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15 Commits

Author SHA1 Message Date
edmand46 a5a67963be feat: websockets 2022-12-20 12:20:52 -08:00
edmand46 ab85578ccf wip 2022-12-17 21:16:02 +04:00
edmand46 13044357a5 refactor: remove some warnings 2022-12-17 18:58:37 +04:00
edmand46 a9be230960 Merge branch 'develop'
# Conflicts:
#	Ragon/Sources/Application.cs
#	Ragon/Sources/Authorization.cs
#	Ragon/Sources/Configuration.cs
#	Ragon/Sources/Entity/Entity.cs
#	Ragon/Sources/GameRoom.cs
#	Ragon/Sources/IApplicationHandler.cs
#	Ragon/Sources/RoomManager.cs
#	Ragon/Sources/Server/ENet/ENetServer.cs
#	Ragon/Sources/Server/Http/WebSocketServer.cs
2022-12-17 14:08:28 +04:00
edmand46 5a4bf0c24e refactor: entity structure changes 2022-12-17 14:05:53 +04:00
edmand46 fa6ace4dc8 wip 2022-12-16 23:36:51 +04:00
edmand46 4d8ed1105a wip 2022-12-16 00:05:46 +04:00
edmand46 e2ef761bd7 fixed: windows server 2022-12-15 23:55:59 +04:00
edmand46 828112855f fixed: crash on send in websocket server 2022-12-04 23:01:05 +04:00
edmand46 06ff76fe0b fixed: second migration 2022-12-01 22:24:03 +04:00
edmand46 c92b5a5bc4 chore: update readme 2022-11-30 23:56:17 +04:00
edmand46 f83d3ea0c7 chore: update version 2022-11-13 18:54:23 +04:00
edmand46 3564eb2adc feat: added except invoker target 2022-11-13 18:53:56 +04:00
edmand46 3531432758 fixed: crash on concurrent authorization 2022-11-13 00:20:41 +04:00
edmand46 6bda468607 v1.0.23-rc 2022-10-24 22:19:50 +04:00
90 changed files with 2125 additions and 2406 deletions
+5 -5
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@@ -19,7 +19,7 @@ jobs:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: Ragon.SimpleServer-${{ github.ref }}
release_name: Ragon.Relay-${{ github.ref }}
prerelease: true
build:
@@ -53,10 +53,10 @@ jobs:
- name: Build
shell: bash
run: |
release_name="Ragon.SimpleServer-${{ env.TAG }}-${{ matrix.target }}"
release_name="Ragon.Relay-${{ env.TAG }}-${{ matrix.target }}"
# Build everything
dotnet publish Ragon.SimpleServer/Ragon.SimpleServer.csproj -c Release --runtime "${{ matrix.target }}" -p:PublishSingleFile=true -o "$release_name"
dotnet publish Ragon.Relay/Ragon.Relay.csproj -c Release --runtime "${{ matrix.target }}" -p:PublishSingleFile=true -o "$release_name"
# Pack files
7z a -tzip "${release_name}.zip" "./${release_name}/*"
@@ -69,6 +69,6 @@ jobs:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.release.outputs.upload_url }}
asset_path: Ragon.SimpleServer-${{ env.TAG }}-${{ matrix.target }}.zip
asset_name: Ragon.SimpleServer-${{ env.TAG }}-${{ matrix.target }}.zip
asset_path: Ragon.Relay-${{ env.TAG }}-${{ matrix.target }}.zip
asset_name: Ragon.Relay-${{ env.TAG }}-${{ matrix.target }}.zip
asset_content_type: application/zip
+6
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@@ -0,0 +1,6 @@
namespace Ragon.Core.Time;
public interface IAction
{
public void Tick();
}
+28
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@@ -0,0 +1,28 @@
namespace Ragon.Core.Time;
public class Loop
{
private List<IAction> _tasks;
public Loop()
{
_tasks = new List<IAction>(35);
}
public void Run(IAction task)
{
_tasks.Add(task);
}
public void Stop(IAction task)
{
_tasks.Remove(task);
}
public void Tick()
{
foreach (var task in _tasks)
task.Tick();
}
}
+115
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@@ -0,0 +1,115 @@
using System.Diagnostics;
using NLog;
using Ragon.Common;
using Ragon.Core.Lobby;
using Ragon.Core.Server;
using Ragon.Core.Time;
using Ragon.Server;
using Ragon.Server.ENet;
namespace Ragon.Core;
public class Application : INetworkListener
{
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
