feat(wip): room list support
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@@ -21,6 +21,7 @@ namespace Ragon.Server.Lobby;
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public interface IRagonLobby
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{
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public IReadOnlyList<IRagonRoom> Rooms { get; }
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public bool FindRoomById(string roomId, [MaybeNullWhen(false)] out RagonRoom room);
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public bool FindRoomByScene(string sceneName, [MaybeNullWhen(false)] out RagonRoom room);
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public void Persist(RagonRoom room);
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@@ -0,0 +1,33 @@
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using Ragon.Protocol;
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using Ragon.Server.Room;
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namespace Ragon.Server.Lobby;
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public class RagonLobbyDispatcher
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{
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private IRagonLobby _lobby;
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public RagonLobbyDispatcher(IRagonLobby lobby)
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{
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_lobby = lobby;
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}
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public void Write(RagonBuffer writer)
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{
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writer.Clear();
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writer.Write((byte)RagonOperation.ROOM_LIST_UPDATED);
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var rooms = _lobby.Rooms;
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writer.WriteUShort((ushort)rooms.Count);
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for (int i = 0; i < rooms.Count; i++)
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{
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var room = rooms[i];
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writer.WriteString(room.Id);
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writer.WriteString(room.Scene);
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writer.WriteUShort((ushort)room.PlayerMax);
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writer.WriteUShort((ushort)room.PlayerMin);
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writer.WriteUShort((ushort)room.PlayerCount);
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}
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}
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}
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@@ -25,6 +25,8 @@ public class LobbyInMemory : IRagonLobby
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private readonly List<RagonRoom> _rooms = new();
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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public IReadOnlyList<IRagonRoom> Rooms => _rooms.AsReadOnly();
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public bool FindRoomById(string roomId, [MaybeNullWhen(false)] out RagonRoom room)
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{
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foreach (var existRagonRoom in _rooms)
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