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
private struct Values {
|
||||
[FieldOffset(0)]
|
||||
public float f;
|
||||
[FieldOffset(0)]
|
||||
public int i;
|
||||
[FieldOffset(0)]
|
||||
public uint u;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public static ushort Quantize(float value) {
|
||||
var values = new Values {
|
||||
f = value
|
||||
};
|
||||
|
||||
return Quantize(values.i);
|
||||
}
|
||||
|
||||
public static ushort Quantize(int value) {
|
||||
int s = (value >> 16) & 0x00008000;
|
||||
int e = ((value >> 23) & 0X000000FF) - (127 - 15);
|
||||
int m = value & 0X007FFFFF;
|
||||
|
||||
if (e <= 0) {
|
||||
if (e < -10)
|
||||
return (ushort)s;
|
||||
|
||||
m = m | 0x00800000;
|
||||
|
||||
int t = 14 - e;
|
||||
int a = (1 << (t - 1)) - 1;
|
||||
int b = (m >> t) & 1;
|
||||
|
||||
m = (m + a + b) >> t;
|
||||
|
||||
return (ushort)(s | m);
|
||||
}
|
||||
|
||||
if (e == 0XFF - (127 - 15)) {
|
||||
if (m == 0)
|
||||
return (ushort)(s | 0X7C00);
|
||||
|
||||
m >>= 13;
|
||||
|
||||
return (ushort)(s | 0X7C00 | m | ((m == 0) ? 1 : 0));
|
||||
}
|
||||
|
||||
m = m + 0X00000FFF + ((m >> 13) & 1);
|
||||
|
||||
if ((m & 0x00800000) != 0) {
|
||||
m = 0;
|
||||
e++;
|
||||
}
|
||||
|
||||
if (e > 30)
|
||||
return (ushort)(s | 0X7C00);
|
||||
|
||||
return (ushort)(s | (e << 10) | (m >> 13));
|
||||
}
|
||||
|
||||
public static float Dequantize(ushort value) {
|
||||
uint result;
|
||||
uint mantissa = (uint)(value & 1023);
|
||||
uint exponent = 0XFFFFFFF2;
|
||||
|
||||
if ((value & -33792) == 0) {
|
||||
if (mantissa != 0) {
|
||||
while ((mantissa & 1024) == 0) {
|
||||
exponent--;
|
||||
mantissa = mantissa << 1;
|
||||
}
|
||||
|
||||
mantissa &= 0XFFFFFBFF;
|
||||
result = ((uint)((((uint)value & 0x8000) << 16) | ((exponent + 127) << 23))) | (mantissa << 13);
|
||||
} else {
|
||||
result = (uint)((value & 0x8000) << 16);
|
||||
}
|
||||
} else {
|
||||
result = ((((uint)value & 0x8000) << 16) | ((((((uint)value >> 10) & 0X1F) - 15) + 127) << 23)) | (mantissa << 13);
|
||||
}
|
||||
|
||||
var values = new Values {
|
||||
u = result
|
||||
};
|
||||
|
||||
return values.f;
|
||||
}
|
||||
}
|
||||
}
|
||||
+223
@@ -0,0 +1,223 @@
|
||||
/*
|
||||
* Copyright (c) 2020 Stanislav Denisov, Maxim Munning, Davin Carten
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
#if !(ENABLE_MONO || ENABLE_IL2CPP)
|
||||
using System.Numerics;
|
||||
#else
|
||||
using UnityEngine;
|
||||
#endif
|
||||
|
||||
namespace NetStack.Quantization {
|
||||
public struct QuantizedQuaternion {
|
||||
public uint m;
|
||||
public uint a;
|
||||
public uint b;
|
||||
public uint c;
|
||||
|
||||
public QuantizedQuaternion(uint m, uint a, uint b, uint c) {
|
||||
this.m = m;
|
||||
this.a = a;
|
||||
this.b = b;
|
||||
this.c = c;
|
||||
}
|
||||
}
|
||||
|
||||
public static class SmallestThree {
|
||||
private const float smallestThreeUnpack = 0.70710678118654752440084436210485f + 0.0000001f;
|
||||
private const float smallestThreePack = 1.0f / smallestThreeUnpack;
|
||||
|
||||
public static QuantizedQuaternion Quantize(Quaternion quaternion, int bitsPerElement = 12) {
|
||||
float halfRange = (1 << bitsPerElement - 1);
|
||||
float packer = smallestThreePack * halfRange;
|
||||
float maxValue = float.MinValue;
|
||||
bool signMinus = false;
|
||||
uint m = 0;
|
||||
uint a = 0;
|
||||
uint b = 0;
|
||||
uint c = 0;
|
||||
|
||||
for (uint i = 0; i <= 3; i++) {
|
||||
float element = 0.0f;
|
||||
float abs = 0.0f;
|
||||
|
||||
switch (i) {
|
||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
||||
case 0:
|
||||
element = quaternion.x;
|
||||
|
||||
break;
|
||||
|
||||
case 1:
|
||||
element = quaternion.y;
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
element = quaternion.z;
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
element = quaternion.w;
|
||||
|
||||
break;
|
||||
#else
|
||||
case 0:
|
||||
element = quaternion.X;
|
||||
|
||||
break;
|
||||
|
||||
case 1:
|
||||
element = quaternion.Y;
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
element = quaternion.Z;
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
element = quaternion.W;
|
||||
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
||||
abs = Math.Abs(element);
|
||||
|
||||
if (abs > maxValue) {
|
||||
signMinus = (element < 0.0f);
|
||||
m = i;
|
||||
maxValue = abs;
|
||||
}
|
||||
}
|
||||
|
||||
float af = 0.0f;
|
||||
float bf = 0.0f;
|
||||
float cf = 0.0f;
|
||||
|
||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
||||
switch (m) {
|
||||
case 0:
|
||||
af = quaternion.y;
|
||||
bf = quaternion.z;
|
||||
cf = quaternion.w;
|
||||
|
||||
break;
|
||||
case 1:
|
||||
af = quaternion.x;
|
||||
bf = quaternion.z;
|
||||
cf = quaternion.w;
|
||||
|
||||
break;
|
||||
case 2:
|
||||
af = quaternion.x;
|
||||
bf = quaternion.y;
|
||||
cf = quaternion.w;
|
||||
|
||||
break;
|
||||
default:
|
||||
af = quaternion.x;
|
||||
bf = quaternion.y;
|
||||
cf = quaternion.z;
|
||||
|
||||
break;
|
||||
}
|
||||
#else
|
||||
switch (m) {
|
||||
case 0:
|
||||
af = quaternion.Y;
|
||||
bf = quaternion.Z;
|
||||
cf = quaternion.W;
|
||||
|
||||
break;
|
||||
case 1:
|
||||
af = quaternion.X;
|
||||
bf = quaternion.Z;
|
||||
cf = quaternion.W;
|
||||
|
||||
break;
|
||||
case 2:
|
||||
af = quaternion.X;
|
||||
bf = quaternion.Y;
|
||||
cf = quaternion.W;
|
||||
|
||||
break;
|
||||
default:
|
||||
af = quaternion.X;
|
||||
bf = quaternion.Y;
|
||||
cf = quaternion.Z;
|
||||
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (signMinus) {
|
||||
a = (uint)((-af * packer) + halfRange);
|
||||
b = (uint)((-bf * packer) + halfRange);
|
||||
c = (uint)((-cf * packer) + halfRange);
|
||||
} else {
|
||||
a = (uint)((af * packer) + halfRange);
|
||||
b = (uint)((bf * packer) + halfRange);
|
||||
c = (uint)((cf * packer) + halfRange);
|
||||
}
|
||||
|
||||
return new QuantizedQuaternion(m, a, b, c);
|
||||
}
|
||||
|
||||
public static Quaternion Dequantize(QuantizedQuaternion data, int bitsPerElement = 12) {
|
||||
int halfRange = (1 << bitsPerElement - 1);
|
||||
float unpacker = smallestThreeUnpack * (1.0f / halfRange);
|
||||
uint m = data.m;
|
||||
int ai = (int)data.a;
|
||||
int bi = (int)data.b;
|
||||
int ci = (int)data.c;
|
||||
|
||||
ai -= halfRange;
|
||||
bi -= halfRange;
|
||||
ci -= halfRange;
|
||||
|
||||
float a = ai * unpacker;
|
||||
float b = bi * unpacker;
|
||||
float c = ci * unpacker;
|
||||
|
||||
float d = (float)Math.Sqrt(1.0f - ((a * a) + (b * b) + (c * c)));
|
||||
|
||||
switch (m) {
|
||||
case 0:
|
||||
return new Quaternion(d, a, b, c);
|
||||
|
||||
case 1:
|
||||
return new Quaternion(a, d, b, c);
|
||||
|
||||
case 2:
|
||||
return new Quaternion(a, b, d, c);
|
||||
|
||||
default:
|
||||
return new Quaternion(a, b, c, d);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+546
@@ -0,0 +1,546 @@
|
||||
/*
|
||||
* Copyright (c) 2018 Stanislav Denisov, Maxim Munnig
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (c) 2018 Alexander Shoulson
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
||||
using UnityEngine.Assertions;
|
||||
#endif
|
||||
|
||||
namespace NetStack.Serialization {
|
||||
public class BitBuffer {
|
||||
private const int defaultCapacity = 375; // 375 * 4 = 1500 bytes
|
||||
private const int stringLengthBits = 8;
|
||||
private const int stringLengthMax = (1 << stringLengthBits) - 1; // 255
|
||||
private const int bitsASCII = 7;
|
||||
private const int growFactor = 2;
|
||||
private const int minGrow = 1;
|
||||
private int readPosition;
|
||||
private int nextPosition;
|
||||
private uint[] chunks;
|
||||
|
||||
public BitBuffer(int capacity = defaultCapacity) {
|
||||
readPosition = 0;
|
||||
nextPosition = 0;
|
||||
chunks = new uint[capacity];
|
||||
}
|
||||
|
||||
public int Length {
|
||||
get {
|
||||
return ((nextPosition - 1) >> 3) + 1;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFinished {
|
||||
get {
|
||||
return nextPosition == readPosition;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public void Clear() {
|
||||
readPosition = 0;
|
||||
nextPosition = 0;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public BitBuffer Add(int numBits, uint value) {
|
||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
||||
Assert.IsFalse(numBits < 0); // Pushing negative bits
|
||||
Assert.IsFalse(numBits > 32); // Pushing too many bits
|
||||
#else
|
||||
Debug.Assert(!(numBits < 0));
|
||||
Debug.Assert(!(numBits > 32));
|
||||
#endif
|
||||
|
||||
int index = nextPosition >> 5;
|
||||
int used = nextPosition & 0x0000001F;
|
||||
|
||||
if ((index + 1) >= chunks.Length)
|
||||
ExpandArray();
|
||||
|
||||
ulong chunkMask = ((1UL << used) - 1);