private readonly INetworkServer _server;
private readonly Thread _dedicatedThread;
private readonly Executor _executor;
private readonly Configuration _configuration;
private readonly HandlerRegistry _handlerRegistry;
private readonly ILobby _lobby;
private readonly Loop _loop;
private readonly Dictionary<ushort, PlayerContext> _contexts;
public Application(Configuration configuration)
{
_configuration = configuration;
_executor = new Executor();
_dedicatedThread = new Thread(Execute);
_dedicatedThread.IsBackground = true;
_contexts = new Dictionary<ushort, PlayerContext>();
_handlerRegistry = new HandlerRegistry();
_lobby = new LobbyInMemory();
_loop = new Loop();
if (configuration.ServerType == "enet")
_server = new ENetServer();
if (configuration.ServerType == "websocket")
_server = new NativeWebSocketServer(_executor);
Debug.Assert(_server != null, $"Socket type not supported: {configuration.ServerType}. Supported: [enet, websocket]");
}
public void Execute()
{
while (true)
{
_executor.Execute();
_loop.Tick();
_server.Poll();
Thread.Sleep((int)1000.0f / _configuration.ServerTickRate);
}
}
public void Start()
{
var networkConfiguration = new NetworkConfiguration()
{
LimitConnections = _configuration.LimitConnections,
Protocol = RagonVersion.Parse(_configuration.GameProtocol),
Address = "0.0.0.0",
Port = _configuration.Port,
};
_server.Start(this, networkConfiguration);
_dedicatedThread.Start();
}
public void Stop()
{
_server.Stop();
_dedicatedThread.Interrupt();
}
public void OnConnected(INetworkConnection connection)
{
var context = new PlayerContext(connection, new LobbyPlayer(connection));
context.Lobby = _lobby;
context.Loop = _loop;
_logger.Trace($"Connected {connection.Id}");
_contexts.Add(connection.Id, context);
}
public void OnDisconnected(INetworkConnection connection)
{
_logger.Trace($"Disconnected {connection.Id}");
if (_contexts.Remove(connection.Id, out var context))
{
var room = context.Room;
if (room != null)
{
room.RemovePlayer(context.RoomPlayer);
_lobby.RemoveIfEmpty(room);
}
context.Dispose();
}
}
public void OnTimeout(INetworkConnection connection)
{
if (_contexts.Remove(connection.Id, out var context))
context.Dispose();
}
public void OnData(INetworkConnection connection, byte[] data)
{
if (_contexts.TryGetValue(connection.Id, out var context))
_handlerRegistry.Handle(context, data);
}
}
+43
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@@ -0,0 +1,43 @@
using Newtonsoft.Json;
using NLog;
namespace Ragon.Core;
[Serializable]
public struct Configuration
{
public string ServerKey;
public string ServerType;
public ushort ServerTickRate;
public string GameProtocol;
public ushort Port;
public int LimitConnections;
public int LimitPlayersPerRoom;
public int LimitRooms;
private static readonly Logger Logger = LogManager.GetCurrentClassLogger();
private static readonly string ServerVersion = "1.1.0-rc";
private static void CopyrightInfo()
{
Logger.Info($"Server Version: {ServerVersion}");
Logger.Info($"Machine Name: {Environment.MachineName}");
Logger.Info($"OS: {Environment.OSVersion}");
Logger.Info($"Processors: {Environment.ProcessorCount}");
Logger.Info($"Runtime Version: {Environment.Version}");
Logger.Info("==================================");
Logger.Info("| |");
Logger.Info("| Ragon |");
Logger.Info("| |");
Logger.Info("==================================");
}
public static Configuration Load(string filePath)
{
CopyrightInfo();
var data = File.ReadAllText(filePath);
var configuration = JsonConvert.DeserializeObject<Configuration>(data);
return configuration;
}
}
+189
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@@ -0,0 +1,189 @@
