feat(wip): Room Property and Player Property
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/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using NLog;
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using Ragon.Protocol;
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using Ragon.Server.IO;
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namespace Ragon.Server.Handler;
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public sealed class RoomRawDataOperation : BaseOperation
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{
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public RoomRawDataOperation(RagonBuffer reader, RagonBuffer writer) : base(reader, writer)
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{
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}
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public override void Handle(RagonContext context, NetworkChannel channel)
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{
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var player = context.RoomPlayer;
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var room = context.Room;
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var data = Reader.RawData;
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var dataSize = data.Length - 1;
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var headerSize = 3;
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var size = headerSize + dataSize;
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var sendData = new byte[size];
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var peerId = player.Connection.Id;
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sendData[0] = (byte)RagonOperation.REPLICATE_RAW_DATA;
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sendData[1] = (byte)peerId;
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sendData[2] = (byte)(peerId >> 8);
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Array.Copy(data, 1, sendData, headerSize, dataSize);
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room.Broadcast(sendData, channel);
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}
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}
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