fixed: websocket server wrong execution thread
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@@ -76,6 +76,6 @@ public sealed class JoinOrCreateHandler : IHandler
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var sendData = writer.ToArray();
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player.Connection.Reliable.Send(sendData);
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_logger.Trace($"Joined to room {room.Id}");
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_logger.Trace($"{player.Connection.Id}|{player.Name} joined to room {room.Id}");
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}
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}
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