using Ragon.Common;
namespace Ragon.Core.Game;
public class Entity
{
private static ushort _idGenerator = 0;
public ushort Id { get; private set; }
public RoomPlayer Owner { get; private set; }
public RagonAuthority Authority { get; private set; }
public EntityState State { get; private set; }
public byte[] Payload { get; private set; }
public ushort StaticId { get; private set; }
public ushort Type { get; private set; }
private List<EntityEvent> _bufferedEvents;
public Entity(RoomPlayer owner, ushort type, ushort staticId, RagonAuthority eventAuthority)
{
Owner = owner;
StaticId = staticId;
Type = type;
Id = _idGenerator++;
Payload = Array.Empty<byte>();
Authority = eventAuthority;
State = new EntityState(this);
_bufferedEvents = new List<EntityEvent>();
}
public void SetPayload(byte[] payload)
{
Payload = payload;
}
public void SetOwner(RoomPlayer owner)
{
Owner = owner;
}
public void RestoreBufferedEvents(RoomPlayer roomPlayer, RagonSerializer writer)
{
foreach (var bufferedEvent in _bufferedEvents)
{
writer.Clear();
writer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
writer.WriteUShort(bufferedEvent.EventId);
writer.WriteUShort(bufferedEvent.Invoker.Connection.Id);
writer.WriteByte((byte)RagonReplicationMode.Server);
writer.WriteUShort(Id);
ReadOnlySpan<byte> data = bufferedEvent.EventData.AsSpan();
writer.WriteData(ref data);
var sendData = writer.ToArray();
roomPlayer.Connection.Reliable.Send(sendData);
}
}
public void Create()
{
var room = Owner.Room;
var serializer = room.Writer;
serializer.Clear();
serializer.WriteOperation(RagonOperation.CREATE_ENTITY);
serializer.WriteUShort(Type);
serializer.WriteUShort(Id);
serializer.WriteUShort(Owner.Connection.Id);
ReadOnlySpan<byte> entityPayload = Payload.AsSpan();
serializer.WriteUShort((ushort)entityPayload.Length);
serializer.WriteData(ref entityPayload);
var sendData = serializer.ToArray();
foreach (var player in room.ReadyPlayersList)
player.Connection.Reliable.Send(sendData);
}
public void Destroy(byte[] payload)
{
var room = Owner.Room;
var serializer = room.Writer;
serializer.Clear();
serializer.WriteOperation(RagonOperation.DESTROY_ENTITY);
serializer.WriteInt(Id);
serializer.WriteUShort(0);
// serializer.WriteData(ref Payload);
var sendData = serializer.ToArray();
foreach (var player in room.ReadyPlayersList)
player.Connection.Reliable.Send(sendData);
}
public void ReplicateEvent(
RoomPlayer caller,
ushort eventId,
ReadOnlySpan<byte> payload,
RagonReplicationMode eventMode,
RoomPlayer targetPlayer
)
{
var room = Owner.Room;
var serializer = room.Writer;
serializer.Clear();
serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
serializer.WriteUShort(eventId);
serializer.WriteUShort(caller.Connection.Id);
serializer.WriteByte((byte)eventMode);
serializer.WriteUShort(Id);
serializer.WriteData(ref payload);
var sendData = serializer.ToArray();
targetPlayer.Connection.Reliable.Send(sendData);
}
public void ReplicateEvent(
RoomPlayer caller,
ushort eventId,
ReadOnlySpan<byte> payload,
RagonReplicationMode eventMode,
RagonTarget targetMode
)
{
if (Authority == RagonAuthority.OwnerOnly &&
Owner.Connection.Id != caller.Connection.Id)
{
Console.WriteLine($"Player have not enought authority for event with Id {eventId}");
return;
}
if (eventMode == RagonReplicationMode.Buffered && targetMode != RagonTarget.Owner)
{
var bufferedEvent = new EntityEvent(caller, eventId, payload.ToArray(), targetMode);
_bufferedEvents.Add(bufferedEvent);
}
var room = Owner.Room;
var serializer = room.Writer;
serializer.Clear();
serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
serializer.WriteUShort(eventId);
