Compare commits
2 Commits
v1.0.12-rc
...
v1.0.14-rc
| Author | SHA1 | Date | |
|---|---|---|---|
| 51c0482a40 | |||
| 9e16c53cad |
@@ -9,7 +9,7 @@ namespace Ragon.Core
|
|||||||
public static class ConfigurationLoader
|
public static class ConfigurationLoader
|
||||||
{
|
{
|
||||||
private static readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
private static readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
||||||
private static readonly string _serverVersion = "1.0.9-rc";
|
private static readonly string _serverVersion = "1.0.13-rc";
|
||||||
|
|
||||||
private static void CopyrightInfo()
|
private static void CopyrightInfo()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -117,7 +117,7 @@ namespace Ragon.Core
|
|||||||
Broadcast(_readyPlayers, sendData);
|
Broadcast(_readyPlayers, sendData);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_allPlayers.Length > 0)
|
if (_allPlayers.Length > 0 && player.PeerId == _owner)
|
||||||
{
|
{
|
||||||
var nextOwnerId = _allPlayers[0];
|
var nextOwnerId = _allPlayers[0];
|
||||||
_owner = nextOwnerId;
|
_owner = nextOwnerId;
|
||||||
|
|||||||
@@ -1,7 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Security.Cryptography;
|
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using Ragon.Common;
|
using Ragon.Common;
|
||||||
using ENet;
|
using ENet;
|
||||||
@@ -13,42 +10,33 @@ namespace Ragon.Core
|
|||||||
{
|
{
|
||||||
private readonly RoomManager _roomManager;
|
private readonly RoomManager _roomManager;
|
||||||
private readonly Thread _thread;
|
private readonly Thread _thread;
|
||||||
private readonly Stopwatch _gameLoopTimer;
|
|
||||||
private readonly Stopwatch _statisticsTimer;
|
|
||||||
|
|
||||||
private readonly Stopwatch _serverTimer;
|
|
||||||
private readonly Stopwatch _logicTimer;
|
|
||||||
|
|
||||||
private readonly Lobby _lobby;
|
private readonly Lobby _lobby;
|
||||||
|
private readonly ISocketServer _server;
|
||||||
|
private readonly IDispatcherInternal _dispatcherInternal;
|
||||||
|
private readonly IDispatcher _dispatcher;
|
||||||
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
|
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||||
private readonly float _deltaTime = 0.0f;
|
private readonly float _deltaTime = 0.0f;
|
||||||
private readonly Configuration _configuration;
|
private readonly Configuration _configuration;
|
||||||
private readonly IDispatcherInternal _dispatcherInternal;
|
|
||||||
|
|
||||||
public IDispatcher ThreadDispatcher { get; private set; }
|
public ISocketServer Server => _server;
|
||||||
public ISocketServer Server { get; private set; }
|
public IDispatcher ThreadDispatcher => _dispatcher;
|
||||||
|
|
||||||
public GameThread(PluginFactory factory, Configuration configuration)
|
public GameThread(PluginFactory factory, Configuration configuration)
|
||||||
{
|
{
|
||||||
|
var authorizationProvider = factory.CreateAuthorizationProvider(configuration);
|
||||||
|
|
||||||
_configuration = configuration;
|
_configuration = configuration;
|
||||||
|
|
||||||
var authorizationProvider = factory.CreateAuthorizationProvider(configuration);
|
|
||||||
var dispatcher = new Dispatcher();
|
var dispatcher = new Dispatcher();
|
||||||
_dispatcherInternal = dispatcher;
|
_dispatcherInternal = dispatcher;
|
||||||
|
_dispatcher = dispatcher;
|
||||||
|
|
||||||
ThreadDispatcher = dispatcher;
|
_server = new ENetServer(this);
|
||||||
Server = new ENetServer(this);
|
|
||||||
|
|
||||||
_deltaTime = 1000.0f / configuration.SendRate;
|
_deltaTime = 1000.0f / configuration.SendRate;
|
||||||
|
|
||||||
_roomManager = new RoomManager(factory, this);