|
||||
ulong scratch = chunks[index] & chunkMask;
|
||||
ulong result = scratch | ((ulong)value << used);
|
||||
|
||||
chunks[index] = (uint)result;
|
||||
chunks[index + 1] = (uint)(result >> 32);
|
||||
nextPosition += numBits;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public uint Read(int numBits) {
|
||||
uint result = Peek(numBits);
|
||||
|
||||
readPosition += numBits;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public uint Peek(int numBits) {
|
||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
||||
Assert.IsFalse(numBits < 0); // Pushing negative bits
|
||||
Assert.IsFalse(numBits > 32); // Pushing too many bits
|
||||
#else
|
||||
Debug.Assert(!(numBits < 0));
|
||||
Debug.Assert(!(numBits > 32));
|
||||
#endif
|
||||
|
||||
int index = readPosition >> 5;
|
||||
int used = readPosition & 0x0000001F;
|
||||
|
||||
ulong chunkMask = ((1UL << numBits) - 1) << used;
|
||||
ulong scratch = (ulong)chunks[index];
|
||||
|
||||
if ((index + 1) < chunks.Length)
|
||||
scratch |= (ulong)chunks[index + 1] << 32;
|
||||
|
||||
ulong result = (scratch & chunkMask) >> used;
|
||||
|
||||
return (uint)result;
|
||||
}
|
||||
|
||||
public int ToArray(byte[] data) {
|
||||
Add(1, 1);
|
||||
|
||||
int numChunks = (nextPosition >> 5) + 1;
|
||||
int length = data.Length;
|
||||
|
||||
for (int i = 0; i < numChunks; i++) {
|
||||
int dataIdx = i * 4;
|
||||
uint chunk = chunks[i];
|
||||
|
||||
if (dataIdx < length)
|
||||
data[dataIdx] = (byte)(chunk);
|
||||
|
||||
if (dataIdx + 1 < length)
|
||||
data[dataIdx + 1] = (byte)(chunk >> 8);
|
||||
|
||||
if (dataIdx + 2 < length)
|
||||
data[dataIdx + 2] = (byte)(chunk >> 16);
|
||||
|
||||
if (dataIdx + 3 < length)
|
||||
data[dataIdx + 3] = (byte)(chunk >> 24);
|
||||
}
|
||||
|
||||
return Length;
|
||||
}
|
||||
|
||||
public void FromArray(byte[] data, int length) {
|
||||
int numChunks = (length / 4) + 1;
|
||||
|
||||
if (chunks.Length < numChunks)
|
||||
chunks = new uint[numChunks];
|
||||
|
||||
for (int i = 0; i < numChunks; i++) {
|
||||
int dataIdx = i * 4;
|
||||
uint chunk = 0;
|
||||
|
||||
if (dataIdx < length)
|
||||
chunk = (uint)data[dataIdx];
|
||||
|
||||
if (dataIdx + 1 < length)
|
||||
chunk = chunk | (uint)data[dataIdx + 1] << 8;
|
||||
|
||||
if (dataIdx + 2 < length)
|
||||
chunk = chunk | (uint)data[dataIdx + 2] << 16;
|
||||
|
||||
if (dataIdx + 3 < length)
|
||||
chunk = chunk | (uint)data[dataIdx + 3] << 24;
|
||||
|
||||
chunks[i] = chunk;
|
||||
}
|
||||
|
||||
int positionInByte = FindHighestBitPosition(data[length - 1]);
|
||||
|
||||
nextPosition = ((length - 1) * 8) + (positionInByte - 1);
|
||||
readPosition = 0;
|
||||
}
|
||||
|
||||
#if NETSTACK_SPAN
|
||||
public int ToSpan(ref Span<byte> data) {
|
||||
Add(1, 1);
|
||||
|
||||
int numChunks = (nextPosition >> 5) + 1;
|
||||
int length = data.Length;
|
||||
|
||||
for (int i = 0; i < numChunks; i++) {
|
||||
int dataIdx = i * 4;
|
||||
uint chunk = chunks[i];
|
||||
|
||||
if (dataIdx < length)
|
||||
data[dataIdx] = (byte)(chunk);
|
||||
|
||||
if (dataIdx + 1 < length)
|
||||
data[dataIdx + 1] = (byte)(chunk >> 8);
|
||||
|
||||
if (dataIdx + 2 < length)
|
||||
data[dataIdx + 2] = (byte)(chunk >> 16);
|
||||
|
||||
if (dataIdx + 3 < length)
|
||||
data[dataIdx + 3] = (byte)(chunk >> 24);
|
||||
}
|
||||
|
||||
return Length;
|
||||
}
|
||||
|
||||
public void FromSpan(ref ReadOnlySpan<byte> data, int length) {
|
||||
int numChunks = (length / 4) + 1;
|
||||
|
||||
if (chunks.Length < numChunks)
|
||||
chunks = new uint[numChunks];
|
||||
|
||||
for (int i = 0; i < numChunks; i++) {
|
||||
int dataIdx = i * 4;
|
||||
uint chunk = 0;
|
||||
|
||||
if (dataIdx < length)
|
||||
chunk = (uint)data[dataIdx];
|
||||
|
||||
if (dataIdx + 1 < length)
|
||||
chunk = chunk | (uint)data[dataIdx + 1] << 8;
|
||||
|
||||
if (dataIdx + 2 < length)
|
||||
chunk = chunk | (uint)data[dataIdx + 2] << 16;
|
||||
|
||||
if (dataIdx + 3 < length)
|
||||
chunk = chunk | (uint)data[dataIdx + 3] << 24;
|
||||
|
||||
chunks[i] = chunk;
|
||||
}
|
||||
|
||||
int positionInByte = FindHighestBitPosition(data[length - 1]);
|
||||
|
||||
nextPosition = ((length - 1) * 8) + (positionInByte - 1);
|
||||
readPosition = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
[MethodImpl(256)]
|
||||
public BitBuffer AddBool(bool value) {
|
||||
Add(1, value ? 1U : 0U);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public bool ReadBool() {
|
||||
return Read(1) > 0;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public bool PeekBool() {
|
||||
return Peek(1) > 0;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public BitBuffer AddByte(byte value) {
|
||||
Add(8, value);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public byte ReadByte() {
|
||||
return (byte)Read(8);
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public byte PeekByte() {
|
||||
return (byte)Peek(8);
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public BitBuffer AddShort(short value) {
|
||||
AddInt(value);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public short ReadShort() {
|
||||
return (short)ReadInt();
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public short PeekShort() {
|
||||
return (short)PeekInt();
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public BitBuffer AddUShort(ushort value) {
|
||||
AddUInt(value);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public ushort ReadUShort() {
|
||||
return (ushort)ReadUInt();
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public ushort PeekUShort() {
|
||||
return (ushort)PeekUInt();
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public BitBuffer AddInt(int value) {
|
||||
uint zigzag = (uint)((value << 1) ^ (value >> 31));
|
||||
|
||||
AddUInt(zigzag);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public int ReadInt() {
|
||||
uint value = ReadUInt();
|
||||
int zagzig = (int)((value >> 1) ^ (-(int)(value & 1)));
|
||||
|
||||
return zagzig;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public int PeekInt() {
|
||||
uint value = PeekUInt();
|
||||
int zagzig = (int)((value >> 1) ^ (-(int)(value & 1)));
|
||||
|
||||
return zagzig;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public BitBuffer AddUInt(uint value) {
|
||||
uint buffer = 0x0u;
|
||||
|
||||
do {
|
||||
buffer = value & 0x7Fu;
|
||||
value >>= 7;
|
||||
|
||||
if (value > 0)
|
||||
buffer |= 0x80u;
|
||||
|
||||
Add(8, buffer);
|
||||
}
|
||||
|
||||
while (value > 0);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public uint ReadUInt() {
|
||||
uint buffer = 0x0u;
|
||||
uint value = 0x0u;
|
||||
int shift = 0;
|
||||
|
||||
do {
|
||||
buffer = Read(8);
|
||||
|
||||
value |= (buffer & 0x7Fu) << shift;
|
||||
shift += 7;
|
||||
}
|
||||
|
||||
while ((buffer & 0x80u) > 0);
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public uint PeekUInt() {
|
||||
int tempPosition = readPosition;
|
||||
uint value = ReadUInt();
|
||||
|
||||
readPosition = tempPosition;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public BitBuffer AddLong(long value) {
|
||||
AddInt((int)(value & uint.MaxValue));
|
||||
AddInt((int)(value >> 32));
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public long ReadLong() {
|
||||
int low = ReadInt();
|
||||
int high = ReadInt();
|
||||
long value = high;
|
||||
|
||||
return value << 32 | (uint)low;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public long PeekLong() {
|
||||
int tempPosition = readPosition;
|
||||
long value = ReadLong();
|
||||
|
||||
readPosition = tempPosition;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public BitBuffer AddULong(ulong value) {
|
||||
AddUInt((uint)(value & uint.MaxValue));
|
||||
AddUInt((uint)(value >> 32));
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public ulong ReadULong() {
|
||||
uint low = ReadUInt();
|
||||
uint high = ReadUInt();
|
||||
|
||||
return (ulong)high << 32 | low;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public ulong PeekULong() {
|
||||
int tempPosition = readPosition;
|
||||
ulong value = ReadULong();
|
||||
|
||||
readPosition = tempPosition;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public BitBuffer AddString(string value) {
|
||||
if (value == null)
|
||||
throw new ArgumentNullException("value");
|
||||
|
||||
uint length = (uint)value.Length;
|
||||
|
||||
if (length > stringLengthMax) {
|
||||
length = (uint)stringLengthMax;
|
||||
|
||||
throw new ArgumentOutOfRangeException("value length exceeded");
|
||||
}
|
||||
|
||||
Add(stringLengthBits, length);
|
||||
|
||||
for (int i = 0; i < length; i++) {
|
||||
Add(bitsASCII, ToASCII(value[i]));
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public string ReadString() {