serializer.WriteUShort(caller.Connection.Id);
serializer.WriteByte((byte)eventMode);
serializer.WriteUShort(Id);
serializer.WriteData(ref payload);
var sendData = serializer.ToArray();
switch (targetMode)
{
case RagonTarget.Owner:
{
Owner.Connection.Reliable.Send(sendData);
break;
}
case RagonTarget.ExceptOwner:
{
foreach (var roomPlayer in room.ReadyPlayersList)
{
if (roomPlayer.Connection.Id != Owner.Connection.Id)
roomPlayer.Connection.Reliable.Send(sendData);
}
break;
}
case RagonTarget.ExceptInvoker:
{
foreach (var roomPlayer in room.ReadyPlayersList)
{
if (roomPlayer.Connection.Id != caller.Connection.Id)
roomPlayer.Connection.Reliable.Send(sendData);
}
break;
}
case RagonTarget.All:
{
foreach (var roomPlayer in room.ReadyPlayersList)
roomPlayer.Connection.Reliable.Send(sendData);
break;
}
}
}
}
+24
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@@ -0,0 +1,24 @@
using Ragon.Common;
namespace Ragon.Core.Game;
public class EntityEvent
{
public RoomPlayer Invoker { get; private set; }
public ushort EventId { get; private set; }
public byte[] EventData { get; private set; }
public RagonTarget Target { set; private get; }
public EntityEvent(
RoomPlayer invoker,
ushort eventId,
byte[] payload,
RagonTarget target
)
{
Invoker = invoker;
EventId = eventId;
EventData = payload;
Target = target;
}
}
+34
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@@ -0,0 +1,34 @@
namespace Ragon.Core.Game;
public class EntityList
{
private readonly List<Entity> _dynamicEntitiesList = new List<Entity>();
private readonly List<Entity> _staticEntitiesList = new List<Entity>();
private readonly Dictionary<ushort, Entity> _entitiesMap = new Dictionary<ushort, Entity>();
public IReadOnlyList<Entity> StaticList => _staticEntitiesList;
public IReadOnlyList<Entity> DynamicList => _dynamicEntitiesList;
public IReadOnlyDictionary<ushort, Entity> Map => _entitiesMap;
public void Add(Entity entity)
{
if (entity.StaticId != 0)
_staticEntitiesList.Add(entity);
else
_dynamicEntitiesList.Add(entity);
_entitiesMap.Add(entity.Id, entity);
}
public bool Remove(Entity entity)
{
if (_entitiesMap.Remove(entity.Id, out var existEntity))
{
_staticEntitiesList.Remove(entity);
_dynamicEntitiesList.Remove(entity);
return true;
}
return false;
}
}
+100
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@@ -0,0 +1,100 @@
using NLog;
using Ragon.Common;
namespace Ragon.Core.Game;
public class EntityState
{
private Logger _logger = LogManager.GetCurrentClassLogger();
private List<EntityStateProperty> _properties;
private Entity _entity;
public EntityState(Entity entity, int capacity = 10)
{
_entity = entity;
_properties = new List<EntityStateProperty>(10);
}
public void AddProperty(EntityStateProperty property)
{
_properties.Add(property);
}
public void Write(RagonSerializer serializer)
{
serializer.WriteUShort(_entity.Id);
for (int propertyIndex = 0; propertyIndex < _properties.Count; propertyIndex++)
{
var property = _properties[propertyIndex];
if (property.IsDirty)
{
serializer.WriteBool(true);
var span = serializer.GetWritableData(property.Size);
var data = property.Read();
data.CopyTo(span);
property.Clear();
}
else
{
serializer.WriteBool(false);
}
}
}
public void Read(RagonSerializer serializer)
{
for (var i = 0; i < _properties.Count; i++)
{
if (serializer.ReadBool())
{
var property = _properties[i];
var size = property.Size;
if (!property.IsFixed)
size = serializer.ReadUShort();
if (size > property.Capacity)
{
Console.WriteLine($"Property {i} payload too large, size: {size}");
continue;
}
var propertyPayload = serializer.ReadData(size);
property.Write(ref propertyPayload);
property.Size = size;
}
}
}
