fix: connection key is invalid
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@@ -75,6 +75,8 @@ namespace Ragon.Server.Handler
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}
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else
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{
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_logger.Warning($"Invalid key for connection {context.Connection.Id}");
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Reject(context);
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}
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}
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@@ -100,7 +102,7 @@ namespace Ragon.Server.Handler
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var sendData = _writer.ToArray();
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context.Connection.Reliable.Send(sendData);
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_logger.Trace($"Connection {context.Connection.Id} as {playerId}|{context.LobbyPlayer.Name} authorized");
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_logger.Trace($"Approved {context.Connection.Id} as {playerId}|{context.LobbyPlayer.Name}");
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}
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public void Reject(RagonContext context)
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@@ -113,7 +115,7 @@ namespace Ragon.Server.Handler
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context.Connection.Reliable.Send(sendData);
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context.Connection.Close();
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_logger.Trace($"Connection {context.Connection.Id}");
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_logger.Trace($"Rejected Connectin:{context.Connection.Id}");
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}
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}
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}
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@@ -66,7 +66,6 @@ public class RagonServer : IRagonServer, INetworkListener
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_timer = new Stopwatch();
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var contextObserver = new RagonContextObserver(_contextsByPlayerId);
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_scheduler.Run(new RagonActionTimer(SendRoomList, 2.0f));
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_scheduler.Run(new RagonActionTimer(SendPlayerUserData, 0.1f));
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_scheduler.Run(new RagonActionTimer(SendRoomUserData, 0.1f));
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@@ -156,6 +155,8 @@ public class RagonServer : IRagonServer, INetworkListener
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_lobby.RemoveIfEmpty(room);
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}
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if (context.ConnectionStatus == ConnectionStatus.Authorized)
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_contextsByPlayerId.Remove(context.LobbyPlayer.Id);
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_logger.Trace($"Disconnected: {connection.Id}");
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@@ -176,6 +177,8 @@ public class RagonServer : IRagonServer, INetworkListener
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room.DetachPlayer(context.RoomPlayer);
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_lobby.RemoveIfEmpty(room);
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}
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if (context.ConnectionStatus == ConnectionStatus.Authorized)
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_contextsByPlayerId.Remove(context.LobbyPlayer.Id);
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_logger.Trace($"Timeout: {connection.Id}|{context.LobbyPlayer.Name}|{context.LobbyPlayer.Id}");
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