|
_roomManager = new RoomManager(factory, this);
|
||||||
_lobby = new Lobby(authorizationProvider, _roomManager, this);
|
_lobby = new Lobby(authorizationProvider, _roomManager, this);
|
||||||
|
|
||||||
_gameLoopTimer = new Stopwatch();
|
|
||||||
_statisticsTimer = new Stopwatch();
|
|
||||||
_serverTimer = new Stopwatch();
|
|
||||||
_logicTimer = new Stopwatch();
|
|
||||||
|
|
||||||
_thread = new Thread(Execute);
|
_thread = new Thread(Execute);
|
||||||
_thread.Name = "Game Thread";
|
_thread.Name = "Game Thread";
|
||||||
_thread.IsBackground = true;
|
_thread.IsBackground = true;
|
||||||
@@ -62,6 +50,7 @@ namespace Ragon.Core
|
|||||||
_logger.Error("Wrong protocol passed to connect method");
|
_logger.Error("Wrong protocol passed to connect method");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var parts = new uint[] {0, 0, 0};
|
var parts = new uint[] {0, 0, 0};
|
||||||
for (int i = 0; i < parts.Length; i++)
|
for (int i = 0; i < parts.Length; i++)
|
||||||
{
|
{
|
||||||
@@ -70,25 +59,18 @@ namespace Ragon.Core
|
|||||||
_logger.Error("Wrong protocol");
|
_logger.Error("Wrong protocol");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
parts[i] = v;
|
parts[i] = v;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint encoded = (parts[0] << 16) | (parts[1] << 8) | parts[2];
|
uint encoded = (parts[0] << 16) | (parts[1] << 8) | parts[2];
|
||||||
Server.Start(_configuration.Port, _configuration.MaxConnections, encoded);
|
_server.Start(_configuration.Port, _configuration.MaxConnections, encoded);
|
||||||
|
|
||||||
_gameLoopTimer.Start();
|
|
||||||
_statisticsTimer.Start();
|
|
||||||
_logicTimer.Start();
|
|
||||||
_serverTimer.Start();
|
|
||||||
_thread.Start();
|
_thread.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Stop()
|
public void Stop()
|
||||||
{
|
{
|
||||||
Server.Stop();
|
_server.Stop();
|
||||||
|
|
||||||
_gameLoopTimer.Stop();
|
|
||||||
_statisticsTimer.Stop();
|
|
||||||
_thread.Interrupt();
|
_thread.Interrupt();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -96,29 +78,11 @@ namespace Ragon.Core
|
|||||||
{
|
{
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
_logicTimer.Restart();
|
_server.Process();
|
||||||
_serverTimer.Restart();
|
|
||||||
|
|
||||||
Server.Process();
|
|
||||||
|
|
||||||
_dispatcherInternal.Process();
|
_dispatcherInternal.Process();
|
||||||
|
_roomManager.Tick(_deltaTime);
|
||||||
|
|
||||||
var elapsedMilliseconds = _gameLoopTimer.ElapsedMilliseconds;
|
Thread.Sleep((int) _deltaTime);
|
||||||
if (elapsedMilliseconds > _deltaTime)
|
|
||||||
{
|
|
||||||
_roomManager.Tick(elapsedMilliseconds / 1000.0f);
|
|
||||||
_gameLoopTimer.Restart();
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_statisticsTimer.Elapsed.Seconds > _configuration.StatisticsInterval && _roomManager.RoomsBySocket.Count > 0)
|
|
||||||
{
|
|
||||||
var rooms = _roomManager.Rooms.Count;
|
|
||||||
var clients = _roomManager.RoomsBySocket.Count;
|
|
||||||
var entities = _roomManager.Rooms.Select(r => r.EntitiesCount).Sum();
|
|
||||||
_logger.Trace($"Rooms: {rooms} Clients: {clients} Entities: {entities}");
|
|
||||||
_statisticsTimer.Restart();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -94,7 +94,7 @@ namespace Ragon.Core
|
|||||||
{
|
{
|
||||||
if (_host.CheckEvents(out _netEvent) <= 0)
|
if (_host.CheckEvents(out _netEvent) <= 0)
|
||||||
{
|
{
|
||||||
if (_host.Service(15, out _netEvent) <= 0)
|
if (_host.Service(0, out _netEvent) <= 0)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
polled = true;
|
polled = true;
|
||||||
|
|||||||
Reference in New Issue
Block a user