public void Snapshot(RagonSerializer serializer)
{
ReadOnlySpan<byte> payload = _entity.Payload.AsSpan();
serializer.WriteUShort(_entity.Type);
serializer.WriteUShort(_entity.Id);
if (_entity.StaticId != 0)
serializer.WriteUShort(_entity.StaticId);
serializer.WriteUShort(_entity.Owner.Connection.Id);
serializer.WriteUShort((ushort) payload.Length);
serializer.WriteData(ref payload);
for (int propertyIndex = 0; propertyIndex < _properties.Count; propertyIndex++)
{
var property = _properties[propertyIndex];
var hasPayload = property.IsFixed || property.Size > 0 && !property.IsFixed;
if (hasPayload)
{
serializer.WriteBool(true);
var span = serializer.GetWritableData(property.Size);
var data = property.Read();
data.CopyTo(span);
}
else
{
serializer.WriteBool(false);
}
}
}
}
@@ -1,9 +1,9 @@
using System;
using Ragon.Common;
namespace Ragon.Core;
namespace Ragon.Core.Game;
public class EntityProperty
public class EntityStateProperty
{
public int Size { get; set; }
public int Capacity { get; set; }
@@ -11,7 +11,7 @@ public class EntityProperty
public bool IsFixed { get; private set; }
private byte[] _data;
public EntityProperty(int size, bool isFixed)
public EntityStateProperty(int size, bool isFixed)
{
Capacity = 512;
Size = size;
+166
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@@ -0,0 +1,166 @@
using Ragon.Common;
using Ragon.Core.Time;
namespace Ragon.Core.Game;
public class Room: IAction
{
public string Id { get; private set; }
public RoomInformation Info { get; private set; }
public RoomPlayer Owner { get; private set; }
public RagonSerializer Writer { get; }
public Dictionary<ushort, RoomPlayer> Players { get; private set; }
public List<RoomPlayer> WaitPlayersList { get; private set; }
public List<RoomPlayer> ReadyPlayersList { get; private set; }
public List<RoomPlayer> PlayerList { get; private set; }
public Dictionary<ushort, Entity> Entities { get; private set; }
public List<Entity> DynamicEntitiesList { get; private set; }
public List<Entity> StaticEntitiesList { get; private set; }
public List<Entity> EntityList { get; private set; }
private readonly HashSet<Entity> _entitiesDirtySet;
public Room(string roomId, RoomInformation info)
{
Id = roomId;
Info = info;
Players = new Dictionary<ushort, RoomPlayer>(info.Max);
WaitPlayersList = new List<RoomPlayer>(info.Max);
ReadyPlayersList = new List<RoomPlayer>(info.Max);
PlayerList = new List<RoomPlayer>(info.Max);
Entities = new Dictionary<ushort, Entity>();
DynamicEntitiesList = new List<Entity>();
StaticEntitiesList = new List<Entity>();
EntityList = new List<Entity>();
_entitiesDirtySet = new HashSet<Entity>();
Writer = new RagonSerializer(512);
}
public void AttachEntity(RoomPlayer newOwner, Entity entity)
{
Entities.Add(entity.Id, entity);
EntityList.Add(entity);
if (entity.StaticId == 0)
DynamicEntitiesList.Add(entity);
else
StaticEntitiesList.Add(entity);
entity.Create();
newOwner.Entities.Add(entity);
}
public void DetachEntity(RoomPlayer currentOwner, Entity entity, byte[] payload)
{
Entities.Remove(entity.Id);
EntityList.Remove(entity);
StaticEntitiesList.Remove(entity);
DynamicEntitiesList.Remove(entity);
_entitiesDirtySet.Remove(entity);
entity.Destroy(payload);
currentOwner.Entities.Remove(entity);
}
public void Tick()
{
var entities = (ushort) _entitiesDirtySet.Count;
if (entities > 0)
{
Writer.Clear();
Writer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
Writer.WriteUShort(entities);
foreach (var entity in _entitiesDirtySet)
entity.State.Write(Writer);
_entitiesDirtySet.Clear();
var sendData = Writer.ToArray();
foreach (var roomPlayer in ReadyPlayersList)
roomPlayer.Connection.Unreliable.Send(sendData);
