🚧 pass-through raw data, refactoring
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@@ -23,20 +23,20 @@ using Ragon.Server.Room;
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namespace Ragon.Server.Handler;
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public sealed class RoomCreateOperation: IRagonOperation
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public sealed class RoomCreateOperation : BaseOperation
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{
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private readonly RagonRoomParameters _roomParameters = new();
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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private readonly IServerPlugin _serverPlugin;
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private readonly RagonWebHookPlugin _ragonWebHookPlugin;
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public RoomCreateOperation(IServerPlugin serverPlugin, RagonWebHookPlugin ragonWebHook)
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public RoomCreateOperation(RagonBuffer reader, RagonBuffer writer, IServerPlugin serverPlugin, RagonWebHookPlugin ragonWebHook) : base(reader, writer)
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{
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_serverPlugin = serverPlugin;
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_ragonWebHookPlugin = ragonWebHook;
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}
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public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer)
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public override void Handle(RagonContext context, byte[] data)
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{
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if (context.ConnectionStatus == ConnectionStatus.Unauthorized)
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{
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@@ -44,56 +44,56 @@ public sealed class RoomCreateOperation: IRagonOperation
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return;
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}
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var custom = reader.ReadBool();
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var custom = Reader.ReadBool();
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var roomId = Guid.NewGuid().ToString();
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if (custom)
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{
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roomId = reader.ReadString();
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roomId = Reader.ReadString();
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if (context.Lobby.FindRoomById(roomId, out _))
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.JOIN_FAILED);
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writer.WriteString($"Room with id {roomId} already exists");
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var sendData = writer.ToArray();
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{
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Writer.Clear();
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Writer.WriteOperation(RagonOperation.JOIN_FAILED);
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Writer.WriteString($"Room with id {roomId} already exists");
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var sendData = Writer.ToArray();
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context.Connection.Reliable.Send(sendData);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} join failed to room {roomId}, room already exist");
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return;
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return;
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}
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}
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_roomParameters.Deserialize(reader);
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_roomParameters.Deserialize(Reader);
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var information = new RoomInformation()
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{
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Scene = _roomParameters.Scene,
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Max = _roomParameters.Max,
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Min = _roomParameters.Min,
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Scene = _roomParameters.Scene,
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Max = _roomParameters.Max,
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Min = _roomParameters.Min,
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};
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var lobbyPlayer = context.LobbyPlayer;
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var roomPlayer = new RagonRoomPlayer(context.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
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var roomPlugin = _serverPlugin.CreateRoomPlugin(information);
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var room = new RagonRoom(roomId, information, roomPlugin);
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roomPlayer.OnAttached(room);
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context.Scheduler.Run(room);
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context.Lobby.Persist(room);
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context.SetRoom(room, roomPlayer);
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_ragonWebHookPlugin.RoomCreated(context, room, roomPlayer);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} with scene {information.Scene}");
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JoinSuccess(roomPlayer, room, writer);
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JoinSuccess(roomPlayer, room, Writer);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to room {room.Id}");
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}
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private void JoinSuccess(RagonRoomPlayer player, RagonRoom room, RagonBuffer writer)
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{
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writer.Clear();
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@@ -101,8 +101,8 @@ public sealed class RoomCreateOperation: IRagonOperation
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writer.WriteString(room.Id);
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writer.WriteString(player.Id);
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writer.WriteString(room.Owner.Id);
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writer.WriteUShort((ushort) room.PlayerMin);
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writer.WriteUShort((ushort) room.PlayerMax);
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writer.WriteUShort((ushort)room.PlayerMin);
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writer.WriteUShort((ushort)room.PlayerMax);
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writer.WriteString(room.Scene);
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var sendData = writer.ToArray();
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