feat(wip): room list support
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@@ -19,9 +19,9 @@ using Ragon.Protocol;
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namespace Ragon.Client;
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public struct RagonRoomInformation
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public struct RoomParameters
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{
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public RagonRoomInformation(string roomId, string playerId, string ownerId, ushort min, ushort max)
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public RoomParameters(string roomId, string playerId, string ownerId, ushort min, ushort max)
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{
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RoomId = roomId;
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PlayerId = playerId;
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@@ -39,6 +39,8 @@ public struct RagonRoomInformation
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internal class JoinSuccessHandler : IHandler
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{
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private readonly RagonListenerList _listenerList;
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private readonly RagonPlayerCache _playerCache;
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private readonly RagonEntityCache _entityCache;
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@@ -67,7 +69,7 @@ internal class JoinSuccessHandler : IHandler
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var sceneName = reader.ReadString();
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var scene = new RagonScene(_client, _playerCache, _entityCache, sceneName);
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var roomInfo = new RagonRoomInformation(roomId, localId, ownerId, min, max);
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var roomInfo = new RoomParameters(roomId, localId, ownerId, min, max);
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var room = new RagonRoom(_client, _entityCache, _playerCache, roomInfo, scene);
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_playerCache.SetOwnerAndLocal(ownerId, localId);
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@@ -0,0 +1,43 @@
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using Ragon.Protocol;
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namespace Ragon.Client;
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internal class RoomListHandler: IHandler
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{
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private RagonListenerList _listenerList;
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private RagonSession _session;
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public RoomListHandler(RagonSession session, RagonListenerList list)
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{
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_session = session;
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_listenerList = list;
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}
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public void Handle(RagonBuffer reader)
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{
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var roomCount = reader.ReadUShort();
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var roomList = new RagonRoomInformation[roomCount];
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for (int i = 0; i < roomCount; i++)
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{
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var id = reader.ReadString();
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var scene = reader.ReadString();
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var players = reader.ReadUShort();
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var maxPlayers = reader.ReadUShort();
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var minPlayers = reader.ReadUShort();
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var roomInfo = new RagonRoomInformation()
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{
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Id = id,
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Scene = scene,
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PlayerCount = players,
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PlayerMax = maxPlayers,
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PlayerMin = minPlayers,
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Properties = new Dictionary<string, byte[]>()
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};
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roomList[i] = roomInfo;
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}
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_listenerList.OnRoomList(roomList);
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}
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}
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