|
||||
StringBuilder builder = new StringBuilder();
|
||||
uint length = Read(stringLengthBits);
|
||||
|
||||
for (int i = 0; i < length; i++) {
|
||||
builder.Append((char)Read(bitsASCII));
|
||||
}
|
||||
|
||||
return builder.ToString();
|
||||
}
|
||||
|
||||
public override string ToString() {
|
||||
StringBuilder builder = new StringBuilder();
|
||||
|
||||
for (int i = chunks.Length - 1; i >= 0; i--) {
|
||||
builder.Append(Convert.ToString(chunks[i], 2).PadLeft(32, '0'));
|
||||
}
|
||||
|
||||
StringBuilder spaced = new StringBuilder();
|
||||
|
||||
for (int i = 0; i < builder.Length; i++) {
|
||||
spaced.Append(builder[i]);
|
||||
|
||||
if (((i + 1) % 8) == 0)
|
||||
spaced.Append(" ");
|
||||
}
|
||||
|
||||
return spaced.ToString();
|
||||
}
|
||||
|
||||
private void ExpandArray() {
|
||||
int newCapacity = (chunks.Length * growFactor) + minGrow;
|
||||
uint[] newChunks = new uint[newCapacity];
|
||||
|
||||
Array.Copy(chunks, newChunks, chunks.Length);
|
||||
chunks = newChunks;
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
private static int FindHighestBitPosition(byte data) {
|
||||
int shiftCount = 0;
|
||||
|
||||
while (data > 0) {
|
||||
data >>= 1;
|
||||
shiftCount++;
|
||||
}
|
||||
|
||||
return shiftCount;
|
||||
}
|
||||
|
||||
private static byte ToASCII(char character) {
|
||||
byte value = 0;
|
||||
|
||||
try {
|
||||
value = Convert.ToByte(character);
|
||||
}
|
||||
|
||||
catch (OverflowException) {
|
||||
throw new Exception("Cannot convert to ASCII: " + character);
|
||||
}
|
||||
|
||||
if (value > 127)
|
||||
throw new Exception("Cannot convert to ASCII: " + character);
|
||||
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
||||
+150
@@ -0,0 +1,150 @@
|
||||
/*
|
||||
* Copyright (c) 2019 Stanislav Denisov
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace NetStack.Threading {
|
||||
[StructLayout(LayoutKind.Explicit, Size = 192)]
|
||||
public sealed class ArrayQueue {
|
||||
[FieldOffset(0)]
|
||||
private readonly Entry[] _array;
|
||||
[FieldOffset(8)]
|
||||
private readonly int _arrayMask;
|
||||
[FieldOffset(64)]
|
||||
private int _enqueuePosition;
|
||||
[FieldOffset(128)]
|
||||
private int _dequeuePosition;
|
||||
|
||||
public int Count {
|
||||
get {
|
||||
return _enqueuePosition - _dequeuePosition;
|
||||
}
|
||||
}
|
||||
|
||||
public ArrayQueue(int capacity) {
|
||||
if (capacity < 2)
|
||||
throw new ArgumentException("Queue size should be greater than or equal to two");
|
||||
|
||||
if ((capacity & (capacity - 1)) != 0)
|
||||
throw new ArgumentException("Queue size should be a power of two");
|
||||
|
||||
_arrayMask = capacity - 1;
|
||||
_array = new Entry[capacity];
|
||||
_enqueuePosition = 0;
|
||||
_dequeuePosition = 0;
|
||||
}
|
||||
|
||||
public void Enqueue(object item) {
|
||||
while (true) {
|
||||
if (TryEnqueue(item))
|
||||
break;
|
||||
|
||||
Thread.SpinWait(1);
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryEnqueue(object item) {
|
||||
var array = _array;
|
||||
var position = _enqueuePosition;
|
||||
var index = position & _arrayMask;
|
||||
|
||||
if (array[index].IsSet != 0)
|
||||
return false;
|
||||
|
||||
array[index].element = item;
|
||||
array[index].IsSet = 1;
|
||||
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
Volatile.Write(ref _enqueuePosition, position + 1);
|
||||
#else
|
||||
Thread.MemoryBarrier();
|
||||
_enqueuePosition = position + 1;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public object Dequeue() {
|
||||
while (true) {
|
||||
object element;
|
||||
|
||||
if (TryDequeue(out element))
|
||||
return element;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryDequeue(out object result) {
|
||||
var array = _array;
|
||||
var position = _dequeuePosition;
|
||||
var index = position & _arrayMask;
|
||||
|
||||
if (array[index].IsSet == 0) {
|
||||
result = default(object);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
result = array[index].element;
|
||||
array[index].element = default(object);
|
||||
array[index].IsSet = 0;
|
||||
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
Volatile.Write(ref _dequeuePosition, position + 1);
|
||||
#else
|
||||
Thread.MemoryBarrier();
|
||||
_dequeuePosition = position + 1;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16)]
|
||||
private struct Entry {
|
||||
[FieldOffset(0)]
|
||||
private int isSet;
|
||||
[FieldOffset(8)]
|
||||
internal object element;
|
||||
|
||||
internal int IsSet {
|
||||
get {
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
return Volatile.Read(ref isSet);
|
||||
#else
|
||||
Thread.MemoryBarrier();
|
||||
return isSet;
|
||||
#endif
|
||||
}
|
||||
|
||||
set {
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
Volatile.Write(ref isSet, value);
|
||||
#else
|
||||
Thread.MemoryBarrier();
|
||||
isSet = value;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+153
@@ -0,0 +1,153 @@
|
||||
/*
|
||||
* Copyright (c) 2018 Alexander Nikitin, Stanislav Denisov
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace NetStack.Threading {
|
||||
[StructLayout(LayoutKind.Explicit, Size = 192)]
|
||||
public sealed class ConcurrentBuffer {
|
||||
[FieldOffset(0)]
|
||||
private readonly Cell[] _buffer;
|
||||
[FieldOffset(8)]
|
||||
private readonly int _bufferMask;
|
||||
[FieldOffset(64)]
|
||||
private int _enqueuePosition;
|
||||
[FieldOffset(128)]
|
||||
private int _dequeuePosition;
|
||||
|
||||
public int Count {
|
||||
get {
|
||||
return _enqueuePosition - _dequeuePosition;
|
||||
}
|
||||
}
|
||||
|
||||
public ConcurrentBuffer(int bufferSize) {
|
||||
if (bufferSize < 2)
|
||||
throw new ArgumentException("Buffer size should be greater than or equal to two");
|
||||
|
||||
if ((bufferSize & (bufferSize - 1)) != 0)
|
||||
throw new ArgumentException("Buffer size should be a power of two");
|
||||
|
||||
_bufferMask = bufferSize - 1;
|
||||
_buffer = new Cell[bufferSize];
|
||||
|
||||
for (var i = 0; i < bufferSize; i++) {
|
||||
_buffer[i] = new Cell(i, null);
|
||||
}
|
||||
|
||||
_enqueuePosition = 0;
|
||||
_dequeuePosition = 0;
|
||||
}
|
||||
|
||||
public void Enqueue(object item) {
|
||||
while (true) {
|
||||
if (TryEnqueue(item))
|
||||
break;
|
||||
|
||||
Thread.SpinWait(1);
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryEnqueue(object item) {
|
||||
do {
|
||||
var buffer = _buffer;
|
||||
var position = _enqueuePosition;
|
||||
var index = position & _bufferMask;
|
||||
var cell = buffer[index];
|
||||
|
||||
if (cell.Sequence == position && Interlocked.CompareExchange(ref _enqueuePosition, position + 1, position) == position) {
|
||||
buffer[index].Element = item;
|
||||
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
Volatile.Write(ref buffer[index].Sequence, position + 1);
|
||||
#else
|
||||
Thread.MemoryBarrier();
|
||||
buffer[index].Sequence = position + 1;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (cell.Sequence < position)
|
||||
return false;
|
||||
}
|
||||
|
||||
while (true);
|
||||
}
|
||||
|
||||
public object Dequeue() {
|
||||
while (true) {
|
||||
object element;
|
||||
|
||||
if (TryDequeue(out element))
|
||||
return element;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryDequeue(out object result) {
|
||||
do {
|
||||
var buffer = _buffer;
|
||||
var bufferMask = _bufferMask;
|
||||
var position = _dequeuePosition;
|
||||
var index = position & bufferMask;
|
||||
var cell = buffer[index];
|
||||
|
||||
if (cell.Sequence == position + 1 && Interlocked.CompareExchange(ref _dequeuePosition, position + 1, position) == position) {
|
||||
result = cell.Element;
|
||||
buffer[index].Element = null;
|
||||
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
Volatile.Write(ref buffer[index].Sequence, position + bufferMask + 1);
|
||||
#else
|
||||
Thread.MemoryBarrier();
|
||||
buffer[index].Sequence = position + bufferMask + 1;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (cell.Sequence < position + 1) {
|
||||
result = default(object);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
while (true);
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16)]
|
||||
private struct Cell {
|
||||
[FieldOffset(0)]
|
||||
public int Sequence;
|
||||
[FieldOffset(8)]
|
||||
public object Element;
|
||||
|
||||
public Cell(int sequence, object element) {
|
||||
Sequence = sequence;
|
||||
Element = element;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+173
@@ -0,0 +1,173 @@
|
||||
/*
|
||||
* Copyright (c) 2018 Virgile Bello, Stanislav Denisov
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace NetStack.Threading {
|
||||
public sealed class ConcurrentPool<T> where T : class {