}
}
public void AddPlayer(RoomPlayer player)
{
if (Players.Count == 0)
Owner = player;
player.Attach(this);
PlayerList.Add(player);
Players.Add(player.Connection.Id, player);
}
public void RemovePlayer(RoomPlayer roomPlayer)
{
if (Players.Remove(roomPlayer.Connection.Id, out var player))
{
PlayerList.Remove(player);
{
Writer.Clear();
Writer.WriteOperation(RagonOperation.PLAYER_LEAVED);
Writer.WriteString(player.Id);
var entitiesToDelete = player.Entities.DynamicList;
Writer.WriteUShort((ushort) entitiesToDelete.Count);
foreach (var entity in entitiesToDelete)
{
Writer.WriteUShort(entity.Id);
EntityList.Remove(entity);
}
var sendData = Writer.ToArray();
Broadcast(sendData);
}
if (roomPlayer.Connection.Id == Owner.Connection.Id && PlayerList.Count > 0)
{
var nextOwner = PlayerList[0];
Owner = nextOwner;
var entitiesToUpdate = roomPlayer.Entities.StaticList;
Writer.Clear();
Writer.WriteOperation(RagonOperation.OWNERSHIP_CHANGED);
Writer.WriteString(Owner.Id);
Writer.WriteUShort((ushort) entitiesToUpdate.Count);
foreach (var entity in entitiesToUpdate)
{
Writer.WriteUShort(entity.Id);
entity.SetOwner(nextOwner);
nextOwner.Entities.Add(entity);
}
var sendData = Writer.ToArray();
Broadcast(sendData);
}
}
}
public void UpdateReadyPlayerList()
{
ReadyPlayersList = PlayerList.Where(p => p.IsLoaded).ToList();
}
public void Track(Entity entity)
{
_entitiesDirtySet.Add(entity);
}
public void Broadcast(byte[] data)
{
foreach (var readyPlayer in ReadyPlayersList)
readyPlayer.Connection.Reliable.Send(data);
}
}
+13
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@@ -0,0 +1,13 @@
namespace Ragon.Core.Game;
public class RoomInformation
{
public string Map { get; init; } = "none";
public int Min { get; init; }
public int Max { get; init; }
public override string ToString()
{
return $"Map: {Map} Count: {Min}/{Max}";
}
}
+36
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@@ -0,0 +1,36 @@
using Ragon.Server;
namespace Ragon.Core.Game;
public class RoomPlayer
{
public INetworkConnection Connection { get; }
public string Id { get; }
public string Name { get; }
public bool IsLoaded { get; private set; }
public Room Room { get; private set; }
public EntityList Entities { get; private set; }
public RoomPlayer(INetworkConnection connection, string id, string name)
{
Id = id;
Name = name;
Connection = connection;
Entities = new EntityList();
}
public void Attach(Room room)
{
Room = room;
}
public void Detach()
{
Room = null!;
}
public void SetReady()
{
IsLoaded = true;
}
}
+109
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@@ -0,0 +1,109 @@
using NLog;
using Ragon.Common;
using Ragon.Core.Handlers;
namespace Ragon.Core;
public sealed class HandlerRegistry
{
private IHandler _entityEventHandler;
private IHandler _entityCreateHandler;
private IHandler _entityDestroyHandler;
private IHandler _entityStateHandler;
private IHandler _sceneLoadedHandler;
private IHandler _authorizationHandler;
private IHandler _joinOrCreateHandler;
private IHandler _createHandler;
private IHandler _joinHandler;
private IHandler _leaveHandler;
private Logger _logger = LogManager.GetCurrentClassLogger();
private RagonSerializer _reader;
private RagonSerializer _writer;
public HandlerRegistry()
{
_reader = new RagonSerializer(2048);
_writer = new RagonSerializer(2048);
_authorizationHandler = new AuthorizationHandler();
_joinOrCreateHandler = new JoinOrCreateHandler();
_sceneLoadedHandler = new SceneLoadedHandler();
_createHandler = new CreateHandler();
_joinHandler = new JoinHandler();
_leaveHandler = new LeaveHandler();
_entityEventHandler = new EntityEventHandler();
