feat(wip): room list support
This commit is contained in:
@@ -19,9 +19,9 @@ using Ragon.Protocol;
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namespace Ragon.Client;
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public struct RagonRoomInformation
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public struct RoomParameters
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{
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public RagonRoomInformation(string roomId, string playerId, string ownerId, ushort min, ushort max)
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public RoomParameters(string roomId, string playerId, string ownerId, ushort min, ushort max)
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{
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RoomId = roomId;
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PlayerId = playerId;
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@@ -39,6 +39,8 @@ public struct RagonRoomInformation
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internal class JoinSuccessHandler : IHandler
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{
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private readonly RagonListenerList _listenerList;
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private readonly RagonPlayerCache _playerCache;
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private readonly RagonEntityCache _entityCache;
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@@ -67,7 +69,7 @@ internal class JoinSuccessHandler : IHandler
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var sceneName = reader.ReadString();
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var scene = new RagonScene(_client, _playerCache, _entityCache, sceneName);
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var roomInfo = new RagonRoomInformation(roomId, localId, ownerId, min, max);
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var roomInfo = new RoomParameters(roomId, localId, ownerId, min, max);
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var room = new RagonRoom(_client, _entityCache, _playerCache, roomInfo, scene);
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_playerCache.SetOwnerAndLocal(ownerId, localId);
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@@ -0,0 +1,43 @@
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using Ragon.Protocol;
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namespace Ragon.Client;
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internal class RoomListHandler: IHandler
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{
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private RagonListenerList _listenerList;
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private RagonSession _session;
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public RoomListHandler(RagonSession session, RagonListenerList list)
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{
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_session = session;
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_listenerList = list;
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}
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public void Handle(RagonBuffer reader)
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{
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var roomCount = reader.ReadUShort();
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var roomList = new RagonRoomInformation[roomCount];
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for (int i = 0; i < roomCount; i++)
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{
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var id = reader.ReadString();
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var scene = reader.ReadString();
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var players = reader.ReadUShort();
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var maxPlayers = reader.ReadUShort();
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var minPlayers = reader.ReadUShort();
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var roomInfo = new RagonRoomInformation()
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{
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Id = id,
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Scene = scene,
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PlayerCount = players,
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PlayerMax = maxPlayers,
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PlayerMin = minPlayers,
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Properties = new Dictionary<string, byte[]>()
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};
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roomList[i] = roomInfo;
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}
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_listenerList.OnRoomList(roomList);
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}
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}
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@@ -0,0 +1,6 @@
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namespace Ragon.Client;
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public interface IRagonRoomListListener
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{
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public void OnRoomListUpdate(IReadOnlyList<RagonRoomInformation> roomsInfos);
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}
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@@ -29,7 +29,7 @@ namespace Ragon.Client
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private RagonBuffer _writeBuffer;
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private RagonRoom _room;
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private RagonSession _session;
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private RagonListenerList listeners;
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private RagonListenerList _listeners;
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private RagonPlayerCache _playerCache;
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private RagonEntityCache _entityCache;
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private RagonEventCache _eventCache;
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@@ -56,7 +56,7 @@ namespace Ragon.Client
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public RagonClient(INetworkConnection connection, int rate)
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{
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listeners = new RagonListenerList(this);
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_listeners = new RagonListenerList(this);
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_connection = connection;
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_connection.OnData += OnData;
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@@ -104,24 +104,25 @@ namespace Ragon.Client
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_entityCache = new RagonEntityCache(this, _playerCache, _sceneCollector);
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_handlers = new IHandler[byte.MaxValue];