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
private SpinLock _lock;
|
||||
#else
|
||||
private object _lock;
|
||||
#endif
|
||||
private readonly Func<T> _factory;
|
||||
private Segment _head;
|
||||
private Segment _tail;
|
||||
|
||||
public ConcurrentPool(int capacity, Func<T> factory) {
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
_lock = new SpinLock();
|
||||
#else
|
||||
_lock = new Object();
|
||||
#endif
|
||||
_head = _tail = new Segment(capacity);
|
||||
_factory = factory;
|
||||
}
|
||||
|
||||
public T Acquire() {
|
||||
while (true) {
|
||||
var localHead = _head;
|
||||
var count = localHead.Count;
|
||||
|
||||
if (count == 0) {
|
||||
if (localHead.Next != null) {
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
bool lockTaken = false;
|
||||
|
||||
try {
|
||||
_lock.Enter(ref lockTaken);
|
||||
|
||||
if (_head.Next != null && _head.Count == 0)
|
||||
_head = _head.Next;
|
||||
}
|
||||
|
||||
finally {
|
||||
if (lockTaken)
|
||||
_lock.Exit(false);
|
||||
}
|
||||
#else
|
||||
try {
|
||||
Monitor.Enter(_lock);
|
||||
|
||||
if (_head.Next != null && _head.Count == 0)
|
||||
_head = _head.Next;
|
||||
}
|
||||
|
||||
finally {
|
||||
Monitor.Exit(_lock);
|
||||
}
|
||||
#endif
|
||||
} else {
|
||||
return _factory();
|
||||
}
|
||||
} else if (Interlocked.CompareExchange(ref localHead.Count, count - 1, count) == count) {
|
||||
var localLow = Interlocked.Increment(ref localHead.Low) - 1;
|
||||
var index = localLow & localHead.Mask;
|
||||
T item;
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
var spinWait = new SpinWait();
|
||||
#endif
|
||||
|
||||
while ((item = Interlocked.Exchange(ref localHead.Items[index], null)) == null) {
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
spinWait.SpinOnce();
|
||||
#else
|
||||
Thread.SpinWait(1);
|
||||
#endif
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Release(T item) {
|
||||
while (true) {
|
||||
var localTail = _tail;
|
||||
var count = localTail.Count;
|
||||
|
||||
if (count == localTail.Items.Length) {
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
bool lockTaken = false;
|
||||
|
||||
try {
|
||||
_lock.Enter(ref lockTaken);
|
||||
|
||||
if (_tail.Next == null && count == _tail.Items.Length)
|
||||
_tail = _tail.Next = new Segment(_tail.Items.Length << 1);
|
||||
}
|
||||
|
||||
finally {
|
||||
if (lockTaken)
|
||||
_lock.Exit(false);
|
||||
}
|
||||
#else
|
||||
try {
|
||||
Monitor.Enter(_lock);
|
||||
|
||||
if (_tail.Next == null && count == _tail.Items.Length)
|
||||
_tail = _tail.Next = new Segment(_tail.Items.Length << 1);
|
||||
}
|
||||
|
||||
finally {
|
||||
Monitor.Exit(_lock);
|
||||
}
|
||||
#endif
|
||||
} else if (Interlocked.CompareExchange(ref localTail.Count, count + 1, count) == count) {
|
||||
var localHigh = Interlocked.Increment(ref localTail.High) - 1;
|
||||
var index = localHigh & localTail.Mask;
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
var spinWait = new SpinWait();
|
||||
#endif
|
||||
|
||||
while (Interlocked.CompareExchange(ref localTail.Items[index], item, null) != null) {
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
spinWait.SpinOnce();
|
||||
#else
|
||||
Thread.SpinWait(1);
|
||||
#endif
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class Segment {
|
||||
public readonly T[] Items;
|
||||
public readonly int Mask;
|
||||
public int Low;
|
||||
public int High;
|
||||
public int Count;
|
||||
public Segment Next;
|
||||
|
||||
public Segment(int size) {
|
||||
if (size <= 0 || ((size & (size - 1)) != 0))
|
||||
throw new ArgumentOutOfRangeException("Segment size must be power of two");
|
||||
|
||||
Items = new T[size];
|
||||
Mask = size - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+63
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (c) 2018 Stanislav Denisov
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace NetStack.Unsafe {
|
||||
#if NET_4_6 || NET_STANDARD_2_0
|
||||
public static class Memory {
|
||||
[MethodImpl(256)]
|
||||
public static unsafe void Copy(IntPtr source, int sourceOffset, byte[] destination, int destinationOffset, int length) {
|
||||
if (length > 0) {
|
||||
fixed (byte* destinationPointer = &destination[destinationOffset]) {
|
||||
byte* sourcePointer = (byte*)source + sourceOffset;
|
||||
|
||||
Buffer.MemoryCopy(sourcePointer, destinationPointer, length, length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public static unsafe void Copy(byte[] source, int sourceOffset, IntPtr destination, int destinationOffset, int length) {
|
||||
if (length > 0) {
|
||||
fixed (byte* sourcePointer = &source[sourceOffset]) {
|
||||
byte* destinationPointer = (byte*)destination + destinationOffset;
|
||||
|
||||
Buffer.MemoryCopy(sourcePointer, destinationPointer, length, length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(256)]
|
||||
public static unsafe void Copy(byte[] source, int sourceOffset, byte[] destination, int destinationOffset, int length) {
|
||||
if (length > 0) {
|
||||
fixed (byte* sourcePointer = &source[sourceOffset]) {
|
||||
fixed (byte* destinationPointer = &destination[destinationOffset]) {
|
||||
Buffer.MemoryCopy(sourcePointer, destinationPointer, length, length);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
using NetStack.Serialization;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public interface IData
|
||||
{
|
||||
public void Serialize(BitBuffer buffer);
|
||||
public void Deserialize(BitBuffer buffer);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using NetStack.Serialization;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
|
||||
public class AuthorationData : IData
|
||||
{
|
||||
public string Login { get; set; }
|
||||
public string Password { get; set; }
|
||||
|
||||
public void Serialize(BitBuffer buffer)
|
||||
{
|
||||
buffer.AddString(Login);
|
||||
buffer.AddString(Password);
|
||||
}
|
||||
|
||||
public void Deserialize(BitBuffer buffer)
|
||||
{
|
||||
Login = buffer.ReadString();
|
||||
Password = buffer.ReadString();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
using NetStack.Serialization;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class FindAndJoinData: IData
|
||||
{
|
||||
public string Map;
|
||||
|
||||
public void Serialize(BitBuffer buffer)
|
||||
{
|
||||
buffer.AddString(Map);
|
||||
}
|
||||
|
||||
public void Deserialize(BitBuffer buffer)
|
||||
{
|
||||
Map = buffer.ReadString();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
using NetStack.Serialization;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class SceneLoadData: IData
|
||||
{
|
||||
public string Scene;
|
||||
|
||||
public void Serialize(BitBuffer buffer)
|
||||
{
|
||||
buffer.AddString(Scene);
|
||||
}
|
||||
|
||||
public void Deserialize(BitBuffer buffer)
|
||||
{
|
||||
Scene = buffer.ReadString();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
using NetStack.Serialization;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
|
||||
public class EntityData: IData
|
||||
{
|
||||
public int EntityId;
|
||||
public byte[] State;
|
||||
public void Serialize(BitBuffer buffer)
|
||||
{
|
||||
buffer.AddInt(EntityId);
|
||||
buffer.AddBytes(State);
|
||||
}
|
||||
|
||||
public void Deserialize(BitBuffer buffer)
|
||||
{
|
||||
EntityId = buffer.ReadInt();
|
||||
State = buffer.ReadBytes();
|
||||
}
|
||||
}
|
||||
public class SnapshotData: IData
|
||||
{
|
||||
public EntityData[] Entities;
|
||||
public void Serialize(BitBuffer buffer)
|
||||
{
|
||||
buffer.AddInt(Entities.Length);
|
||||
foreach (var entityData in Entities)
|
||||
entityData.Serialize(buffer);
|
||||
}
|
||||
public void Deserialize(BitBuffer buffer)
|
||||
{
|
||||
var entitiesSize = buffer.ReadInt();
|
||||
var i = 0;
|
||||
|
||||
Entities = new EntityData[entitiesSize];
|
||||
while (i < entitiesSize)
|
||||
{
|
||||
Entities[i] = new EntityData();
|
||||
Entities[i].Deserialize(buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
namespace Ragon.Common.Protocol
|
||||
{
|
||||
public enum RagonOperation: ushort
|
||||
{
|
||||
AUTHORIZE,
|
||||
AUTHORIZED_SUCCESS,
|
||||
AUTHORIZED_FAILED,
|
||||
|
||||
JOIN_ROOM,
|
||||
LEAVE_ROOM,
|
||||
|
||||
LOAD_SCENE,
|
||||
SCENE_IS_LOADED,
|
||||
|
||||
PLAYER_CONNECTED,
|
||||
PLAYER_DISCONNECTED,
|
||||
|
||||
CREATE_ENTITY,
|
||||
DESTROY_ENTITY,
|
||||
|
||||
RESTORE_BEGIN,
|
||||
RESTORE_END,
|
||||
RESTORED,
|
||||
|
||||
REPLICATE_ENTITY_STATE,
|
||||
REPLICATE_ENTITY_PROPERTY,
|
||||
REPLICATE_EVENT,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using NetStack.Buffers;
|
||||
|
||||
namespace Ragon.Common.Protocol
|
||||
{
|
||||
public static class ProtocolHeader
