major update
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/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Ragon.Protocol;
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namespace Ragon.Server;
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public class RagonEntity
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{
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private static ushort _idGenerator = 100;
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public ushort Id { get; private set; }
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public ushort Type { get; private set; }
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public ushort StaticId { get; private set; }
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public ushort AttachId { get; private set; }
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public RagonRoomPlayer Owner { get; private set; }
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public RagonAuthority Authority { get; private set; }
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public RagonPayload Payload { get; private set; }
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public RagonEntityState State { get; private set; }
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private readonly List<RagonEvent> _bufferedEvents;
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public RagonEntity(RagonRoomPlayer owner, ushort type, ushort staticId, ushort attachId, RagonAuthority eventAuthority)
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{
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Owner = owner;
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StaticId = staticId;
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Type = type;
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AttachId = attachId;
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Id = _idGenerator++;
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Authority = eventAuthority;
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State = new RagonEntityState(this);
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Payload = new RagonPayload();
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_bufferedEvents = new List<RagonEvent>();
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}
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public void SetOwner(RagonRoomPlayer owner)
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{
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Owner = owner;
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}
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public void RestoreBufferedEvents(RagonRoomPlayer roomPlayer, RagonBuffer writer)
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{
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foreach (var evnt in _bufferedEvents)
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
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writer.WriteUShort(evnt.EventCode);
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writer.WriteUShort(evnt.Invoker.Connection.Id);
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writer.WriteByte((byte)RagonReplicationMode.Server);
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writer.WriteUShort(Id);
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evnt.Write(writer);
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var sendData = writer.ToArray();
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roomPlayer.Connection.Reliable.Send(sendData);
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}
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}
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public void Create()
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{
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var room = Owner.Room;
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var buffer = room.Writer;
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buffer.Clear();
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buffer.WriteOperation(RagonOperation.CREATE_ENTITY);
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buffer.WriteUShort(AttachId);
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buffer.WriteUShort(Type);
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buffer.WriteUShort(Id);
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buffer.WriteUShort(Owner.Connection.Id);
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Payload.Write(buffer);
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var sendData = buffer.ToArray();
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foreach (var player in room.ReadyPlayersList)
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player.Connection.Reliable.Send(sendData);
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}
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public void Destroy()
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{
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var room = Owner.Room;
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var buffer = room.Writer;
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buffer.Clear();
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buffer.WriteOperation(RagonOperation.DESTROY_ENTITY);
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buffer.WriteUShort(Id);
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Payload.Write(buffer);
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var sendData = buffer.ToArray();
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foreach (var player in room.ReadyPlayersList)
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player.Connection.Reliable.Send(sendData);
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}
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public void Snapshot(RagonBuffer buffer)
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{
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buffer.WriteUShort(Type);
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buffer.WriteUShort(Id);
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if (StaticId != 0)
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buffer.WriteUShort(StaticId);
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buffer.WriteUShort(Owner.Connection.Id);
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buffer.WriteUShort(Payload.Size);
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Payload.Write(buffer);
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State.Snapshot(buffer);
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}
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public void ReplicateEvent(
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RagonRoomPlayer caller,
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RagonEvent evnt,
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RagonReplicationMode eventMode,
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RagonRoomPlayer targetPlayer
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)
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{
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var room = Owner.Room;
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var buffer = room.Writer;
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buffer.Clear();
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buffer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
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buffer.WriteUShort(evnt.EventCode);
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buffer.WriteUShort(caller.Connection.Id);
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buffer.WriteByte((byte)eventMode);
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buffer.WriteUShort(Id);
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evnt.Write(buffer);
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var sendData = buffer.ToArray();
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targetPlayer.Connection.Reliable.Send(sendData);
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}
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public void ReplicateEvent(
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RagonRoomPlayer caller,
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RagonEvent evnt,
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RagonReplicationMode eventMode,
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RagonTarget targetMode
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)
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{
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if (Authority == RagonAuthority.OwnerOnly &&
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Owner.Connection.Id != caller.Connection.Id)
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{
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Console.WriteLine($"Player have not enough authority for event with Id {evnt.EventCode}");
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return;
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}
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if (eventMode == RagonReplicationMode.Buffered && targetMode != RagonTarget.Owner)
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{
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_bufferedEvents.Add(evnt);
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}
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var room = Owner.Room;
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var buffer = room.Writer;
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buffer.Clear();
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buffer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
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buffer.WriteUShort(evnt.EventCode);
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buffer.WriteUShort(caller.Connection.Id);
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buffer.WriteByte((byte)eventMode);
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buffer.WriteUShort(Id);
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evnt.Write(buffer);
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var sendData = buffer.ToArray();
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switch (targetMode)
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{
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case RagonTarget.Owner:
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{
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Owner.Connection.Reliable.Send(sendData);
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break;
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}
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case RagonTarget.ExceptOwner:
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{
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foreach (var roomPlayer in room.ReadyPlayersList)
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{
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if (roomPlayer.Connection.Id != Owner.Connection.Id)
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roomPlayer.Connection.Reliable.Send(sendData);
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}
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break;
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}
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case RagonTarget.ExceptInvoker:
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{
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foreach (var roomPlayer in room.ReadyPlayersList)
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{
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if (roomPlayer.Connection.Id != caller.Connection.Id)
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roomPlayer.Connection.Reliable.Send(sendData);
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}
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break;
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}
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case RagonTarget.All:
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{
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foreach (var roomPlayer in room.ReadyPlayersList)
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roomPlayer.Connection.Reliable.Send(sendData);
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break;
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}
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}
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}
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}
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