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_handlers[(byte)RagonOperation.AUTHORIZED_SUCCESS] = new AuthorizeSuccessHandler(this, listeners);
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_handlers[(byte)RagonOperation.AUTHORIZED_FAILED] = new AuthorizeFailedHandler(listeners);
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_handlers[(byte)RagonOperation.JOIN_SUCCESS] = new JoinSuccessHandler(this, listeners, _playerCache, _entityCache);
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_handlers[(byte)RagonOperation.JOIN_FAILED] = new JoinFailedHandler(listeners);
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_handlers[(byte)RagonOperation.LEAVE_ROOM] = new LeaveRoomHandler(this, listeners, _entityCache);
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_handlers[(byte)RagonOperation.OWNERSHIP_ROOM_CHANGED] = new OwnershipRoomHandler(listeners, _playerCache, _entityCache);
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_handlers[(byte)RagonOperation.OWNERSHIP_ENTITY_CHANGED] = new EntityOwnershipHandler(listeners, _playerCache, _entityCache);
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_handlers[(byte)RagonOperation.PLAYER_JOINED] = new PlayerJoinHandler(_playerCache, listeners);
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_handlers[(byte)RagonOperation.PLAYER_LEAVED] = new PlayerLeftHandler(_entityCache, _playerCache, listeners);
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_handlers[(byte)RagonOperation.LOAD_SCENE] = new SceneLoadHandler(this, listeners);
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_handlers[(byte)RagonOperation.AUTHORIZED_SUCCESS] = new AuthorizeSuccessHandler(this, _listeners);
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_handlers[(byte)RagonOperation.AUTHORIZED_FAILED] = new AuthorizeFailedHandler(_listeners);
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_handlers[(byte)RagonOperation.JOIN_SUCCESS] = new JoinSuccessHandler(this, _listeners, _playerCache, _entityCache);
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_handlers[(byte)RagonOperation.JOIN_FAILED] = new JoinFailedHandler(_listeners);
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_handlers[(byte)RagonOperation.LEAVE_ROOM] = new LeaveRoomHandler(this, _listeners, _entityCache);
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_handlers[(byte)RagonOperation.OWNERSHIP_ROOM_CHANGED] = new OwnershipRoomHandler(_listeners, _playerCache, _entityCache);
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_handlers[(byte)RagonOperation.OWNERSHIP_ENTITY_CHANGED] = new EntityOwnershipHandler(_listeners, _playerCache, _entityCache);
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_handlers[(byte)RagonOperation.PLAYER_JOINED] = new PlayerJoinHandler(_playerCache, _listeners);
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_handlers[(byte)RagonOperation.PLAYER_LEAVED] = new PlayerLeftHandler(_entityCache, _playerCache, _listeners);
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_handlers[(byte)RagonOperation.LOAD_SCENE] = new SceneLoadHandler(this, _listeners);
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_handlers[(byte)RagonOperation.CREATE_ENTITY] = new EntityCreateHandler(this, _playerCache, _entityCache, _entityListener);
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_handlers[(byte)RagonOperation.REMOVE_ENTITY] = new EntityRemoveHandler(_entityCache);
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_handlers[(byte)RagonOperation.REPLICATE_ENTITY_STATE] = new StateEntityHandler(_entityCache);
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_handlers[(byte)RagonOperation.REPLICATE_ENTITY_EVENT] = new EntityEventHandler(_playerCache, _entityCache);
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_handlers[(byte)RagonOperation.REPLICATE_ROOM_EVENT] = new RoomEventHandler(this, _playerCache);
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_handlers[(byte)RagonOperation.SNAPSHOT] = new SnapshotHandler(this, listeners, _entityCache, _playerCache, _entityListener);
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_handlers[(byte)RagonOperation.SNAPSHOT] = new SnapshotHandler(this, _listeners, _entityCache, _playerCache, _entityListener);
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_handlers[(byte)RagonOperation.TIMESTAMP_SYNCHRONIZATION] = new TimestampHandler(this);
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_handlers[(byte)RagonOperation.REPLICATE_RAW_DATA] = new RoomDataHandler(_playerCache, listeners);
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_handlers[(byte)RagonOperation.REPLICATE_RAW_DATA] = new RoomDataHandler(_playerCache, _listeners);
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_handlers[(byte)RagonOperation.ROOM_LIST_UPDATED] = new RoomListHandler(_session, _listeners);
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var protocolRaw = RagonVersion.Parse(protocol);
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_connection.Connect(address, port, protocolRaw);
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@@ -152,7 +153,7 @@ namespace Ragon.Client
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_stats.Update(_connection.BytesSent, _connection.BytesReceived, _connection.Ping, dt);
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}
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listeners.Update();
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_listeners.Update();
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_connection.Update();
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}
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@@ -166,31 +167,30 @@ namespace Ragon.Client
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_connection.Dispose();
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}
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public void AddListener(IRagonListener listener) => listeners.Add(listener);
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public void AddListener(IRagonAuthorizationListener listener) => listeners.Add(listener);
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public void AddListener(IRagonConnectionListener listener) => listeners.Add(listener);
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public void AddListener(IRagonFailedListener listener) => listeners.Add(listener);
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public void AddListener(IRagonJoinListener listener) => listeners.Add(listener);
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public void AddListener(IRagonLeftListener listener) => listeners.Add(listener);
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public void AddListener(IRagonOwnershipChangedListener listener) => listeners.Add(listener);
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public void AddListener(IRagonPlayerJoinListener listener) => listeners.Add(listener);
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public void AddListener(IRagonPlayerLeftListener listener) => listeners.Add(listener);
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public void AddListener(IRagonSceneListener listener) => listeners.Add(listener);
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public void AddListener(IRagonSceneRequestListener listener) => listeners.Add(listener);
