🚧 pass-through raw data, refactoring
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using Ragon.Protocol;
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using Ragon.Server.Event;
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namespace Ragon.Server.Handler;
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public class RoomEventOperation : BaseOperation
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{
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public RoomEventOperation(RagonBuffer reader, RagonBuffer writer) : base(reader, writer)
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{
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}
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public override void Handle(RagonContext context, byte[] data)
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{
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var room = context.Room;
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var player = context.RoomPlayer;
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var eventId = Reader.ReadUShort();
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var replicationMode = (RagonReplicationMode)Reader.ReadByte();
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var targetMode = (RagonTarget)Reader.ReadByte();
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var targetPlayerPeerId = (ushort)0;
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if (targetMode == RagonTarget.Player)
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targetPlayerPeerId = Reader.ReadUShort();
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var @event = new RagonEvent(player, eventId);
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@event.Read(Reader);
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Writer.Clear();
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Writer.WriteUShort(eventId);
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Writer.WriteUShort(player.Connection.Id);
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Writer.WriteUShort((ushort) replicationMode);
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var sendData = Writer.ToArray();
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if (targetMode == RagonTarget.Player && room.Players.TryGetValue(targetPlayerPeerId, out var targetPlayer))
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{
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targetPlayer.Connection.Reliable.Send(sendData);
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return;
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}
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foreach (var roomPlayer in room.ReadyPlayersList)
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roomPlayer.Connection.Reliable.Send(sendData);
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}
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}
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