major update
This commit is contained in:
@@ -0,0 +1,16 @@
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FROM mcr.microsoft.com/dotnet/sdk:7.0 AS build-env
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WORKDIR /App
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COPY . ./
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RUN dotnet restore
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RUN dotnet publish -c Release -o out
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FROM mcr.microsoft.com/dotnet/runtime:7.0
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WORKDIR /App
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COPY --from=build-env /App/out .
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ENTRYPOINT ["Ragon.Relay"]
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Executable → Regular
Executable → Regular
+16
-17
@@ -1,7 +1,18 @@
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using System;
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using System.Runtime.InteropServices;
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using NLog;
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using Ragon.Core;
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/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace Ragon.Relay
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{
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@@ -9,20 +20,8 @@ namespace Ragon.Relay
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{
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static void Main(string[] args)
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{
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var logger = LogManager.GetLogger("Ragon.Relay");
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logger.Info("Relay Application");
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var configuration = Configuration.Load("relay.config.json");
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var relay = new Application(configuration);
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logger.Info("Started");
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var relay = new Relay();
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relay.Start();
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Console.ReadKey();
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relay.Stop();
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logger.Info("Stopped");
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}
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}
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}
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Executable → Regular
+8
-3
@@ -2,8 +2,8 @@
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<RootNamespace>Game</RootNamespace>
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<RootNamespace>Ragon.Relay</RootNamespace>
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<TargetFramework>net7.0</TargetFramework>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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@@ -17,10 +17,15 @@
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<None Update="relay.config.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="libenet.dylib">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ragon.Core\Ragon.Core.csproj" />
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<ProjectReference Include="..\Ragon.Server.ENet\Ragon.Server.ENet.csproj" />
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<ProjectReference Include="..\Ragon.Server.DotNetWebSockets\Ragon.Server.DotNetWebSockets.csproj" />
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<ProjectReference Include="..\Ragon.Server\Ragon.Server.csproj" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,53 @@
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/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using NLog;
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using Ragon.Server;
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using Ragon.Server.ENet;
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using Ragon.Server.DotNetWebsockets;
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namespace Ragon.Relay;
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public class Relay
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{
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public void Start()
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{
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var logger = LogManager.GetLogger("Ragon.Relay");
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logger.Info("Relay Application");
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var configuration = Configuration.Load("relay.config.json");
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var serverType = Configuration.GetServerType(configuration.ServerType);
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INetworkServer server = null;
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switch (serverType)
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{
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case ServerType.ENET:
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server = new ENetServer();
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break;
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case ServerType.WEBSOCKET:
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server = new DotNetWebSocketServer();
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break;
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default:
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server = new ENetServer();
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break;
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}
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var relay = new RagonServer(server, configuration);
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logger.Info("Started");
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relay.Start();
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}
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}
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@@ -1,9 +1,9 @@
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{
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"serverKey": "defaultkey",
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"serverType": "enet",
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"serverTickRate": 20,
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"serverTickRate": 30,
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"gameProtocol": "1.0.0",
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"port": 5000,
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"port": 5001,
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"limitConnections": 4095,
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"limitPlayersPerRoom": 20,
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"limitRooms": 200
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