refactoring: removed external dependencies from server, removed webhooks from server
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@@ -14,114 +14,114 @@
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* limitations under the License.
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*/
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using NLog;
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using Ragon.Protocol;
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using Ragon.Server.IO;
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using Ragon.Server.Lobby;
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using Ragon.Server.Logging;
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using Ragon.Server.Plugin;
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using Ragon.Server.Plugin.Web;
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using Ragon.Server.Room;
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namespace Ragon.Server.Handler;
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public sealed class RoomCreateOperation : BaseOperation
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namespace Ragon.Server.Handler
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{
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private readonly RagonRoomPayload _roomPayload = new();
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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private readonly IServerPlugin _serverPlugin;
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private readonly RagonWebHookPlugin _ragonWebHookPlugin;
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public RoomCreateOperation(RagonBuffer reader, RagonBuffer writer, IServerPlugin serverPlugin, RagonWebHookPlugin ragonWebHook) : base(reader, writer)
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public sealed class RoomCreateOperation : BaseOperation
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{
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_serverPlugin = serverPlugin;
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_ragonWebHookPlugin = ragonWebHook;
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}
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private IRagonLogger _logger = LoggerManager.GetLogger(nameof(RoomCreateOperation));
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public override void Handle(RagonContext context, NetworkChannel channel)
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{
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if (context.ConnectionStatus == ConnectionStatus.Unauthorized)
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private readonly RagonRoomParameters _roomParameters = new();
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private readonly IServerPlugin _serverPlugin;
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public RoomCreateOperation(RagonBuffer reader, RagonBuffer writer, IServerPlugin serverPlugin) : base(reader,
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writer)
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{
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_logger.Warn($"Player {context.Connection.Id} not authorized for this request");
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return;
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_serverPlugin = serverPlugin;
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}
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var custom = Reader.ReadBool();
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var roomId = Guid.NewGuid().ToString();
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if (custom)
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public override void Handle(RagonContext context, NetworkChannel channel)
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{
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roomId = Reader.ReadString();
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if (context.Lobby.FindRoomById(roomId, out _))
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if (context.ConnectionStatus == ConnectionStatus.Unauthorized)
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{
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Writer.Clear();
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Writer.WriteOperation(RagonOperation.JOIN_FAILED);
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Writer.WriteString($"Room with id {roomId} already exists");
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var sendData = Writer.ToArray();
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context.Connection.Reliable.Send(sendData);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} join failed to room {roomId}, room already exist");
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_logger.Warning($"Player {context.Connection.Id} not authorized for this request");
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return;
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}
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var custom = Reader.ReadBool();
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var roomId = Guid.NewGuid().ToString();
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if (custom)
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{
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roomId = Reader.ReadString();
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if (context.Lobby.FindRoomById(roomId, out _))
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{
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Writer.Clear();
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Writer.WriteOperation(RagonOperation.JOIN_FAILED);
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Writer.WriteString($"Room with id {roomId} already exists");
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var sendData = Writer.ToArray();
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context.Connection.Reliable.Send(sendData);
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_logger.Trace(
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$"Player {context.Connection.Id}|{context.LobbyPlayer.Name} join failed to room {roomId}, room already exist");
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return;
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}
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}
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_roomParameters.Deserialize(Reader);
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var information = new RoomInformation()
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{
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Scene = _roomParameters.Scene,
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Max = _roomParameters.Max,
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Min = _roomParameters.Min,
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};
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var lobbyPlayer = context.LobbyPlayer;
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var roomPlayer = new RagonRoomPlayer(context, lobbyPlayer.Id, lobbyPlayer.Name);
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var roomPlugin = _serverPlugin.CreateRoomPlugin(information);
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var room = new RagonRoom(roomId, information, roomPlugin);
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room.Plugin.OnAttached(room);
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roomPlayer.OnAttached(room);
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context.Scheduler.Run(room);
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context.Lobby.Persist(room);
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context.SetRoom(room, roomPlayer);
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_logger.Trace(
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$"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} with scene {information.Scene}");
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JoinSuccess(roomPlayer, room, Writer);
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roomPlugin.OnPlayerJoined(roomPlayer);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to room {room.Id}");
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}
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_roomPayload.Deserialize(Reader);
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var information = new RoomInformation()
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private void JoinSuccess(RagonRoomPlayer player, RagonRoom room, RagonBuffer writer)
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{
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Scene = _roomPayload.Scene,
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Max = _roomPayload.Max,
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Min = _roomPayload.Min,
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};
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writer.Clear();
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writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
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writer.WriteString(room.Id);
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writer.WriteUShort((ushort)room.PlayerMin);
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writer.WriteUShort((ushort)room.PlayerMax);
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writer.WriteString(room.Scene);
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writer.WriteString(player.Id);
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writer.WriteString(room.Owner.Id);
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var lobbyPlayer = context.LobbyPlayer;
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var roomPlayer = new RagonRoomPlayer(context, lobbyPlayer.Id, lobbyPlayer.Name);
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room.UserData.Snapshot(writer);
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var roomPlugin = _serverPlugin.CreateRoomPlugin(information);
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var room = new RagonRoom(roomId, information, roomPlugin);
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room.Plugin.OnAttached(room);
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roomPlayer.OnAttached(room);
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writer.WriteUShort((ushort)room.PlayerList.Count);
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foreach (var roomPlayer in room.PlayerList)
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{
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writer.WriteUShort(roomPlayer.Connection.Id);
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writer.WriteString(roomPlayer.Id);
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writer.WriteString(roomPlayer.Name);
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context.Scheduler.Run(room);
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context.Lobby.Persist(room);
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context.SetRoom(room, roomPlayer);
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roomPlayer.Context.UserData.Snapshot(writer);
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}
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_ragonWebHookPlugin.RoomCreated(context, room, roomPlayer);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} with scene {information.Scene}");
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JoinSuccess(roomPlayer, room, Writer);
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roomPlugin.OnPlayerJoined(roomPlayer);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to room {room.Id}");
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}
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private void JoinSuccess(RagonRoomPlayer player, RagonRoom room, RagonBuffer writer)
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
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writer.WriteString(room.Id);
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writer.WriteUShort((ushort)room.PlayerMin);
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writer.WriteUShort((ushort)room.PlayerMax);
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writer.WriteString(room.Scene);
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writer.WriteString(player.Id);
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writer.WriteString(room.Owner.Id);
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room.UserData.Snapshot(writer);
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writer.WriteUShort((ushort)room.PlayerList.Count);
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foreach (var roomPlayer in room.PlayerList)
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{
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writer.WriteUShort(roomPlayer.Connection.Id);
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writer.WriteString(roomPlayer.Id);
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writer.WriteString(roomPlayer.Name);
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roomPlayer.Context.UserData.Snapshot(writer);
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var sendData = writer.ToArray();
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player.Connection.Reliable.Send(sendData);
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}
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var sendData = writer.ToArray();
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player.Connection.Reliable.Send(sendData);
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}
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}
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