✨ changed scene loading flow
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@@ -49,8 +49,8 @@ namespace Ragon.Client
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private RagonPayload _spawnPayload;
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private RagonPayload _destroyPayload;
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private Dictionary<int, OnEventDelegate> _events = new();
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private Dictionary<int, Action<RagonPlayer, IRagonEvent>> _localEvents = new();
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private readonly Dictionary<int, OnEventDelegate> _events = new Dictionary<int, OnEventDelegate>();
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private readonly Dictionary<int, Action<RagonPlayer, IRagonEvent>> _localEvents = new Dictionary<int, Action<RagonPlayer, IRagonEvent>>();
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public RagonEntity(ushort type = 0, ushort sceneId = 0)
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{
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@@ -150,29 +150,26 @@ namespace Ragon.Client
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return;
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}
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var eventCode = _client.Event.GetEventCode(evnt);
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if (target != RagonTarget.ExceptOwner)
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{
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if (replicationMode == RagonReplicationMode.Local)
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{
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var eventCode = _client.Event.GetEventCode(evnt);
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_localEvents[eventCode].Invoke(_client.Room.Local, evnt);
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return;
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}
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if (replicationMode == RagonReplicationMode.LocalAndServer)
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{
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var eventCode = _client.Event.GetEventCode(evnt);
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_localEvents[eventCode].Invoke(_client.Room.Local, evnt);
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}
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}
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var evntId = _client.Event.GetEventCode(evnt);
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var buffer = _client.Buffer;
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buffer.Clear();
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buffer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
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buffer.WriteUShort(Id);
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buffer.WriteUShort(evntId);
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buffer.WriteUShort(eventCode);
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buffer.WriteByte((byte)replicationMode);
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buffer.WriteByte((byte)target);
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