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void WriteOperation(ushort id, byte[] data) {
|
||||
data[0] = (byte)(id & 0x00FF);
|
||||
data[1] = (byte)((id & 0xFF00) >> 8);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static ushort ReadOperation(byte[] data, int offset = 0)
|
||||
{
|
||||
return (ushort)(data[offset] + (data[offset + 1] << 8));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void WriteEntity(int id, byte[] data, int offset = 2) {
|
||||
data[offset] = (byte)(id & 0x00FF);
|
||||
data[offset + 1] = (byte)((id & 0xFF00) >> 8);
|
||||
data[offset + 2] = (byte)((id & 0xFF00) >> 16);
|
||||
data[offset + 3] = (byte)((id & 0xFF00) >> 24);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int ReadEntity(byte[] data, int offset = 2)
|
||||
{
|
||||
return (ushort)(data[offset] + (data[offset + 1] << 8) + (data[offset + 2] << 16) + (data[offset + 3] << 24));
|
||||
}
|
||||
|
||||
public static int ReadProperty(byte[] data, int offset = 2)
|
||||
{
|
||||
return ReadEntity(data, offset);
|
||||
}
|
||||
|
||||
public static void WriteProperty(int id, byte[] data)
|
||||
{
|
||||
WriteEntity(id, data);
|
||||
}
|
||||
|
||||
public static int ReadEvent(byte[] data, int offset = 2)
|
||||
{
|
||||
return ReadEntity(data, offset);
|
||||
}
|
||||
|
||||
public static void WriteEvent(int id, byte[] data)
|
||||
{
|
||||
WriteEntity(id, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<Nullable>disable</Nullable>
|
||||
<LangVersion>8</LangVersion>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<OutputPath>/Users/edmand46/UnityProjects/ragon-client/Assets/RagonSDK/</OutputPath>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
|
||||
<OutputPath>/Users/edmand46/UnityProjects/ragon-client/Assets/RagonSDK/</OutputPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="External" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,28 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon", "Ragon\Ragon.csproj", "{BABA1AF0-CF91-43F2-9577-53800068ACCF}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "YohohoArenaPlugin", "YohohoArenaPlugin\YohohoArenaPlugin.csproj", "{C2B87ADE-A122-4366-8EB7-24DAE11EBAF0}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Common", "Ragon.Common\Ragon.Common.csproj", "{F478B2A2-36F4-43B9-9BB7-382A57C449B2}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{BABA1AF0-CF91-43F2-9577-53800068ACCF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{BABA1AF0-CF91-43F2-9577-53800068ACCF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{BABA1AF0-CF91-43F2-9577-53800068ACCF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{BABA1AF0-CF91-43F2-9577-53800068ACCF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C2B87ADE-A122-4366-8EB7-24DAE11EBAF0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C2B87ADE-A122-4366-8EB7-24DAE11EBAF0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C2B87ADE-A122-4366-8EB7-24DAE11EBAF0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C2B87ADE-A122-4366-8EB7-24DAE11EBAF0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{F478B2A2-36F4-43B9-9BB7-382A57C449B2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F478B2A2-36F4-43B9-9BB7-382A57C449B2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F478B2A2-36F4-43B9-9BB7-382A57C449B2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F478B2A2-36F4-43B9-9BB7-382A57C449B2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Executable
+19
@@ -0,0 +1,19 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<LangVersion>10</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<TargetFrameworks>net6.0;netstandard2.1</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ENet-CSharp" Version="2.4.8" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="NLog" Version="5.0.0-rc2" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ragon.Common\Ragon.Common.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,2 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=sources/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
Executable
+83
@@ -0,0 +1,83 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using DisruptorUnity3d;
|
||||
using NetStack.Serialization;
|
||||
using NLog;
|
||||
using Ragon.Common.Protocol;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class Application : IDisposable
|
||||
{
|
||||
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
private readonly List<RoomThread> _roomThreads = new();
|
||||
private readonly Dictionary<uint, RoomThread> _socketByRoomThreads = new();
|
||||
private readonly Dictionary<RoomThread, int> _roomThreadCounter = new();
|
||||
|
||||
private readonly ENetServer _socketServer;
|
||||
public Application(PluginFactory factory, Configuration configuration, int threadsCount)
|
||||
{
|
||||
_socketServer = new ENetServer();
|
||||
|
||||
for (var i = 0; i < threadsCount; i++)
|
||||
{
|
||||
var roomThread = new RoomThread(factory);
|
||||
_roomThreadCounter.Add(roomThread, 0);
|
||||
_roomThreads.Add(roomThread);
|
||||
}
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
_socketServer.Start(5000);
|
||||
|
||||
foreach (var roomThread in _roomThreads)
|
||||
roomThread.Start();
|
||||
|
||||
while (true)
|
||||
{
|
||||
foreach (var roomThread in _roomThreads)
|
||||
while (roomThread.ReadOutEvent(out var evnt))
|
||||
_socketServer.WriteEvent(evnt);
|
||||
|
||||
while (_socketServer.ReadEvent(out var evnt))
|
||||
{
|
||||
if (evnt.Type == EventType.CONNECTED)
|
||||
{
|
||||
var roomThread = _roomThreads.First();
|
||||
_roomThreadCounter[roomThread] += 1;
|
||||
_socketByRoomThreads.Add(evnt.PeerId, roomThread);
|
||||
}
|
||||
|
||||
if (_socketByRoomThreads.TryGetValue(evnt.PeerId, out var existsRoomThread))
|
||||
existsRoomThread.WriteInEvent(evnt);
|
||||
|
||||
if (evnt.Type == EventType.DISCONNECTED)
|
||||
{
|
||||
_socketByRoomThreads.Remove(evnt.PeerId, out var roomThread);
|
||||
_roomThreadCounter[roomThread] =- 1;
|
||||
}
|
||||
|
||||
if (evnt.Type == EventType.TIMEOUT)
|
||||
{
|
||||
_socketByRoomThreads.Remove(evnt.PeerId, out var roomThread);
|
||||
_roomThreadCounter[roomThread] =- 1;
|
||||
}
|
||||
}
|
||||
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (var roomThread in _roomThreads)
|
||||
roomThread.Dispose();
|
||||
|
||||
_roomThreads.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
Executable
+17
@@ -0,0 +1,17 @@
|
||||
using NLog;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class Bootstrap
|
||||
{
|
||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public void Configure(PluginFactory factory)
|
||||
{
|
||||
_logger.Info("Configure application...");
|
||||
var configuration = ConfigurationLoader.Load("config.json");
|
||||
var app = new Application(factory, configuration, 2);
|
||||
app.Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
Executable
+7
@@ -0,0 +1,7 @@
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class Configuration
|
||||
{
|
||||
public string[] blacklist;
|
||||
}
|
||||
}
|
||||
+38
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using Newtonsoft.Json;
|
||||
using NLog;
|
||||
using Logger = NLog.Logger;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public static class ConfigurationLoader
|
||||
{
|
||||
private static readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
private static readonly string _serverVersion = "2.0.0-preview";
|
||||
|
||||
private static void CopyrightInfo()
|
||||
{
|
||||
_logger.Info($"Server Version: {_serverVersion}");
|
||||
_logger.Info($"Machine Name: {Environment.MachineName}");
|
||||
_logger.Info($"OS: {Environment.OSVersion}");
|
||||
_logger.Info($"Processors: {Environment.ProcessorCount}");
|
||||
_logger.Info($"Runtime Version: {Environment.Version}");
|
||||
|
||||
_logger.Info("==================================");
|
||||
_logger.Info("= =");
|
||||
_logger.Info($"={"Yohoho Server".PadBoth(32)}=");
|
||||
_logger.Info("= =");
|
||||
_logger.Info("==================================");
|
||||
}
|
||||
|
||||
public static Configuration Load(string filePath)
|
||||
{
|
||||
CopyrightInfo();
|
||||
|
||||
var data = File.ReadAllText(filePath);
|
||||
var configuration = JsonConvert.DeserializeObject<Configuration>(data);
|
||||
return configuration;
|
||||
}
|
||||
}
|
||||
}
|
||||
Executable
+142
@@ -0,0 +1,142 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using DisruptorUnity3d;
|
||||
using ENet;
|
||||
using NLog;
|
||||
using NLog.LayoutRenderers.Wrappers;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
Stopped,
|
||||
Listening,
|
||||
Disconnecting,
|
||||
Connecting,
|
||||
Assigning,
|
||||
Connected
|
||||
}
|
||||
|
||||
public enum DeliveryType
|
||||
{
|
||||
UnreliableUnsequenced,
|
