🚧 pass-through raw data, refactoring
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@@ -22,40 +22,40 @@ using Ragon.Server.Room;
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namespace Ragon.Server.Handler;
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public sealed class RoomJoinOperation : IRagonOperation
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public sealed class RoomJoinOperation : BaseOperation
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{
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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private readonly RagonWebHookPlugin _webHook;
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public RoomJoinOperation(RagonWebHookPlugin plugin)
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public RoomJoinOperation(RagonBuffer reader, RagonBuffer writer, RagonWebHookPlugin plugin) : base(reader, writer)
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{
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_webHook = plugin;
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}
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public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer)
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public override void Handle(RagonContext context, byte[] data)
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{
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var roomId = reader.ReadString();
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var roomId = Reader.ReadString();
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var lobbyPlayer = context.LobbyPlayer;
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if (!context.Lobby.FindRoomById(roomId, out var existsRoom))
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{
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JoinFailed(context, writer);
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JoinFailed(context, Writer);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} failed to join room {roomId}");
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return;
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}
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var player = new RagonRoomPlayer(context.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
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context.SetRoom(existsRoom, player);
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if (!existsRoom.Plugin.OnPlayerJoined(player))
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return;
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_webHook.RoomJoined(context, existsRoom, player);
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JoinSuccess(context, existsRoom, writer);
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JoinSuccess(context, existsRoom, Writer);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to {existsRoom.Id}");
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}
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@@ -66,8 +66,8 @@ public sealed class RoomJoinOperation : IRagonOperation
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writer.WriteString(room.Id);
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writer.WriteString(context.RoomPlayer.Id);
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writer.WriteString(room.Owner.Id);
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writer.WriteUShort((ushort) room.PlayerMin);
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writer.WriteUShort((ushort) room.PlayerMax);
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writer.WriteUShort((ushort)room.PlayerMin);
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writer.WriteUShort((ushort)room.PlayerMax);
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writer.WriteString(room.Scene);
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var sendData = writer.ToArray();
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