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public void AddListener(IRagonDataListener listener) => listeners.Add(listener);
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public void RemoveListener(IRagonListener listener) => listeners.Remove(listener);
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public void RemoveListener(IRagonAuthorizationListener listener) => listeners.Remove(listener);
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public void RemoveListener(IRagonConnectionListener listener) => listeners.Remove(listener);
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public void RemoveListener(IRagonFailedListener listener) => listeners.Remove(listener);
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public void RemoveListener(IRagonJoinListener listener) => listeners.Remove(listener);
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public void RemoveListener(IRagonLeftListener listener) => listeners.Remove(listener);
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public void RemoveListener(IRagonOwnershipChangedListener listener) => listeners.Remove(listener);
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public void RemoveListener(IRagonPlayerJoinListener listener) => listeners.Remove(listener);
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public void RemoveListener(IRagonPlayerLeftListener listener) => listeners.Remove(listener);
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public void RemoveListener(IRagonSceneListener listener) => listeners.Remove(listener);
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public void RemoveListener(IRagonSceneRequestListener listener) => listeners.Remove(listener);
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public void RemoveListener(IRagonDataListener listener) => listeners.Remove(listener);
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public void AddListener(IRagonListener listener) => _listeners.Add(listener);
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public void AddListener(IRagonAuthorizationListener listener) => _listeners.Add(listener);
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public void AddListener(IRagonConnectionListener listener) => _listeners.Add(listener);
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public void AddListener(IRagonFailedListener listener) => _listeners.Add(listener);
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public void AddListener(IRagonJoinListener listener) => _listeners.Add(listener);
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public void AddListener(IRagonLeftListener listener) => _listeners.Add(listener);
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public void AddListener(IRagonOwnershipChangedListener listener) => _listeners.Add(listener);
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public void AddListener(IRagonPlayerJoinListener listener) => _listeners.Add(listener);
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public void AddListener(IRagonPlayerLeftListener listener) => _listeners.Add(listener);
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public void AddListener(IRagonSceneListener listener) => _listeners.Add(listener);
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public void AddListener(IRagonSceneRequestListener listener) => _listeners.Add(listener);
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public void AddListener(IRagonDataListener listener) => _listeners.Add(listener);
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public void RemoveListener(IRagonListener listener) => _listeners.Remove(listener);
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public void RemoveListener(IRagonAuthorizationListener listener) => _listeners.Remove(listener);
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public void RemoveListener(IRagonConnectionListener listener) => _listeners.Remove(listener);
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public void RemoveListener(IRagonFailedListener listener) => _listeners.Remove(listener);
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public void RemoveListener(IRagonJoinListener listener) => _listeners.Remove(listener);
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public void RemoveListener(IRagonLeftListener listener) => _listeners.Remove(listener);
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public void RemoveListener(IRagonOwnershipChangedListener listener) => _listeners.Remove(listener);
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public void RemoveListener(IRagonPlayerJoinListener listener) => _listeners.Remove(listener);
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public void RemoveListener(IRagonPlayerLeftListener listener) => _listeners.Remove(listener);
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public void RemoveListener(IRagonSceneListener listener) => _listeners.Remove(listener);
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public void RemoveListener(IRagonSceneRequestListener listener) => _listeners.Remove(listener);
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public void RemoveListener(IRagonDataListener listener) => _listeners.Remove(listener);
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#endregion
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@@ -234,7 +234,7 @@ namespace Ragon.Client
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{
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RagonLog.Trace("Connected");
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listeners.OnConnected();
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_listeners.OnConnected();
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_status = RagonStatus.CONNECTED;
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}
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@@ -242,7 +242,7 @@ namespace Ragon.Client
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{
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RagonLog.Trace($"Disconnected: {reason}");
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listeners.OnDisconnected(reason);
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_listeners.OnDisconnected(reason);
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_status = RagonStatus.DISCONNECTED;
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}
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@@ -32,6 +32,7 @@ namespace Ragon.Client
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private readonly List<IRagonPlayerJoinListener> _playerJoinListeners = new();
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private readonly List<IRagonPlayerLeftListener> _playerLeftListeners = new();
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private readonly List<IRagonDataListener> _dataListeners = new();
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private readonly List<IRagonRoomListListener> _roomListListeners = new();
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private readonly List<Action> _delayedActions = new();
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public RagonListenerList(RagonClient client)
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@@ -263,5 +264,11 @@ namespace Ragon.Client