||||
UnreliableSequenced,
|
||||
UnreliableFragmented,
|
||||
ReliableSequenced
|
||||
}
|
||||
|
||||
|
||||
public class ENetServer : IDisposable
|
||||
{
|
||||
public Status Status { get; private set; }
|
||||
|
||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
private Thread _thread;
|
||||
private Host _host;
|
||||
private Address _address;
|
||||
private ENet.Event _netEvent;
|
||||
private Peer[] _peers;
|
||||
private RingBuffer<Event> _receiveBuffer;
|
||||
private RingBuffer<Event> _sendBuffer;
|
||||
public void WriteEvent(Event evnt) => _sendBuffer.Enqueue(evnt);
|
||||
public bool ReadEvent(out Event evnt) => _receiveBuffer.TryDequeue(out evnt);
|
||||
|
||||
public void Start(ushort port)
|
||||
{
|
||||
Library.Initialize();
|
||||
|
||||
_address = default;
|
||||
_address.Port = port;
|
||||
|
||||
_host = new Host();
|
||||
_host.Create(_address, 4095, 2, 0, 0, 1024 * 1024);
|
||||
|
||||
_peers = new Peer[4095];
|
||||
_sendBuffer = new RingBuffer<Event>(8192 + 8192);
|
||||
_receiveBuffer = new RingBuffer<Event>(8192 + 8192);
|
||||
|
||||
Status = Status.Listening;
|
||||
|
||||
_thread = new Thread(Execute);
|
||||
_thread.Name = "NetworkThread";
|
||||
_thread.Start();
|
||||
_logger.Info($"Socket Server Started at port {port}");
|
||||
}
|
||||
|
||||
private void Execute()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
while (_sendBuffer.TryDequeue(out var data))
|
||||
{
|
||||
var newPacket = new Packet();
|
||||
newPacket.Create(data.Data, data.Data.Length, PacketFlags.Reliable);
|
||||
_peers[data.PeerId].Send(0, ref newPacket);
|
||||
}
|
||||
|
||||
bool polled = false;
|
||||
while (!polled)
|
||||
{
|
||||
if (_host.CheckEvents(out _netEvent) <= 0)
|
||||
{
|
||||
if (_host.Service(16, out _netEvent) <= 0)
|
||||
break;
|
||||
|
||||
polled = true;
|
||||
}
|
||||
|
||||
switch (_netEvent.Type)
|
||||
{
|
||||
case ENet.EventType.None:
|
||||
Console.WriteLine("None event");
|
||||
break;
|
||||
|
||||
case ENet.EventType.Connect:
|
||||
{
|
||||
var @event = new Event {PeerId = _netEvent.Peer.ID, Type = EventType.CONNECTED};
|
||||
// Console.WriteLine("Client connected - ID: " + _netEvent.Peer.ID + ", IP: " + _netEvent.Peer.IP);
|
||||
_peers[_netEvent.Peer.ID] = _netEvent.Peer;
|
||||
_receiveBuffer.Enqueue(@event);
|
||||
break;
|
||||
}
|
||||
case ENet.EventType.Disconnect:
|
||||
{
|
||||
var @event = new Event {PeerId = _netEvent.Peer.ID, Type = EventType.DISCONNECTED};
|
||||
// Console.WriteLine("Client disconnected - ID: " + _netEvent.Peer.ID + ", IP: " + _netEvent.Peer.IP);
|
||||
_receiveBuffer.Enqueue(@event);
|
||||
break;
|
||||
}
|
||||
case ENet.EventType.Timeout:
|
||||
{
|
||||
// Console.WriteLine("Client timeout - ID: " + _netEvent.Peer.ID + ", IP: " + _netEvent.Peer.IP);
|
||||
var @event = new Event {PeerId = _netEvent.Peer.ID, Type = EventType.TIMEOUT};
|
||||
// Console.WriteLine("Client disconnected - ID: " + _netEvent.Peer.ID + ", IP: " + _netEvent.Peer.IP);
|
||||
_receiveBuffer.Enqueue(@event);
|
||||
break;
|
||||
}
|
||||
case ENet.EventType.Receive:
|
||||
{
|
||||
// Console.WriteLine("Packet received from - ID: " + _netEvent.Peer.ID + ", IP: " + _netEvent.Peer.IP + ", Channel ID: " + _netEvent.ChannelID + ", Data length: " + _netEvent.Packet.Length);
|
||||
var data = new byte[_netEvent.Packet.Length];
|
||||
_netEvent.Packet.CopyTo(data);
|
||||
_netEvent.Packet.Dispose();
|
||||
|
||||
var @event = new Event {PeerId = _netEvent.Peer.ID, Type = EventType.DATA, Data = data};
|
||||
_receiveBuffer.Enqueue(@event);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Library.Deinitialize();
|
||||
|
||||
_host?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class Entity
|
||||
{
|
||||
private static int _idGenerator = 0;
|
||||
public int EntityId { get; private set; }
|
||||
public uint OwnerId { get; private set; }
|
||||
public byte[] State { get; set; }
|
||||
public Dictionary<int, byte[]> Properties { get; set; }
|
||||
|
||||
public Entity(uint ownerId)
|
||||
{
|
||||
OwnerId = ownerId;
|
||||
EntityId = _idGenerator++;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public struct Event
|
||||
{
|
||||
public EventType Type;
|
||||
public uint PeerId;
|
||||
public byte[] Data;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public enum EventType
|
||||
{
|
||||
CONNECTED,
|
||||
DISCONNECTED,
|
||||
TIMEOUT,
|
||||
DATA,
|
||||
}
|
||||
}
|
||||
Executable
+14
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public static class StringExtensions
|
||||
{
|
||||
public static string PadBoth(this string str, int length)
|
||||
{
|
||||
int spaces = length - str.Length;
|
||||
int padLeft = spaces / 2 + str.Length;
|
||||
return str.PadLeft(padLeft).PadRight(length);
|
||||
}
|
||||
}
|
||||
}
|
||||
Executable
+14
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public static class ValueExtensions
|
||||
{
|
||||
public static T Clamp<T>(this T val, T min, T max) where T : IComparable<T>
|
||||
{
|
||||
if (val.CompareTo(min) < 0) return min;
|
||||
else if (val.CompareTo(max) > 0) return max;
|
||||
else return val;
|
||||
}
|
||||
}
|
||||
}
|
||||
Executable
+15
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class Player
|
||||
{
|
||||
public uint PeerId { get; set; }
|
||||
public string PlayerName { get; set; }
|
||||
public bool IsLoaded { get; set; }
|
||||
|
||||
public List<Entity> Entities;
|
||||
public List<int> EntitiesIds;
|
||||
}
|
||||
}
|
||||
Executable
+36
@@ -0,0 +1,36 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class PluginBase
|
||||
{
|
||||
static class Storage<T>
|
||||
{
|
||||
public static Dictionary<Room, Dictionary<ushort, Action<T>>> Subscribes = new();
|
||||
}
|
||||
|
||||
|
||||
protected Room _room;
|
||||
// protected Dictionary<ushort, > _subscribes = new Dictionary<ushort,???>();
|
||||
public void Attach(Room room) => _room = room;
|
||||
|
||||
public void Subscribe<T>(ushort evntCode, Action<T> val)
|
||||
{
|
||||
Storage<T>.Subscribes.Add(_room, val);
|
||||
}
|
||||
public virtual void OnStart()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnStop()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnTick(ulong ticks, float deltaTime)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public interface PluginFactory
|
||||
{
|
||||
public PluginBase CreatePlugin(string map);
|
||||
}
|
||||
}
|
||||
Executable
+344
@@ -0,0 +1,344 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using NetStack.Serialization;
|
||||
using NLog;
|
||||
using Ragon.Common.Protocol;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class Room : IDisposable
|
||||
{
|
||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
private Dictionary<uint, Player> _players = new();
|
||||
private Dictionary<int, Entity> _entities = new();
|
||||
private uint Owner;
|
||||
|
||||
private BitBuffer _buffer = new BitBuffer(8192);
|
||||
private byte[] _bytes = new byte[8192];
|
||||
|
||||
private readonly PluginBase _plugin;
|
||||
private readonly RoomThread _roomThread;
|
||||
private readonly string _map;
|
||||
private ulong _ticks = 0;
|
||||
|
||||
// Cache
|
||||
private uint[] _readyPlayers = Array.Empty<uint>();
|
||||
|
||||
public int Players => _players.Count;
|
||||
public int MaxPlayers { get; } = 0;
|
||||
|
||||
public Room(RoomThread roomThread, PluginBase pluginBase, string map)
|
||||
{
|
||||
_roomThread = roomThread;
|
||||
_plugin = pluginBase;
|
||||
_map = map;
|
||||
|
||||
_plugin.Attach(this);
|
||||
}
|
||||
|
||||
public void Joined(uint peerId, byte[] payload)
|
||||
{
|
||||
if (_players.Count == 0)
|
||||
{
|
||||
Owner = peerId;
|
||||
}
|
||||
|
||||
var player = new Player()
|
||||
{
|
||||
PlayerName = "Player " + peerId,
|
||||
PeerId = peerId,
|
||||
IsLoaded = false,
|
||||
Entities = new List<Entity>(),
|
||||
EntitiesIds = new List<int>(),
|
||||
};
|
||||
|
||||
_players.Add(peerId, player);
|
||||
_plugin.OnPlayerConnected(player);
|
||||
|
||||
var data = new byte[8];
|
||||
ProtocolHeader.WriteEntity((int) peerId, data, 0);
|
||||
ProtocolHeader.WriteEntity((int) Owner, data, 4);
|
||||
Send(peerId, RagonOperation.JOIN_ROOM, data);
|
||||
|
||||
var sceneRawData = Encoding.UTF8.GetBytes(_map);
|
||||
Send(peerId, RagonOperation.LOAD_SCENE, sceneRawData);
|
||||
}
|
||||
|
||||
public void Leave(uint peerId)
|
||||
{
|
||||
if (_players.Remove(peerId, out var player))
|
||||
{
|
||||
_plugin.OnPlayerDisconnected(player);
|
||||
foreach (var entityId in player.EntitiesIds)
|
||||
{
|
||||
var entityData = new byte[4];
|
||||
ProtocolHeader.WriteEntity(entityId, entityData, 0);
|
||||
Broadcast(_readyPlayers, RagonOperation.DESTROY_ENTITY, entityData);
