fixed: websocket server wrong execution thread

This commit is contained in:
2022-12-25 03:13:01 -08:00
parent f34b05e6ff
commit e9418f4b22
10 changed files with 110 additions and 109 deletions
@@ -14,6 +14,7 @@ public sealed class EntityStateHandler: IHandler
for (var entityIndex = 0; entityIndex < entitiesCount; entityIndex++)
{
var entityId = reader.ReadUShort();
if (room.Entities.TryGetValue(entityId, out var entity))
{
entity.State.Read(reader);
@@ -76,6 +76,6 @@ public sealed class JoinOrCreateHandler : IHandler
var sendData = writer.ToArray();
player.Connection.Reliable.Send(sendData);
_logger.Trace($"Joined to room {room.Id}");
_logger.Trace($"{player.Connection.Id}|{player.Name} joined to room {room.Id}");
}
}
+2 -1
View File
@@ -36,10 +36,11 @@ public sealed class SceneLoadedHandler : IHandler
entity.State.AddProperty(new EntityStateProperty(propertySize, propertyType));
}
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} created entity {entity.Id}:{entity.Type}");
room.AttachEntity(player, entity);
}
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} loaded with {statics} scene entities");
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} loaded");
room.WaitPlayersList.Add(player);