refactor: added error message on creation or joining to room
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NetStack.Serialization;
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using NLog;
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using Ragon.Common;
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@@ -13,12 +14,14 @@ public class Lobby : ILobby
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private readonly BitBuffer _buffer;
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private readonly RoomManager _roomManager;
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private readonly AuthorizationManager _authorizationManager;
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private readonly IGameThread _gameThread;
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public AuthorizationManager AuthorizationManager => _authorizationManager;
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public Lobby(IAuthorizationProvider provider, RoomManager manager, IGameThread gameThread)
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{
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_roomManager = manager;
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_gameThread = gameThread;
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_buffer = new BitBuffer();
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_serializer = new RagonSerializer();
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_authorizationManager = new AuthorizationManager(provider, gameThread, this, _serializer);
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@@ -50,6 +53,17 @@ public class Lobby : ILobby
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case RagonOperation.JOIN_ROOM:
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{
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var roomId = _serializer.ReadString();
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roomId = _serializer.ReadString();
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var exists = _roomManager.Rooms.Any(r => r.Id == roomId);
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if (!exists)
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{
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_serializer.Clear();
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_serializer.WriteOperation(RagonOperation.JOIN_FAILED);
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_serializer.WriteString($"Room with id {roomId} not exists");
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var sendData = _serializer.ToArray();
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_gameThread.Server.Send(peerId, sendData, DeliveryType.Reliable);
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return;
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}
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if (_roomManager.RoomsBySocket.ContainsKey(peerId))
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_roomManager.Left(player, Array.Empty<byte>());
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@@ -62,7 +76,20 @@ public class Lobby : ILobby
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var roomId = Guid.NewGuid().ToString();
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var custom = _serializer.ReadBool();
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if (custom)
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{
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roomId = _serializer.ReadString();
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var exists = _roomManager.Rooms.Any(r => r.Id == roomId);
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if (exists)
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{
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_serializer.Clear();
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_serializer.WriteOperation(RagonOperation.JOIN_FAILED);
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_serializer.WriteString($"Room with id {roomId} already exists");
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var sendData = _serializer.ToArray();
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_gameThread.Server.Send(peerId, sendData, DeliveryType.Reliable);
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return;
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}
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}
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var propertiesPayload = _serializer.ReadData(_serializer.Size);
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_buffer.Clear();
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@@ -11,7 +11,7 @@ public class RoomManager
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private readonly IGameThread _gameThread;
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private readonly PluginFactory _factory;
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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private readonly List<GameRoom> _rooms = new List<GameRoom>();
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private readonly List<GameRoom> _rooms = new();
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private readonly Dictionary<uint, GameRoom> _roomsBySocket;
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public IReadOnlyDictionary<uint, GameRoom> RoomsBySocket => _roomsBySocket;
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@@ -83,7 +83,7 @@ public class RoomManager
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}
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}
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_logger.Trace($"Player ({player.PlayerName}|{player.Id}) create room with Id {roomId} and params ({map}|{min}|{max})");
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_logger.Trace($"Room not found for Player ({player.PlayerName}|{player.Id}), create room with Id {roomId} and params ({map}|{min}|{max})");
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var plugin = _factory.CreatePlugin(map);
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if (plugin == null)
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