|
||||
|
||||
_entities.Remove(entityId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ProcessEvent(RagonOperation operation, uint peerId, byte[] rawData)
|
||||
{
|
||||
switch (operation)
|
||||
{
|
||||
case RagonOperation.REPLICATE_ENTITY_STATE:
|
||||
{
|
||||
var entityId = ProtocolHeader.ReadEntity(rawData, 2);
|
||||
if (_entities.TryGetValue(entityId, out var ent))
|
||||
{
|
||||
var data = new byte[rawData.Length - 6]; // opcode(ushort)(2) + entity(int)(4)
|
||||
Array.Copy(rawData, 6, data, 0, rawData.Length - 6);
|
||||
_entities[entityId].State = data;
|
||||
|
||||
Broadcast(_readyPlayers, rawData);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case RagonOperation.REPLICATE_ENTITY_PROPERTY:
|
||||
{
|
||||
var entityId = ProtocolHeader.ReadEntity(rawData, 2);
|
||||
if (_entities.TryGetValue(entityId, out var ent))
|
||||
{
|
||||
var propertyId = ProtocolHeader.ReadProperty(rawData, 6);
|
||||
var data = new byte[rawData.Length - 10]; // opcode(ushort)(2) + entity(int)(4) + propertyId(int)(4)
|
||||
Array.Copy(rawData, 10, data, 0, rawData.Length - 10);
|
||||
|
||||
var props = _entities[entityId].Properties;
|
||||
if (props.ContainsKey(propertyId))
|
||||
{
|
||||
props[propertyId] = data;
|
||||
}
|
||||
else
|
||||
{
|
||||
props.Add(propertyId, data);
|
||||
}
|
||||
|
||||
Broadcast(_readyPlayers, RagonOperation.REPLICATE_ENTITY_PROPERTY, rawData);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case RagonOperation.REPLICATE_EVENT:
|
||||
{
|
||||
|
||||
Broadcast(_readyPlayers, rawData);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.CREATE_ENTITY:
|
||||
{
|
||||
var entity = new Entity(peerId);
|
||||
var data = new byte[rawData.Length - 2]; // opcode(ushort)(2)
|
||||
Array.Copy(rawData, 2, data, 0, rawData.Length - 2);
|
||||
|
||||
entity.State = data;
|
||||
entity.Properties = new Dictionary<int, byte[]>();
|
||||
|
||||
var player = _players[peerId];
|
||||
player.Entities.Add(entity);
|
||||
player.EntitiesIds.Add(entity.EntityId);
|
||||
|
||||
_entities.Add(entity.EntityId, entity);
|
||||
|
||||
var entityData = new byte[entity.State.Length + 8];
|
||||
ProtocolHeader.WriteEntity(entity.EntityId, entityData, 0);
|
||||
ProtocolHeader.WriteEntity((int) peerId, entityData, 4);
|
||||
|
||||
Array.Copy(entity.State, 0, entityData, 8, entity.State.Length);
|
||||
|
||||
_logger.Trace("Create entity Owner:" + peerId + " Id: " + entity.EntityId);
|
||||
|
||||
Broadcast(_readyPlayers, RagonOperation.CREATE_ENTITY, entityData);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.DESTROY_ENTITY:
|
||||
{
|
||||
var entityId = ProtocolHeader.ReadEntity(rawData);
|
||||
if (_entities.TryGetValue(entityId, out var entity))
|
||||
{
|
||||
if (entity.OwnerId == peerId)
|
||||
{
|
||||
var player = _players[peerId];
|
||||
|
||||
player.Entities.Remove(entity);
|
||||
player.EntitiesIds.Remove(entity.EntityId);
|
||||
|
||||
_entities.Remove(entityId);
|
||||
|
||||
Broadcast(_readyPlayers, rawData);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case RagonOperation.SCENE_IS_LOADED:
|
||||
{
|
||||
Send(peerId, RagonOperation.RESTORE_BEGIN, Array.Empty<byte>());
|
||||
foreach (var entity in _entities.Values)
|
||||
{
|
||||
var entityData = new byte[entity.State.Length + 8];
|
||||
ProtocolHeader.WriteEntity(entity.EntityId, entityData, 0);
|
||||
ProtocolHeader.WriteEntity((int) entity.OwnerId, entityData, 4);
|
||||
|
||||
Array.Copy(entity.State, 0, entityData, 8, entity.State.Length);
|
||||
Send(peerId, RagonOperation.CREATE_ENTITY, entityData);
|
||||
}
|
||||
Send(peerId, RagonOperation.RESTORE_END, Array.Empty<byte>());
|
||||
break;
|
||||
}
|
||||
case RagonOperation.RESTORED:
|
||||
{
|
||||
_players[peerId].IsLoaded = true;
|
||||
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick(float deltaTime)
|
||||
{
|
||||
_ticks++;
|
||||
|
||||
_plugin.OnTick(_ticks, deltaTime);
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
_plugin.OnStart();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_plugin.OnStop();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public void Send(uint peerId, RagonOperation operation, byte[] payload)
|
||||
{
|
||||
if (payload.Length > 0)
|
||||
{
|
||||
var data = new byte[payload.Length + 2];
|
||||
|
||||
Array.Copy(payload, 0, data, 2, payload.Length);
|
||||
ProtocolHeader.WriteOperation((ushort) operation, data);
|
||||
|
||||
_roomThread.WriteOutEvent(new Event()
|
||||
{
|
||||
PeerId = peerId,
|
||||
Data = data,
|
||||
Type = EventType.DATA,
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
var data = new byte[2];
|
||||
|
||||
ProtocolHeader.WriteOperation((ushort) operation, data);
|
||||
|
||||
_roomThread.WriteOutEvent(new Event()
|
||||
{
|
||||
PeerId = peerId,
|
||||
Data = data,
|
||||
Type = EventType.DATA,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void Send(uint peerId, RagonOperation operation, IData payload)
|
||||
{
|
||||
_buffer.Clear();
|
||||
payload.Serialize(_buffer);
|
||||
_buffer.ToArray(_bytes);
|
||||
|
||||
var data = new byte[_buffer.Length + 2];
|
||||
|
||||
Array.Copy(_bytes, 0, data, 2, _buffer.Length);
|
||||
|
||||
ProtocolHeader.WriteOperation((ushort) operation, data);
|
||||
|
||||
_roomThread.WriteOutEvent(new Event()
|
||||
{
|
||||
PeerId = peerId,
|
||||
Data = data,
|
||||
Type = EventType.DATA,
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
public void Broadcast(uint[] peersIds, RagonOperation operation, IData payload)
|
||||
{
|
||||
_buffer.Clear();
|
||||
payload.Serialize(_buffer);
|
||||
_buffer.ToArray(_bytes);
|
||||
|
||||
var data = new byte[_buffer.Length + 2];
|
||||
|
||||
Array.Copy(_bytes, 0, data, 2, _buffer.Length);
|
||||
|
||||
ProtocolHeader.WriteOperation((ushort) operation, data);
|
||||
|
||||
foreach (var peer in peersIds)
|
||||
{
|
||||
_roomThread.WriteOutEvent(new Event()
|
||||
{
|
||||
PeerId = peer,
|
||||
Data = data,
|
||||
Type = EventType.DATA,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void Broadcast(uint[] peersIds, RagonOperation operation, byte[] payload)
|
||||
{
|
||||
var data = new byte[payload.Length + 2];
|
||||
|
||||
Array.Copy(payload, 0, data, 2, payload.Length);
|
||||
|
||||
ProtocolHeader.WriteOperation((ushort) operation, data);
|
||||
|
||||
foreach (var peer in peersIds)
|
||||
{
|
||||
_roomThread.WriteOutEvent(new Event()
|
||||
{
|
||||
PeerId = peer,
|
||||
Data = data,
|
||||
Type = EventType.DATA,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void Broadcast(uint[] peersIds, byte[] rawData)
|
||||
{
|
||||
foreach (var peer in peersIds)
|
||||
{
|
||||
_roomThread.WriteOutEvent(new Event()
|
||||
{
|
||||
PeerId = peer,
|
||||
Data = rawData,
|
||||
Type = EventType.DATA,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void Broadcast(byte[] rawData)
|
||||
{
|
||||
foreach (var player in _players.Values.ToArray())
|
||||
{
|
||||
_roomThread.WriteOutEvent(new Event()
|
||||
{
|
||||
PeerId = player.PeerId,
|
||||
Data = rawData,
|
||||
Type = EventType.DATA,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using NetStack.Serialization;
|
||||
using NLog;
|
||||
using Ragon.Common.Protocol;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class RoomManager
|
||||
{
|
||||
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
private List<Room> _rooms;
|
||||
private Dictionary<uint, Room> _peersByRoom;
|
||||
private PluginFactory _factory;
|
||||
private RoomThread _roomThread;
|
||||
private BitBuffer _bitBuffer;
|
||||
|
||||
public Action<(uint, Room)> OnJoined;
|
||||
public Action<(uint, Room)> OnLeaved;
|
||||
|
||||
public RoomManager(RoomThread roomThread, PluginFactory factory)
|
||||
{
|
||||
_roomThread = roomThread;
|
||||
_factory = factory;
|
||||
_rooms = new List<Room>();
|
||||
_peersByRoom = new Dictionary<uint, Room>();
|
||||
_bitBuffer = new BitBuffer(1024);
|
||||
}
|
||||
|
||||
public void ProccessEvent(RagonOperation operation, uint peerId, byte[] payload)
|
||||
{
|
||||
switch (operation)
|
||||
{
|
||||
case RagonOperation.AUTHORIZE:
|
||||
{
|
||||
OnAuthorize(peerId, payload);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.JOIN_ROOM:
|
||||
{
|
||||
var room = Join(peerId, payload);
|
||||
OnJoined?.Invoke((peerId, room));
|
||||
break;
|
||||
}
|
||||
case RagonOperation.LEAVE_ROOM:
|
||||
{
|
||||
var room = Left(peerId, payload);
|
||||
OnLeaved((peerId, room));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnAuthorize(uint peerId, byte[] payload)
|
||||
{
|
||||
_bitBuffer.Clear();
|
||||
// _bitBuffer.FromArray(payload, payload.Length);
|
||||
|
||||
// var authorizePacket = new AuthorationData();
|
||||
// authorizePacket.Deserialize(_bitBuffer);
