major update
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/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Ragon.Protocol;
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namespace Ragon.Client;
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public struct RagonRoomInformation
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{
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public RagonRoomInformation(string roomId, string playerId, string ownerId, ushort min, ushort max)
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{
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RoomId = roomId;
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PlayerId = playerId;
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OwnerId = ownerId;
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Min = min;
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Max = max;
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}
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public string RoomId { get; private set; }
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public string PlayerId { get; private set; }
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public string OwnerId { get; private set; }
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public ushort Min { get; private set; }
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public ushort Max { get; private set; }
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}
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internal class JoinSuccessHandler : Handler
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{
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private readonly RagonListenerList _listenerList;
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private readonly RagonPlayerCache _playerCache;
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private readonly RagonEntityCache _entityCache;
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private readonly RagonClient _client;
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private readonly RagonBuffer _buffer;
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public JoinSuccessHandler(
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RagonClient client,
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RagonBuffer buffer,
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RagonListenerList listenerList,
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RagonPlayerCache playerCache,
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RagonEntityCache entityCache
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)
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{
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_buffer = buffer;
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_client = client;
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_listenerList = listenerList;
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_entityCache = entityCache;
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_playerCache = playerCache;
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}
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public void Handle(RagonBuffer buffer)
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{
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var roomId = buffer.ReadString();
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var localId = buffer.ReadString();
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var ownerId = buffer.ReadString();
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var min = buffer.ReadUShort();
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var max = buffer.ReadUShort();
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var map = buffer.ReadString();
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var scene = new RagonScene(_client, _playerCache, _entityCache);
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var roomInfo = new RagonRoomInformation(roomId, localId, ownerId, min, max);
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var room = new RagonRoom(_client, _entityCache, _playerCache, roomInfo, scene);
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_playerCache.SetOwnerAndLocal(ownerId, localId);
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_client.AssignRoom(room);
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_listenerList.OnLevel(map);
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}
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}
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