major update
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/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Diagnostics;
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using NLog;
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using Ragon.Core.Time;
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using Ragon.Protocol;
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using Ragon.Server;
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namespace Ragon.Server;
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public class RagonServer : INetworkListener
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{
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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private readonly INetworkServer _server;
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private readonly Thread _dedicatedThread;
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private readonly Executor _executor;
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private readonly Configuration _configuration;
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private readonly IRagonOperation[] _handlers;
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private readonly RagonBuffer _reader;
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private readonly RagonBuffer _writer;
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private readonly IRagonLobby _lobby;
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private readonly RagonScheduler _scheduler;
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private readonly Dictionary<ushort, RagonContext> _contexts;
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private long _tickrate = 0;
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private Stopwatch _timer;
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public RagonServer(INetworkServer server, Configuration configuration)
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{
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_server = server;
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_executor = _server.Executor;
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_configuration = configuration;
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_dedicatedThread = new Thread(Execute);
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_dedicatedThread.IsBackground = true;
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_contexts = new Dictionary<ushort, RagonContext>();
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_lobby = new LobbyInMemory();
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_scheduler = new RagonScheduler();
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_reader = new RagonBuffer();
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_writer = new RagonBuffer();
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_tickrate = _configuration.ServerTickRate;
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_timer = new Stopwatch();
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_handlers = new IRagonOperation[byte.MaxValue];
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_handlers[(byte) RagonOperation.AUTHORIZE] = new AuthorizationOperation();
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_handlers[(byte) RagonOperation.JOIN_OR_CREATE_ROOM] = new RoomJoinOrCreateOperation();
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_handlers[(byte) RagonOperation.CREATE_ROOM] = new RoomCreateOperation();
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_handlers[(byte) RagonOperation.JOIN_ROOM] = new RoomJoinOperation();
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_handlers[(byte) RagonOperation.LEAVE_ROOM] = new RoomLeaveOperation();
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_handlers[(byte) RagonOperation.LOAD_SCENE] = new SceneLoadOperation();
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_handlers[(byte) RagonOperation.SCENE_LOADED] = new SceneLoadedOperation();
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_handlers[(byte) RagonOperation.CREATE_ENTITY] = new EntityCreateOperation();
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_handlers[(byte) RagonOperation.DESTROY_ENTITY] = new EntityDestroyOperation();
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_handlers[(byte) RagonOperation.REPLICATE_ENTITY_EVENT] = new EntityEventOperation();
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_handlers[(byte) RagonOperation.REPLICATE_ENTITY_STATE] = new EntityStateOperation();
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}
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public void Execute()
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{
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_timer.Start();
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while (true)
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{
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if (_timer.ElapsedMilliseconds > _tickrate)
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{
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_executor.Update();
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_timer.Restart();
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}
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_scheduler.Update();
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_server.Update();
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Thread.Sleep(1);
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}
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}
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public void Start(bool executeInDedicatedThread = false)
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{
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var networkConfiguration = new NetworkConfiguration()
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{
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LimitConnections = _configuration.LimitConnections,
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Protocol = RagonVersion.Parse(_configuration.GameProtocol),
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Address = "0.0.0.0",
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Port = _configuration.Port,
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};
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_server.Start(this, networkConfiguration);
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if (executeInDedicatedThread)
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_dedicatedThread.Start();
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else
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Execute();
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}
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public void Dispose()
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{
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_server.Stop();
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_dedicatedThread.Interrupt();
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}
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public void OnConnected(INetworkConnection connection)
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{
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var lobbyPlayer = new RagonLobbyPlayer(connection);
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var context = new RagonContext(connection, _executor, _lobby, _scheduler, lobbyPlayer);
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_logger.Trace($"Connected: {connection.Id}");
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_contexts.Add(connection.Id, context);
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}
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public void OnDisconnected(INetworkConnection connection)
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{
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if (_contexts.Remove(connection.Id, out var context))
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{
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var room = context.Room;
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if (room != null)
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{
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room.DetachPlayer(context.RoomPlayer);
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_lobby.RemoveIfEmpty(room);
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}
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_logger.Trace($"Disconnected: {connection.Id}|{context.LobbyPlayer.Name}|{context.LobbyPlayer.Id}");
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}
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else
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{
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_logger.Trace($"Disconnected: {connection.Id}");
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}
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}
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public void OnTimeout(INetworkConnection connection)
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{
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if (_contexts.Remove(connection.Id, out var context))
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{
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var room = context.Room;
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if (room != null)
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{
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room.DetachPlayer(context.RoomPlayer);
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_lobby.RemoveIfEmpty(room);
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}
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_logger.Trace($"Timeout: {connection.Id}|{context.LobbyPlayer.Name}|{context.LobbyPlayer.Id}");
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}
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else
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{
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_logger.Trace($"Timeout: {connection.Id}");
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}
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}
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public void OnData(INetworkConnection connection, byte[] data)
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{
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try
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{
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if (_contexts.TryGetValue(connection.Id, out var context))
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{
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_writer.Clear();
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_reader.Clear();
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_reader.FromArray(data);
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// Console.WriteLine($"{string.Join(",", data.Select(d => d.ToString()))}");
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var operation = _reader.ReadByte();
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_handlers[operation].Handle(context, _reader, _writer);
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}
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}
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catch (Exception ex)
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{
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_logger.Error(ex);
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}
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}
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}
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