|
||||
|
||||
var data = new byte[2];
|
||||
|
||||
ProtocolHeader.WriteOperation((ushort) RagonOperation.AUTHORIZED_SUCCESS, data);
|
||||
|
||||
_roomThread.WriteOutEvent(new Event()
|
||||
{
|
||||
Type = EventType.DATA,
|
||||
Data = data,
|
||||
PeerId = peerId,
|
||||
});
|
||||
}
|
||||
|
||||
public Room Join(uint peerId, byte[] payload)
|
||||
{
|
||||
var map = Encoding.UTF8.GetString(payload);
|
||||
|
||||
if (_rooms.Count > 0)
|
||||
{
|
||||
var existsRoom = _rooms[0];
|
||||
existsRoom.Joined(peerId, payload);
|
||||
_peersByRoom.Add(peerId, existsRoom);
|
||||
|
||||
return existsRoom;
|
||||
}
|
||||
|
||||
var plugin = _factory.CreatePlugin(map);
|
||||
if (plugin == null)
|
||||
throw new NullReferenceException($"Plugin for map {map} is null");
|
||||
|
||||
_logger.Info("Room created");
|
||||
|
||||
var room = new Room(_roomThread, plugin, map);
|
||||
room.Joined(peerId, payload);
|
||||
_peersByRoom.Add(peerId, room);
|
||||
|
||||
_rooms.Add(room);
|
||||
|
||||
return room;
|
||||
}
|
||||
|
||||
public Room Left(uint peerId, byte[] payload)
|
||||
{
|
||||
_peersByRoom.Remove(peerId, out var room);
|
||||
room?.Leave(peerId);
|
||||
|
||||
return room;
|
||||
}
|
||||
|
||||
public void Tick(float deltaTime)
|
||||
{
|
||||
foreach (Room room in _rooms)
|
||||
room.Tick(deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
Executable
+103
@@ -0,0 +1,103 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using DisruptorUnity3d;
|
||||
using ENet;
|
||||
using NetStack.Serialization;
|
||||
using Ragon.Common.Protocol;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class RoomThread : IDisposable
|
||||
{
|
||||
private readonly RoomManager _roomManager;
|
||||
private readonly Dictionary<uint, Room> _socketByRooms;
|
||||
private readonly Thread _thread;
|
||||
private readonly Stopwatch _timer;
|
||||
|
||||
private RingBuffer<Event> _receiveBuffer = new RingBuffer<Event>(8192 + 8192);
|
||||
private RingBuffer<Event> _sendBuffer = new RingBuffer<Event>(8192 + 8192);
|
||||
|
||||
public bool ReadOutEvent(out Event evnt) => _sendBuffer.TryDequeue(out evnt);
|
||||
public void WriteOutEvent(Event evnt) => _sendBuffer.Enqueue(evnt);
|
||||
|
||||
public bool ReadIntEvent(out Event evnt) => _receiveBuffer.TryDequeue(out evnt);
|
||||
public void WriteInEvent(Event evnt) => _receiveBuffer.Enqueue(evnt);
|
||||
|
||||
public RoomThread(PluginFactory factory)
|
||||
{
|
||||
_thread = new Thread(Execute);
|
||||
_thread.IsBackground = true;
|
||||
_timer = new Stopwatch();
|
||||
_socketByRooms = new Dictionary<uint, Room>();
|
||||
|
||||
_roomManager = new RoomManager(this, factory);
|
||||
_roomManager.OnJoined += (tuple) => _socketByRooms.Add(tuple.Item1, tuple.Item2);
|
||||
_roomManager.OnLeaved += (tuple) => _socketByRooms.Remove(tuple.Item1);
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
_timer.Start();
|
||||
_thread.Start();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_thread.Interrupt();
|
||||
}
|
||||
|
||||
private void Execute()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
var deltaTime = _timer.ElapsedMilliseconds;
|
||||
if (deltaTime > 1000 / 60)
|
||||
{
|
||||
while (_receiveBuffer.TryDequeue(out var evnt))
|
||||
{
|
||||
if (evnt.Type == EventType.DISCONNECTED || evnt.Type == EventType.TIMEOUT)
|
||||
{
|
||||
|
||||
if (_socketByRooms.ContainsKey(evnt.PeerId))
|
||||
{
|
||||
_roomManager.Left(evnt.PeerId, Array.Empty<byte>());
|
||||
_socketByRooms.Remove(evnt.PeerId);
|
||||
}
|
||||
}
|
||||
|
||||
if (evnt.Type == EventType.DATA)
|
||||
{
|
||||
var operation = (RagonOperation) ProtocolHeader.ReadOperation(evnt.Data, 0);
|
||||
if (_socketByRooms.TryGetValue(evnt.PeerId, out var room))
|
||||
{
|
||||
room.ProcessEvent(operation, evnt.PeerId, evnt.Data);
|
||||
}
|
||||
else
|
||||
{
|
||||
var payload = new byte[evnt.Data.Length - 2];
|
||||
|
||||
Array.Copy(evnt.Data, 2, payload, 0, evnt.Data.Length - 2);
|
||||
|
||||
_roomManager.ProccessEvent(operation, evnt.PeerId, payload);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_roomManager.Tick(deltaTime / 1000.0f);
|
||||
|
||||
_timer.Restart();
|
||||
}
|
||||
else
|
||||
{
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public struct RoomThreadInfo
|
||||
{
|
||||
public int PlayersCount;
|
||||
public int PlayersMax;
|
||||
public bool Available;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class WebsocketServer
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
- Send states only on scene loaded
|
||||
- Add events global and by entity
|
||||
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Executable
+14
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
|
||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<targets>
|
||||
<target name="logfile" xsi:type="File" fileName="logs/server-log-${shortdate}.log" layout="[${longdate}][${logger}][${level}] ${message} ${exception:format=ToString}" />
|
||||
<target name="logconsole" xsi:type="Console" layout="[${date}][${logger}][${level}] ${message} ${exception:format=ToString}"/>
|
||||
</targets>
|
||||
|
||||
<rules>
|
||||
<logger name="*" minlevel="Trace" writeTo="logconsole" />
|
||||
<logger name="*" minlevel="Trace" writeTo="logfile" />
|
||||
</rules>
|
||||
</nlog>
|
||||
Executable
+18
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Game.Source;
|
||||
using NetStack.Serialization;
|
||||
using Ragon.Core;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
var bootstrap = new Bootstrap();
|
||||
bootstrap.Configure(new GameFactory());
|
||||
|
||||
Console.Read();
|
||||
}
|
||||
}
|
||||
}
|
||||
Executable
+46
@@ -0,0 +1,46 @@
|
||||
using NLog;
|
||||
using Ragon.Core;
|
||||
|
||||
namespace Game.Source
|
||||
{
|
||||
public class ArenaPlugin: PluginBase
|
||||
{
|
||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public override void OnStart()
|
||||
{
|
||||
// _logger.Info("Plugin started");
|
||||
}
|
||||
|
||||
public override void OnStop()
|
||||
{
|
||||
// _logger.Info("Plugin stopped");
|
||||
}
|
||||
|
||||
public long FindPrimeNumber(int n)
|
||||
{
|
||||
int count=0;
|
||||
long a = 2;
|
||||
while(count<n)
|
||||
{
|
||||
long b = 2;
|
||||
int prime = 1;// to check if found a prime
|
||||
while(b * b <= a)
|
||||
{
|
||||
if(a % b == 0)
|
||||
{
|
||||
prime = 0;
|
||||
break;
|
||||
}
|
||||
b++;
|
||||
}
|
||||
if(prime > 0)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
a++;
|
||||
}
|
||||
return (--a);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Game.Source.Events;
|
||||
|
||||
public class SpawnEvent
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using Ragon.Core;
|
||||
|
||||
namespace Game.Source
|
||||
{
|
||||
public class GameFactory : PluginFactory
|
||||
{
|
||||
public PluginBase CreatePlugin(string map)
|
||||
{
|
||||
// if (map == "spawn")
|
||||
// return new SpawnPlugin();
|
||||
//
|
||||
// if (map == "arena")
|
||||
// return new ArenaPlugin();
|
||||
return new SpawnPlugin();
|
||||
}
|
||||
}
|
||||
}
|
||||
Executable
+27
@@ -0,0 +1,27 @@
|
||||
using Game.Source.Events;
|
||||
using NLog;
|
||||
using Ragon.Core;
|
||||
|
||||
namespace Game.Source
|
||||
{
|
||||
public class SpawnPlugin: PluginBase
|
||||
{
|
||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public void SpawnEvent(SpawnEvent evnt)
|
||||
{
|
||||
|
||||
}
|
||||
public override void OnStart()
|
||||
{
|
||||
Subscribe<SpawnEvent>(SpawnEvent);
|
||||
|
||||
_logger.Info("Plugin started");
|
||||
}
|
||||
|
||||
public override void OnStop()
|
||||
{
|
||||
_logger.Info("Plugin stopped");
|
||||
}
|
||||
}
|
||||
}
|
||||
Executable
+22
@@ -0,0 +1,22 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<RootNamespace>Game</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ragon\Ragon.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="NLog.config">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="config.json">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
Executable
+26
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"server": {
|
||||
"port": 4444,
|
||||
"skipTimeout": 60
|
||||
},
|
||||
"blacklist": [
|
||||
"пидор",
|
||||
"сука",
|
||||
"хуидор",
|
||||
"хуй",
|
||||
"Hitler",
|
||||
"Гитлер",
|
||||
"Гей",
|
||||
"Админ",
|
||||
"admin",
|
||||
"падла",
|
||||
"уебок",
|
||||
"собака",
|
||||
"пидорас",
|
||||
"мразь",
|
||||
"ебасос",
|
||||
"еблан",
|
||||
"ебучий",
|
||||
"дрочь"
|
||||
]
|
||||
}
|
||||
Executable
+7
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"sdk": {
|
||||
"version": "5.0.0",
|
||||
"rollForward": "latestMajor",
|
||||
"allowPrerelease": true
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user