feat: player propeties
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@@ -0,0 +1,65 @@
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/*
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* Copyright 2024 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Ragon.Protocol;
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namespace Ragon.Client;
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public class RagonUserDataReadOnly : IUserData
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{
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public byte[] this[string key]
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{
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get => _properties[key];
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set { }
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}
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public bool Dirty => _dirty;
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private bool _dirty = false;
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private readonly Dictionary<string, byte[]> _properties = new();
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public RagonUserDataReadOnly()
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{
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}
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public void Write(RagonBuffer buffer)
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{
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buffer.WriteUShort((ushort)_properties.Count);
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foreach (var property in _properties)
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{
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buffer.WriteString(property.Key);
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buffer.WriteUShort((ushort)property.Value.Length);
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buffer.WriteBytes(property.Value);
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}
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_dirty = false;
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}
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public void Read(RagonBuffer buffer)
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{
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_properties.Clear();
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var len = buffer.ReadUShort();
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for (int i = 0; i < len; i++)
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{
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var key = buffer.ReadString();
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var valueSize = buffer.ReadUShort();
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var value = buffer.ReadBytes(valueSize);
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_properties[key] = value;
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}
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}
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}
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