feat: player propeties
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/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using NLog;
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using Ragon.Protocol;
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using Ragon.Server.IO;
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using Ragon.Server.Lobby;
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namespace Ragon.Server.Handler;
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public sealed class RoomUserDataOperation : BaseOperation
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{
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private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
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private readonly int _userDataLimit;
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public RoomUserDataOperation(
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RagonBuffer reader,
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RagonBuffer writer,
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int userDataLimit
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) : base(reader, writer)
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{
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_userDataLimit = userDataLimit;
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}
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public override void Handle(RagonContext context, NetworkChannel channel)
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{
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if (context.ConnectionStatus == ConnectionStatus.Unauthorized)
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{
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_logger.Warn($"Player {context.Connection.Id} not authorized for this request");
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return;
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}
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var roomUserData = Reader.ReadBytes(Reader.Capacity);
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if (roomUserData.Length > _userDataLimit)
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{
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_logger.Warn("Room user data is too big");
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return;
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}
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var room = context.Room;
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if (room != null)
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room.UserData.Data = roomUserData;
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}
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}
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