refactoring: removed external dependencies from server, removed webhooks from server

This commit is contained in:
2024-05-19 08:54:49 +03:00
parent b84538b238
commit e9dc45265a
53 changed files with 642 additions and 1049 deletions
+50 -25
View File
@@ -14,39 +14,64 @@
* limitations under the License.
*/
using NLog;
using System;
using System.IO;
using System.Threading;
using Newtonsoft.Json;
using Ragon.Server;
using Ragon.Server.ENetServer;
using Ragon.Server.WebSocketServer;
using Ragon.Server.IO;
using Ragon.Server.Logging;
using Ragon.Server.Plugin;
using Ragon.Server.WebSocketServer;
namespace Ragon.Relay;
public class Relay
namespace Ragon.Relay
{
public void Start()
public class Relay
{
var logger = LogManager.GetLogger("Ragon.Relay");
logger.Info("Relay Application");
var configuration = RagonServerConfiguration.Load("relay.config.json");
var serverType = RagonServerConfiguration.GetServerType(configuration.ServerType);
INetworkServer networkServer = new ENetServer();
IServerPlugin plugin = new RelayServerPlugin();
switch (serverType)
public void Start()
{
case ServerType.ENET:
networkServer = new ENetServer();
break;
case ServerType.WEBSOCKET:
networkServer = new WebSocketServer();
break;
}
LoggerManager.SetLoggerFactory(new RelayLoggerFactory());
var relay = new RagonServer(networkServer, plugin, configuration);
logger.Info("Started");
relay.Start();
var logger = LoggerManager.GetLogger("Relay");
logger.Info("Relay Application");
var data = File.ReadAllText("relay.config.json");
var configuration = JsonConvert.DeserializeObject<RelayConfiguration>(data);
var serverType = RagonServerConfiguration.GetServerType(configuration.ServerType);
INetworkServer networkServer = new ENetServer();
IServerPlugin plugin = new RelayServerPlugin();
switch (serverType)
{
case ServerType.ENET:
networkServer = new ENetServer();
break;
case ServerType.WEBSOCKET:
networkServer = new WebSocketServer();
break;
}
var serverConfiguration = new RagonServerConfiguration()
{
LimitConnections = configuration.LimitConnections,
LimitRooms = configuration.LimitConnections,
LimitBufferedEvents = configuration.LimitConnections,
LimitPlayersPerRoom = configuration.LimitConnections,
Port = configuration.Port,
Protocol = configuration.Protocol,
ServerKey = configuration.ServerKey,
ServerTickRate = configuration.ServerTickRate,
};
var relay = new RagonServer(networkServer, plugin, serverConfiguration);
relay.Start();
while (relay.IsRunning)
{
relay.Tick();
Thread.Sleep(1);
}
relay.Dispose();
}
}
}