🐛 prediction spawning for wrong connection, payload capacity
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@@ -51,9 +51,9 @@ namespace Ragon.Client
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Create(null, new RagonRoomParameters() {Scene = sceneName, Min = minPlayers, Max = maxPlayers});
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}
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public void Create(string roomId, string sceneNa, int minPlayers, int maxPlayers)
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public void Create(string roomId, string sceneName, int minPlayers, int maxPlayers)
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{
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Create(roomId, new RagonRoomParameters() {Scene = sceneNa, Min = minPlayers, Max = maxPlayers});
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Create(roomId, new RagonRoomParameters() {Scene = sceneName, Min = minPlayers, Max = maxPlayers});
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}
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public void Create(string roomId, RagonRoomParameters parameters)
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