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foreach (var listener in _dataListeners)
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listener.OnData(player, data);
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}
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public void OnRoomList(RagonRoomInformation[] roomInfos)
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{
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foreach (var listListener in _roomListListeners)
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listListener.OnRoomListUpdate(roomInfos);
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}
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}
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}
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@@ -53,11 +53,11 @@ namespace Ragon.Client
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private RagonScene _scene;
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private RagonEntityCache _entityCache;
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private RagonPlayerCache _playerCache;
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private RagonRoomInformation _information;
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private RoomParameters _parameters;
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public string Id => _information.RoomId;
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public int MinPlayers => _information.Min;
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public int MaxPlayers => _information.Max;
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public string Id => _parameters.RoomId;
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public int MinPlayers => _parameters.Min;
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public int MaxPlayers => _parameters.Max;
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public string Scene => _scene.Name;
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public IReadOnlyList<RagonPlayer> Players => _playerCache.Players;
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@@ -71,11 +71,11 @@ namespace Ragon.Client
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public RagonRoom(RagonClient client,
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RagonEntityCache entityCache,
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RagonPlayerCache playerCache,
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RagonRoomInformation information,
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RoomParameters parameters,
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RagonScene scene)
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{
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_client = client;
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_information = information;
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_parameters = parameters;
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_entityCache = entityCache;
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_playerCache = playerCache;
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_scene = scene;
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@@ -0,0 +1,13 @@
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using Ragon.Protocol;
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namespace Ragon.Client;
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public struct RagonRoomInformation
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{
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public string Id;
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public string Scene;
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public int PlayerMax;
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public int PlayerMin;
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public int PlayerCount;
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public Dictionary<string, byte[]> Properties;
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}
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@@ -44,5 +44,6 @@ namespace Ragon.Protocol
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TRANSFER_ROOM_OWNERSHIP = 23,
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TRANSFER_ENTITY_OWNERSHIP = 24,
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TIMESTAMP_SYNCHRONIZATION = 25,
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ROOM_LIST_UPDATED = 26,
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}
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}
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@@ -80,6 +80,9 @@ public sealed class RoomCreateOperation : BaseOperation
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var roomPlugin = _serverPlugin.CreateRoomPlugin(information);
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var room = new RagonRoom(roomId, information, roomPlugin);
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if (!roomPlugin.OnPlayerJoined(roomPlayer))
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return;
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roomPlayer.OnAttached(room);
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context.Scheduler.Run(room);
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@@ -53,6 +53,10 @@ public sealed class RoomJoinOrCreateOperation : BaseOperation
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if (context.Lobby.FindRoomByScene(_roomParameters.Scene, out var existsRoom))
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{
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var player = new RagonRoomPlayer(context.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
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if (!existsRoom.Plugin.OnPlayerJoined(player))
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return;
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context.SetRoom(existsRoom, player);
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_ragonWebHookPlugin.RoomJoined(context, existsRoom, player);
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@@ -72,6 +76,9 @@ public sealed class RoomJoinOrCreateOperation : BaseOperation
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var roomPlugin = _serverPlugin.CreateRoomPlugin(information);
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var room = new RagonRoom(roomId, information, roomPlugin);
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if (!roomPlugin.OnPlayerJoined(roomPlayer))
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return;
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_ragonWebHookPlugin.RoomCreated(context, room, roomPlayer);
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context.Lobby.Persist(room);
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@@ -21,6 +21,7 @@ namespace Ragon.Server.Lobby;
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public interface IRagonLobby
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{
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public IReadOnlyList<IRagonRoom> Rooms { get; }
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public bool FindRoomById(string roomId, [MaybeNullWhen(false)] out RagonRoom room);
