feat: multi project support, maintaince
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@@ -21,6 +21,7 @@ using Ragon.Server.IO;
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using Ragon.Server.Lobby;
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using Ragon.Server.Logging;
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using Ragon.Server.Plugin;
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using Ragon.Server.Project;
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using Ragon.Server.Time;
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namespace Ragon.Server;
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@@ -28,7 +29,7 @@ namespace Ragon.Server;
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public class RagonServer : IRagonServer, INetworkListener
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{
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private const string ServerVersion = "1.4.1";
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private readonly IRagonLogger _logger = LoggerManager.GetLogger(nameof(RagonServer));
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private readonly INetworkServer _server;
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private readonly BaseOperation[] _handlers;
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@@ -40,12 +41,14 @@ public class RagonServer : IRagonServer, INetworkListener
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private readonly RagonScheduler _scheduler;
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private readonly Dictionary<ushort, RagonContext> _contextsByConnection;
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private readonly Dictionary<string, RagonContext> _contextsByPlayerId;
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private readonly ProjectRegistry _projectRegistry;
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private readonly Stopwatch _timer;
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private readonly RagonLobbyDispatcher _lobbySerializer;
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private readonly long _tickRate = 0;
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private bool _isRunning = false;
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public bool IsRunning => _isRunning;
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public ProjectRegistry ProjectRegistry => _projectRegistry;
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public RagonServer(
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INetworkServer server,
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@@ -57,6 +60,7 @@ public class RagonServer : IRagonServer, INetworkListener
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_serverPlugin = plugin;
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_contextsByConnection = new Dictionary<ushort, RagonContext>();
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_contextsByPlayerId = new Dictionary<string, RagonContext>();
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_projectRegistry = new ProjectRegistry(configuration.LimitConnectionsPerProject);
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_lobby = new LobbyInMemory();
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_lobbySerializer = new RagonLobbyDispatcher(_lobby);
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_scheduler = new RagonScheduler();
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@@ -73,7 +77,7 @@ public class RagonServer : IRagonServer, INetworkListener
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_serverPlugin.OnAttached(this);
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_handlers = new BaseOperation[byte.MaxValue];
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_handlers[(byte)RagonOperation.AUTHORIZE] = new AuthorizationOperation(_reader, _writer, this, _serverPlugin, contextObserver, configuration);
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_handlers[(byte)RagonOperation.AUTHORIZE] = new AuthorizationOperation(_reader, _writer, this, _serverPlugin, contextObserver, configuration, _projectRegistry);
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_handlers[(byte)RagonOperation.JOIN_OR_CREATE_ROOM] = new RoomJoinOrCreateOperation(_reader, _writer, plugin, _configuration);
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_handlers[(byte)RagonOperation.CREATE_ROOM] = new RoomCreateOperation(_reader, _writer, plugin, _configuration);
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_handlers[(byte)RagonOperation.JOIN_ROOM] = new RoomJoinOperation(_reader, _writer);
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@@ -152,12 +156,15 @@ public class RagonServer : IRagonServer, INetworkListener
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if (room != null)
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{
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room.DetachPlayer(context.RoomPlayer);
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_lobby.RemoveIfEmpty(room);
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}
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if (context.ConnectionStatus == ConnectionStatus.Authorized)
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{
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_contextsByPlayerId.Remove(context.LobbyPlayer.Id);
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_projectRegistry.UnregisterConnection(context.LobbyPlayer.ProjectId);
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}
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_logger.Trace($"Disconnected: {connection.Id}");
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}
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@@ -177,10 +184,13 @@ public class RagonServer : IRagonServer, INetworkListener
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room.DetachPlayer(context.RoomPlayer);
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_lobby.RemoveIfEmpty(room);
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}
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if (context.ConnectionStatus == ConnectionStatus.Authorized)
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{
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_contextsByPlayerId.Remove(context.LobbyPlayer.Id);
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_projectRegistry.UnregisterConnection(context.LobbyPlayer.ProjectId);
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}
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_logger.Trace($"Timeout: {connection.Id}|{context.LobbyPlayer.Name}|{context.LobbyPlayer.Id}");
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}
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else
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@@ -198,9 +208,16 @@ public class RagonServer : IRagonServer, INetworkListener
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_writer.Clear();
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_reader.Clear();
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_reader.FromArray(data);
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var operation = _reader.ReadByte();
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_handlers[operation]?.Handle(context, channel);
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if (operation >= _handlers.Length || _handlers[operation] == null)
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{
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_logger.Warning($"Invalid operation code: {operation} from connection {connection.Id}");
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return;
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}
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_handlers[operation].Handle(context, channel);
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}
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}
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catch (Exception ex)
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@@ -228,13 +245,14 @@ public class RagonServer : IRagonServer, INetworkListener
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public void SendRoomList()
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{
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_lobbySerializer.Write(_writer);
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var sendData = _writer.ToArray();
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foreach (var (_, value) in _contextsByPlayerId)
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foreach (var (_, context) in _contextsByPlayerId)
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{
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if (value.Room == null) // If only in lobby, then send room list data
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value.Connection.Reliable.Send(sendData);
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if (context.Room == null) // If only in lobby, then send room list data
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{
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_lobbySerializer.Write(_writer, context.LobbyPlayer.ProjectId);
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var sendData = _writer.ToArray();
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context.Connection.Reliable.Send(sendData);
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}
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}
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}
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@@ -287,7 +305,7 @@ public class RagonServer : IRagonServer, INetworkListener
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{
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return _contextsByPlayerId.TryGetValue(playerId, out var context) ? context : null;
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}
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private void CopyrightInfo()
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{
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_logger.Info($"Server Version: {ServerVersion}");
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