wip
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@@ -99,7 +99,7 @@ namespace Ragon.Client
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_session = new RagonSession(this, _readBuffer);
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_playerCache = new RagonPlayerCache();
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_entityCache = new RagonEntityCache(this, _playerCache, _entityListener, _sceneCollector);
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_entityCache = new RagonEntityCache(this, _playerCache, _sceneCollector);
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_handlers = new Handler[byte.MaxValue];
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_handlers[(byte)RagonOperation.AUTHORIZED_SUCCESS] = new AuthorizeSuccessHandler(_listenerList);
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@@ -112,11 +112,11 @@ namespace Ragon.Client
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_handlers[(byte)RagonOperation.PLAYER_JOINED] = new PlayerJoinHandler(_playerCache, _listenerList);
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_handlers[(byte)RagonOperation.PLAYER_LEAVED] = new PlayerLeftHandler(_entityCache, _playerCache, _listenerList);
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_handlers[(byte)RagonOperation.LOAD_SCENE] = new SceneLoadHandler(this, _listenerList);
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_handlers[(byte)RagonOperation.CREATE_ENTITY] = new EntityCreateHandler(this, _playerCache, _entityCache);
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_handlers[(byte)RagonOperation.CREATE_ENTITY] = new EntityCreateHandler(this, _playerCache, _entityCache, _entityListener);
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_handlers[(byte)RagonOperation.REMOVE_ENTITY] = new EntityRemoveHandler(_entityCache);
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_handlers[(byte)RagonOperation.REPLICATE_ENTITY_STATE] = new StateEntityHandler(_entityCache);
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_handlers[(byte)RagonOperation.REPLICATE_ENTITY_EVENT] = new EntityEventHandler(this, _playerCache, _entityCache);
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_handlers[(byte)RagonOperation.SNAPSHOT] = new SnapshotHandler(this, _listenerList, _entityCache, _playerCache);
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_handlers[(byte)RagonOperation.SNAPSHOT] = new SnapshotHandler(this, _listenerList, _entityCache, _playerCache, _entityListener);
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var protocolRaw = RagonVersion.Parse(protocol);
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_connection.Connect(address, port, protocolRaw);
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