_entityCreateHandler = new EntityCreateHandler();
_entityDestroyHandler = new EntityDestroyHandler();
_entityStateHandler = new EntityStateHandler();
}
public void Handle(PlayerContext context, byte[] data)
{
_writer.Clear();
_reader.Clear();
_reader.FromArray(data);
var operation = _reader.ReadOperation();
switch (operation)
{
case RagonOperation.REPLICATE_ENTITY_EVENT:
{
if (context.RoomPlayer != null)
_entityEventHandler.Handle(context, _reader, _writer);
break;
}
case RagonOperation.REPLICATE_ENTITY_STATE:
{
if (context.RoomPlayer != null)
_entityStateHandler.Handle(context, _reader, _writer);
break;
}
case RagonOperation.CREATE_ENTITY:
{
if (context.RoomPlayer != null)
_entityCreateHandler.Handle(context, _reader, _writer);
break;
}
case RagonOperation.DESTROY_ENTITY:
{
if (context.RoomPlayer != null)
_entityDestroyHandler.Handle(context, _reader, _writer);
break;
}
case RagonOperation.SCENE_LOADED:
{
if (context.RoomPlayer != null)
_sceneLoadedHandler.Handle(context, _reader, _writer);
break;
}
case RagonOperation.JOIN_OR_CREATE_ROOM:
{
_joinOrCreateHandler.Handle(context, _reader, _writer);
break;
}
case RagonOperation.CREATE_ROOM:
{
_createHandler.Handle(context, _reader, _writer);
break;
}
case RagonOperation.JOIN_ROOM:
{
_joinHandler.Handle(context, _reader, _writer);
break;
}
case RagonOperation.LEAVE_ROOM:
{
_leaveHandler.Handle(context, _reader, _writer);
break;
}
case RagonOperation.AUTHORIZE:
{
_authorizationHandler.Handle(context, _reader, _writer);
break;
}
}
}
}
+8
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@@ -0,0 +1,8 @@
using Ragon.Common;
namespace Ragon.Core;
public interface IHandler
{
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer);
}
@@ -0,0 +1,39 @@
using NLog;
using Ragon.Common;
using Ragon.Core.Lobby;
namespace Ragon.Core.Handlers;
public sealed class AuthorizationHandler: IHandler
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
if (context.LobbyPlayer.Status == LobbyPlayerStatus.Authorized)
{
_logger.Warn("Player already authorized");
return;
}
var key = reader.ReadString();
var playerName = reader.ReadString();
var additionalData = reader.ReadData(reader.Size);
context.LobbyPlayer.Name = playerName;
context.LobbyPlayer.AdditionalData = additionalData.ToArray();
context.LobbyPlayer.Status = LobbyPlayerStatus.Authorized;
var playerId = context.LobbyPlayer.Id;
writer.Clear();
writer.WriteOperation(RagonOperation.AUTHORIZED_SUCCESS);
writer.WriteString(playerId);
writer.WriteString(playerName);
var sendData = writer.ToArray();
context.Connection.Reliable.Send(sendData);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} authorized");
}
}
@@ -0,0 +1,32 @@
using NLog;
using Ragon.Common;
using Ragon.Core.Game;
namespace Ragon.Core.Handlers;
public sealed class EntityCreateHandler: IHandler
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
var entityType = reader.ReadUShort();
var eventAuthority = (RagonAuthority) reader.ReadByte();
var propertiesCount = reader.ReadUShort();
var entity = new Entity(context.RoomPlayer, entityType, 0, eventAuthority);
for (var i = 0; i < propertiesCount; i++)
{
var propertyType = reader.ReadBool();
var propertySize = reader.ReadUShort();
entity.State.AddProperty(new EntityStateProperty(propertySize, propertyType));
}
var entityPayload = reader.ReadData(reader.Size);
entity.SetPayload(entityPayload.ToArray());
context.Room.AttachEntity(context.RoomPlayer, entity);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} created entity {entity.Id}:{entity.Type}");
}
}
@@ -0,0 +1,21 @@
using NLog;
using Ragon.Common;
namespace Ragon.Core.Handlers;
public sealed class EntityDestroyHandler: IHandler