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public bool FindRoomByScene(string sceneName, [MaybeNullWhen(false)] out RagonRoom room);
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public void Persist(RagonRoom room);
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@@ -0,0 +1,33 @@
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using Ragon.Protocol;
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using Ragon.Server.Room;
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namespace Ragon.Server.Lobby;
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public class RagonLobbyDispatcher
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{
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private IRagonLobby _lobby;
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public RagonLobbyDispatcher(IRagonLobby lobby)
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{
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_lobby = lobby;
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}
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public void Write(RagonBuffer writer)
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{
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writer.Clear();
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writer.Write((byte)RagonOperation.ROOM_LIST_UPDATED);
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var rooms = _lobby.Rooms;
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writer.WriteUShort((ushort)rooms.Count);
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for (int i = 0; i < rooms.Count; i++)
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{
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var room = rooms[i];
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writer.WriteString(room.Id);
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writer.WriteString(room.Scene);
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writer.WriteUShort((ushort)room.PlayerMax);
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writer.WriteUShort((ushort)room.PlayerMin);
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writer.WriteUShort((ushort)room.PlayerCount);
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}
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}
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}
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@@ -25,6 +25,8 @@ public class LobbyInMemory : IRagonLobby
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private readonly List<RagonRoom> _rooms = new();
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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public IReadOnlyList<IRagonRoom> Rooms => _rooms.AsReadOnly();
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public bool FindRoomById(string roomId, [MaybeNullWhen(false)] out RagonRoom room)
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{
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foreach (var existRagonRoom in _rooms)
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@@ -45,6 +45,7 @@ public class RagonServer : IRagonServer, INetworkListener
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private readonly Dictionary<ushort, RagonContext> _contextsByConnection;
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private readonly Dictionary<string, RagonContext> _contextsByPlayerId;
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private readonly Stopwatch _timer;
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private readonly RagonLobbyDispatcher _lobbySerializer;
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private readonly long _tickRate = 0;
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public RagonServer(
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@@ -59,6 +60,7 @@ public class RagonServer : IRagonServer, INetworkListener
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_contextsByConnection = new Dictionary<ushort, RagonContext>();
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_contextsByPlayerId = new Dictionary<string, RagonContext>();
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_lobby = new LobbyInMemory();
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_lobbySerializer = new RagonLobbyDispatcher(_lobby);
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_scheduler = new RagonScheduler();
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_webhooks = new RagonWebHookPlugin(this, configuration);
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_dedicatedThread = new Thread(Execute);
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@@ -71,6 +73,8 @@ public class RagonServer : IRagonServer, INetworkListener
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var contextObserver = new RagonContextObserver(_contextsByPlayerId);
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_scheduler.Run(new RagonActionTimer(SendRoomList, 1.0f));
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_serverPlugin.OnAttached(this);
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_handlers = new BaseOperation[byte.MaxValue];
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@@ -228,6 +232,18 @@ public class RagonServer : IRagonServer, INetworkListener
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_server.Broadcast(sendData, NetworkChannel.UNRELIABLE);
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}
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public void SendRoomList()
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{
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_lobbySerializer.Write(_writer);
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var sendData = _writer.ToArray();
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foreach (var (_, value) in _contextsByPlayerId)
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{
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if (value.Room == null) // If only in lobby, then send room list data
|
||||
value.Connection.Reliable.Send(sendData);
|
||||
}
|
||||
}
|
||||
|
||||
public BaseOperation ResolveHandler(RagonOperation operation)
|
||||
{
|
||||
return _handlers[(byte)operation];
|
||||
|
||||
@@ -21,6 +21,12 @@ namespace Ragon.Server.Room;
|
||||
|
||||
public interface IRagonRoom
|
||||
{
|
||||
public string Id { get; }
|
||||
public string Scene { get; }
|
||||
public int PlayerMin { get; }
|
||||
public int PlayerMax { get; }
|
||||
public int PlayerCount { get; }
|
||||
|
||||
RagonRoomPlayer GetPlayerByConnection(INetworkConnection connection);
|
||||
RagonRoomPlayer GetPlayerById(string id);
|
||||
IRagonEntity GetEntityById(ushort id);
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
using Ragon.Server.Time;
|
||||
|
||||
public class RagonActionTimer: IRagonAction
|
||||
{
|
||||
private Action _callback;
|
||||
private float _timer;
|
||||
private float _time;
|
||||
|
||||
public RagonActionTimer(Action callback, float timeInSeconds)
|
||||
{
|
||||
_callback = callback;
|
||||
_time = timeInSeconds * 1000;
|
||||
}
|
||||
|
||||
public void Tick(float dt)
|
||||
{
|
||||
_timer += dt;
|
||||
if (_timer >= _time)
|
||||
_callback?.Invoke();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user