🚧 pass-through raw data, refactoring

This commit is contained in:
2023-10-07 19:30:52 +03:00
parent 8788cb0fcf
commit e1a3ea45e2
29 changed files with 434 additions and 219 deletions
@@ -20,16 +20,18 @@ using Ragon.Protocol;
namespace Ragon.Server.Handler;
public class SceneLoadOperation: IRagonOperation
public class SceneLoadOperation: BaseOperation
{
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer)
public SceneLoadOperation(RagonBuffer reader, RagonBuffer writer) : base(reader, writer) {}
public override void Handle(RagonContext context, byte[] data)
{
var roomOwner = context.Room.Owner;
var currentPlayer = context.RoomPlayer;
var room = context.Room;
var sceneName = reader.ReadString();
var sceneName = Reader.ReadString();
if (roomOwner.Connection.Id != currentPlayer.Connection.Id)
{
@@ -39,11 +41,11 @@ public class SceneLoadOperation: IRagonOperation
room.UpdateMap(sceneName);
writer.Clear();
writer.WriteOperation(RagonOperation.LOAD_SCENE);
writer.WriteString(sceneName);
Writer.Clear();
Writer.WriteOperation(RagonOperation.LOAD_SCENE);
Writer.WriteString(sceneName);
var sendData = writer.ToArray();
var sendData = Writer.ToArray();
foreach (var player in room.PlayerList)
player.Connection.Reliable.Send(sendData);
}