🚧 pass-through raw data, refactoring

This commit is contained in:
2023-10-07 19:30:52 +03:00
parent 8788cb0fcf
commit e1a3ea45e2
29 changed files with 434 additions and 219 deletions
@@ -19,20 +19,24 @@ using Ragon.Protocol;
namespace Ragon.Server.Handler;
public sealed class EntityStateOperation: IRagonOperation
public sealed class EntityStateOperation: BaseOperation
{
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer)
public EntityStateOperation(RagonBuffer reader, RagonBuffer writer) : base(reader, writer)
{
}
public override void Handle(RagonContext context, byte[] data)
{
var room = context.Room;
var player = context.RoomPlayer;
var entitiesCount = reader.ReadUShort();
var entitiesCount = Reader.ReadUShort();
for (var entityIndex = 0; entityIndex < entitiesCount; entityIndex++)
{
var entityId = reader.ReadUShort();
if (room.Entities.TryGetValue(entityId, out var entity) && entity.TryReadState(player, reader))
var entityId = Reader.ReadUShort();
if (room.Entities.TryGetValue(entityId, out var entity) && entity.TryReadState(player, Reader))
{
room.Track(entity);
}