🚧 plugin system, webhook system

This commit is contained in:
2023-04-09 10:52:18 +04:00
parent f2edc94958
commit bfd6c1b54b
60 changed files with 762 additions and 267 deletions
@@ -16,12 +16,21 @@
using NLog;
using Ragon.Protocol;
using Ragon.Server.Web;
namespace Ragon.Server;
namespace Ragon.Server.Handler;
public sealed class RoomJoinOperation : IRagonOperation
{
private Logger _logger = LogManager.GetCurrentClassLogger();
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
private readonly IServerPlugin _serverPlugin;
private readonly WebHookPlugin _webHookPlugin;
public RoomJoinOperation(IServerPlugin serverPlugin, WebHookPlugin plugin)
{
_serverPlugin = serverPlugin;
_webHookPlugin = plugin;
}
public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer)
{
@@ -30,42 +39,47 @@ public sealed class RoomJoinOperation : IRagonOperation
if (!context.Lobby.FindRoomById(roomId, out var existsRoom))
{
JoinFailed(lobbyPlayer, writer);
JoinFailed(context, writer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} failed to join room {roomId}");
return;
}
var player = new RagonRoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
var player = new RagonRoomPlayer(context.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
context.SetRoom(existsRoom, player);
JoinSuccess(player, existsRoom, writer);
if (!_serverPlugin.OnRoomJoin(player, existsRoom))
return;
_webHookPlugin.RoomJoined(context, existsRoom, player);
JoinSuccess(context, existsRoom, writer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to {existsRoom.Id}");
}
private void JoinSuccess(RagonRoomPlayer player, RagonRoom room, RagonBuffer writer)
private void JoinSuccess(RagonContext context, RagonRoom room, RagonBuffer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
writer.WriteString(player.Id);
writer.WriteString(context.RoomPlayer.Id);
writer.WriteString(room.Owner.Id);
writer.WriteUShort((ushort) room.Info.Min);
writer.WriteUShort((ushort) room.Info.Max);
writer.WriteString(room.Info.Map);
writer.WriteUShort((ushort) room.PlayerMin);
writer.WriteUShort((ushort) room.PlayerMax);
writer.WriteString(room.Map);
var sendData = writer.ToArray();
player.Connection.Reliable.Send(sendData);
context.Connection.Reliable.Send(sendData);
}
private void JoinFailed(RagonLobbyPlayer player, RagonBuffer writer)
private void JoinFailed(RagonContext context, RagonBuffer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_FAILED);
writer.WriteString($"Room not exists");
var sendData = writer.ToArray();
player.Connection.Reliable.Send(sendData);
context.Connection.Reliable.Send(sendData);
}
}