🐛 wrong condition in lobby in memory on finding room by id
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@@ -25,12 +25,20 @@ public class LobbyInMemory : IRagonLobby
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private readonly List<RagonRoom> _rooms = new();
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private readonly List<RagonRoom> _rooms = new();
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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public bool FindRoomById(string RagonRoomId, [MaybeNullWhen(false)] out RagonRoom room)
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public bool FindRoomById(string roomId, [MaybeNullWhen(false)] out RagonRoom room)
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{
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{
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foreach (var existRagonRoom in _rooms)
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foreach (var existRagonRoom in _rooms)
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{
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{
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if (existRagonRoom.Id == RagonRoomId && existRagonRoom.PlayerMin < existRagonRoom.PlayerMax)
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if (existRagonRoom.Id == roomId)
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{
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{
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if (existRagonRoom.PlayerCount >= existRagonRoom.PlayerMax)
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{
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_logger.Warn($"Room with id {roomId} fulfilled");
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room = default;
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return false;
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}
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room = existRagonRoom;
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room = existRagonRoom;
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return true;
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return true;
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}
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}
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@@ -44,8 +52,16 @@ public class LobbyInMemory : IRagonLobby
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{
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{
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foreach (var existsRoom in _rooms)
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foreach (var existsRoom in _rooms)
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{
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{
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if (existsRoom.Scene == sceneName && existsRoom.PlayerCount < existsRoom.PlayerMax)
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if (existsRoom.Scene == sceneName)
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{
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{
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if (existsRoom.PlayerCount >= existsRoom.PlayerMax)
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{
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_logger.Warn($"Room with scene {sceneName} fulfilled");
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room = default;
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return false;
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}
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room = existsRoom;
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room = existsRoom;
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return true;
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return true;
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}
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}
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