major update
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/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using NLog;
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using Ragon.Protocol;
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namespace Ragon.Server;
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public sealed class SceneLoadedOperation : IRagonOperation
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{
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private Logger _logger = LogManager.GetCurrentClassLogger();
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public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer)
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{
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if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
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return;
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var owner = context.Room.Owner;
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var player = context.RoomPlayer;
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var room = context.Room;
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if (player == owner)
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{
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var statics = reader.ReadUShort();
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for (var staticIndex = 0; staticIndex < statics; staticIndex++)
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{
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var entityType = reader.ReadUShort();
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var eventAuthority = (RagonAuthority)reader.ReadByte();
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var staticId = reader.ReadUShort();
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var propertiesCount = reader.ReadUShort();
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var entity = new RagonEntity(player, entityType, staticId, 0, eventAuthority);
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for (var propertyIndex = 0; propertyIndex < propertiesCount; propertyIndex++)
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{
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var propertyType = reader.ReadBool();
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var propertySize = reader.ReadUShort();
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entity.State.AddProperty(new RagonProperty(propertySize, propertyType));
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}
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var playerInfo = $"Player {context.Connection.Id}|{context.LobbyPlayer.Name}";
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var entityInfo = $"{entity.Id}:{entity.Type}";
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_logger.Trace($"{playerInfo} created entity {entityInfo}");
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room.AttachEntity(entity);
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player.AttachEntity(entity);
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}
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} loaded");
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room.WaitPlayersList.Add(player);
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foreach (var roomPlayer in room.WaitPlayersList)
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{
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DispatchPlayerJoinExcludePlayer(room, roomPlayer, writer);
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roomPlayer.SetReady();
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}
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room.UpdateReadyPlayerList();
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DispatchSnapshot(room, room.WaitPlayersList, writer);
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room.WaitPlayersList.Clear();
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}
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else if (owner.IsLoaded)
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{
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player.SetReady();
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DispatchPlayerJoinExcludePlayer(room, player, writer);
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room.UpdateReadyPlayerList();
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DispatchSnapshot(room, new List<RagonRoomPlayer>() { player }, writer);
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foreach (var entity in room.EntityList)
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entity.RestoreBufferedEvents(player, writer);
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}
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else
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{
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_logger.Trace($"Player {player.Connection.Id}|{context.LobbyPlayer.Name} waiting owner of room");
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room.WaitPlayersList.Add(player);
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}
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}
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private void DispatchPlayerJoinExcludePlayer(RagonRoom room, RagonRoomPlayer roomPlayer, RagonBuffer writer)
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.PLAYER_JOINED);
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writer.WriteUShort(roomPlayer.Connection.Id);
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writer.WriteString(roomPlayer.Id);
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writer.WriteString(roomPlayer.Name);
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var sendData = writer.ToArray();
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foreach (var awaiter in room.ReadyPlayersList)
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{
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if (awaiter != roomPlayer)
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awaiter.Connection.Reliable.Send(sendData);
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}
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}
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private void DispatchSnapshot(RagonRoom room, List<RagonRoomPlayer> receviersList, RagonBuffer writer)
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.SNAPSHOT);
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writer.WriteUShort((ushort)room.ReadyPlayersList.Count);
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foreach (var roomPlayer in room.ReadyPlayersList)
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{
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writer.WriteUShort(roomPlayer.Connection.Id);
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writer.WriteString(roomPlayer.Id);
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writer.WriteString(roomPlayer.Name);
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}
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var dynamicEntities = room.DynamicEntitiesList;
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var dynamicEntitiesCount = (ushort)dynamicEntities.Count;
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writer.WriteUShort(dynamicEntitiesCount);
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foreach (var entity in dynamicEntities)
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entity.Snapshot(writer);
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var staticEntities = room.StaticEntitiesList;
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var staticEntitiesCount = (ushort)staticEntities.Count;
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writer.WriteUShort(staticEntitiesCount);
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foreach (var entity in staticEntities)
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entity.Snapshot(writer);
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var sendData = writer.ToArray();
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foreach (var player in receviersList)
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player.Connection.Reliable.Send(sendData);
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}
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}
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