🚧 pass-through raw data, refactoring
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@@ -22,16 +22,16 @@ using Ragon.Server.Room;
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namespace Ragon.Server.Handler;
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public sealed class SceneLoadedOperation : IRagonOperation
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public sealed class SceneLoadedOperation : BaseOperation
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{
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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public SceneLoadedOperation()
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public SceneLoadedOperation(RagonBuffer reader, RagonBuffer writer): base(reader, writer)
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{
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}
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public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer)
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public override void Handle(RagonContext context, byte[] data)
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{
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if (context.ConnectionStatus == ConnectionStatus.Unauthorized)
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return;
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@@ -42,13 +42,13 @@ public sealed class SceneLoadedOperation : IRagonOperation
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if (player == owner)
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{
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var statics = reader.ReadUShort();
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var statics = Reader.ReadUShort();
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for (var staticIndex = 0; staticIndex < statics; staticIndex++)
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{
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var entityType = reader.ReadUShort();
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var eventAuthority = (RagonAuthority)reader.ReadByte();
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var staticId = reader.ReadUShort();
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var propertiesCount = reader.ReadUShort();
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var entityType = Reader.ReadUShort();
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var eventAuthority = (RagonAuthority)Reader.ReadByte();
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var staticId = Reader.ReadUShort();
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var propertiesCount = Reader.ReadUShort();
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var entityParameters = new RagonEntityParameters()
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{
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@@ -62,8 +62,8 @@ public sealed class SceneLoadedOperation : IRagonOperation
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var entity = new RagonEntity(entityParameters);
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for (var propertyIndex = 0; propertyIndex < propertiesCount; propertyIndex++)
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{
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var propertyType = reader.ReadBool();
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var propertySize = reader.ReadUShort();
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var propertyType = Reader.ReadBool();
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var propertySize = Reader.ReadUShort();
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entity.AddProperty(new RagonProperty(propertySize, propertyType));
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}
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@@ -86,14 +86,14 @@ public sealed class SceneLoadedOperation : IRagonOperation
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foreach (var roomPlayer in room.WaitPlayersList)
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{
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DispatchPlayerJoinExcludePlayer(room, roomPlayer, writer);
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DispatchPlayerJoinExcludePlayer(room, roomPlayer, Writer);
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roomPlayer.SetReady();
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}
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room.UpdateReadyPlayerList();
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DispatchSnapshot(room, room.WaitPlayersList, writer);
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DispatchSnapshot(room, room.WaitPlayersList, Writer);
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room.WaitPlayersList.Clear();
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}
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@@ -101,14 +101,14 @@ public sealed class SceneLoadedOperation : IRagonOperation
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{
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player.SetReady();
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DispatchPlayerJoinExcludePlayer(room, player, writer);
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DispatchPlayerJoinExcludePlayer(room, player, Writer);
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room.UpdateReadyPlayerList();
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DispatchSnapshot(room, new List<RagonRoomPlayer>() { player }, writer);
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DispatchSnapshot(room, new List<RagonRoomPlayer>() { player }, Writer);
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foreach (var entity in room.EntityList)
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entity.RestoreBufferedEvents(player, writer);
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entity.RestoreBufferedEvents(player, Writer);
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}
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else
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{
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