refactoring: removed external dependencies from server, removed webhooks from server

This commit is contained in:
2024-05-19 08:54:49 +03:00
parent b84538b238
commit e9dc45265a
53 changed files with 642 additions and 1049 deletions
@@ -14,114 +14,114 @@
* limitations under the License.
*/
using NLog;
using Ragon.Protocol;
using Ragon.Server.IO;
using Ragon.Server.Lobby;
using Ragon.Server.Logging;
using Ragon.Server.Plugin;
using Ragon.Server.Plugin.Web;
using Ragon.Server.Room;
namespace Ragon.Server.Handler;
public sealed class RoomCreateOperation : BaseOperation
namespace Ragon.Server.Handler
{
private readonly RagonRoomPayload _roomPayload = new();
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
private readonly IServerPlugin _serverPlugin;
private readonly RagonWebHookPlugin _ragonWebHookPlugin;
public RoomCreateOperation(RagonBuffer reader, RagonBuffer writer, IServerPlugin serverPlugin, RagonWebHookPlugin ragonWebHook) : base(reader, writer)
public sealed class RoomCreateOperation : BaseOperation
{
_serverPlugin = serverPlugin;
_ragonWebHookPlugin = ragonWebHook;
}
private IRagonLogger _logger = LoggerManager.GetLogger(nameof(RoomCreateOperation));
public override void Handle(RagonContext context, NetworkChannel channel)
{
if (context.ConnectionStatus == ConnectionStatus.Unauthorized)
private readonly RagonRoomParameters _roomParameters = new();
private readonly IServerPlugin _serverPlugin;
public RoomCreateOperation(RagonBuffer reader, RagonBuffer writer, IServerPlugin serverPlugin) : base(reader,
writer)
{
_logger.Warn($"Player {context.Connection.Id} not authorized for this request");
return;
_serverPlugin = serverPlugin;
}
var custom = Reader.ReadBool();
var roomId = Guid.NewGuid().ToString();
if (custom)
public override void Handle(RagonContext context, NetworkChannel channel)
{
roomId = Reader.ReadString();
if (context.Lobby.FindRoomById(roomId, out _))
if (context.ConnectionStatus == ConnectionStatus.Unauthorized)
{
Writer.Clear();
Writer.WriteOperation(RagonOperation.JOIN_FAILED);
Writer.WriteString($"Room with id {roomId} already exists");
var sendData = Writer.ToArray();
context.Connection.Reliable.Send(sendData);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} join failed to room {roomId}, room already exist");
_logger.Warning($"Player {context.Connection.Id} not authorized for this request");
return;
}
var custom = Reader.ReadBool();
var roomId = Guid.NewGuid().ToString();
if (custom)
{
roomId = Reader.ReadString();
if (context.Lobby.FindRoomById(roomId, out _))
{
Writer.Clear();
Writer.WriteOperation(RagonOperation.JOIN_FAILED);
Writer.WriteString($"Room with id {roomId} already exists");
var sendData = Writer.ToArray();
context.Connection.Reliable.Send(sendData);
_logger.Trace(
$"Player {context.Connection.Id}|{context.LobbyPlayer.Name} join failed to room {roomId}, room already exist");
return;
}
}
_roomParameters.Deserialize(Reader);
var information = new RoomInformation()
{
Scene = _roomParameters.Scene,
Max = _roomParameters.Max,
Min = _roomParameters.Min,
};
var lobbyPlayer = context.LobbyPlayer;
var roomPlayer = new RagonRoomPlayer(context, lobbyPlayer.Id, lobbyPlayer.Name);
var roomPlugin = _serverPlugin.CreateRoomPlugin(information);
var room = new RagonRoom(roomId, information, roomPlugin);
room.Plugin.OnAttached(room);
roomPlayer.OnAttached(room);
context.Scheduler.Run(room);
context.Lobby.Persist(room);
context.SetRoom(room, roomPlayer);
_logger.Trace(
$"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} with scene {information.Scene}");
JoinSuccess(roomPlayer, room, Writer);
roomPlugin.OnPlayerJoined(roomPlayer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to room {room.Id}");
}
_roomPayload.Deserialize(Reader);
var information = new RoomInformation()
private void JoinSuccess(RagonRoomPlayer player, RagonRoom room, RagonBuffer writer)
{
Scene = _roomPayload.Scene,
Max = _roomPayload.Max,
Min = _roomPayload.Min,
};
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
writer.WriteUShort((ushort)room.PlayerMin);
writer.WriteUShort((ushort)room.PlayerMax);
writer.WriteString(room.Scene);
writer.WriteString(player.Id);
writer.WriteString(room.Owner.Id);
var lobbyPlayer = context.LobbyPlayer;
var roomPlayer = new RagonRoomPlayer(context, lobbyPlayer.Id, lobbyPlayer.Name);
room.UserData.Snapshot(writer);
var roomPlugin = _serverPlugin.CreateRoomPlugin(information);
var room = new RagonRoom(roomId, information, roomPlugin);
room.Plugin.OnAttached(room);
roomPlayer.OnAttached(room);
writer.WriteUShort((ushort)room.PlayerList.Count);
foreach (var roomPlayer in room.PlayerList)
{
writer.WriteUShort(roomPlayer.Connection.Id);
writer.WriteString(roomPlayer.Id);
writer.WriteString(roomPlayer.Name);
context.Scheduler.Run(room);
context.Lobby.Persist(room);
context.SetRoom(room, roomPlayer);
roomPlayer.Context.UserData.Snapshot(writer);
}
_ragonWebHookPlugin.RoomCreated(context, room, roomPlayer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} with scene {information.Scene}");
JoinSuccess(roomPlayer, room, Writer);
roomPlugin.OnPlayerJoined(roomPlayer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to room {room.Id}");
}
private void JoinSuccess(RagonRoomPlayer player, RagonRoom room, RagonBuffer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
writer.WriteUShort((ushort)room.PlayerMin);
writer.WriteUShort((ushort)room.PlayerMax);
writer.WriteString(room.Scene);
writer.WriteString(player.Id);
writer.WriteString(room.Owner.Id);
room.UserData.Snapshot(writer);
writer.WriteUShort((ushort)room.PlayerList.Count);
foreach (var roomPlayer in room.PlayerList)
{
writer.WriteUShort(roomPlayer.Connection.Id);
writer.WriteString(roomPlayer.Id);
writer.WriteString(roomPlayer.Name);
roomPlayer.Context.UserData.Snapshot(writer);
var sendData = writer.ToArray();
player.Connection.Reliable.Send(sendData);
}
var sendData = writer.ToArray();
player.Connection.Reliable.Send(sendData);
}
}