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
var entityId = reader.ReadUShort();
if (context.Room.Entities.TryGetValue(entityId, out var entity))
{
var player = context.RoomPlayer;
var payload = reader.ReadData(reader.Size);
context.Room.DetachEntity(player, entity, Array.Empty<byte>());
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} destoyed entity {entity.Id}");
}
}
}
+47
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@@ -0,0 +1,47 @@
using NLog;
using Ragon.Common;
namespace Ragon.Core.Handlers;
public sealed class EntityEventHandler: IHandler
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
var player = context.RoomPlayer;
var room = context.Room;
var entityId = reader.ReadUShort();
if (!room.Entities.TryGetValue(entityId, out var ent))
{
_logger.Warn($"Entity not found for event with Id {entityId}");
return;
}
var eventId = reader.ReadUShort();
var eventMode = (RagonReplicationMode) reader.ReadByte();
var targetMode = (RagonTarget) reader.ReadByte();
var payloadData = reader.ReadData(reader.Size);
var targetPlayerPeerId = reader.ReadUShort();
if (targetMode == RagonTarget.Player && context.Room.Players.TryGetValue(targetPlayerPeerId, out var targetPlayer))
{
Span<byte> payloadRaw = stackalloc byte[payloadData.Length];
ReadOnlySpan<byte> payload = payloadRaw;
payloadData.CopyTo(payloadRaw);
_logger.Trace($"Event {eventId} Payload: {payloadData.Length} to {targetMode}");
ent.ReplicateEvent(player, eventId, payload, eventMode, targetPlayer);
}
else
{
Span<byte> payloadRaw = stackalloc byte[payloadData.Length];
ReadOnlySpan<byte> payload = payloadRaw;
payloadData.CopyTo(payloadRaw);
_logger.Trace($"Event {eventId} Payload: {payloadData.Length} to {targetMode}");
ent.ReplicateEvent(player, eventId, payload, eventMode, targetMode);
}
}
}
+28
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@@ -0,0 +1,28 @@
using NLog;
using Ragon.Common;
namespace Ragon.Core.Handlers;
public sealed class EntityStateHandler: IHandler
{
private ILogger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
var room = context.Room;
var entitiesCount = reader.ReadUShort();
for (var entityIndex = 0; entityIndex < entitiesCount; entityIndex++)
{
var entityId = reader.ReadUShort();
if (room.Entities.TryGetValue(entityId, out var entity))
{
entity.State.Read(reader);
room.Track(entity);
}
else
{
_logger.Error($"Entity with Id {entityId} not found, replication interrupted");
}
}
}
}
+84
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@@ -0,0 +1,84 @@
using NLog;
using Ragon.Common;
using Ragon.Core.Game;
using Ragon.Core.Lobby;
namespace Ragon.Core.Handlers;
public sealed class CreateHandler: IHandler
{
private RagonRoomParameters _roomParameters = new();
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
{
_logger.Warn($"Player {context.Connection.Id} not authorized for this request");
return;
}
var custom = reader.ReadBool();
var roomId = Guid.NewGuid().ToString();
if (custom)
{
roomId = reader.ReadString();
if (context.Lobby.FindRoomById(roomId, out _))
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_FAILED);
writer.WriteString($"Room with id {roomId} already exists");
var sendData = writer.ToArray();
context.Connection.Reliable.Send(sendData);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} join failed to room {roomId}, room already exist");
return;
}
}
_roomParameters.Deserialize(reader);
var information = new RoomInformation()
{
Map = _roomParameters.Map,
Max = _roomParameters.Max,
Min = _roomParameters.Min,
};
var lobbyPlayer = context.LobbyPlayer;
var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
var room = new Room(roomId, information);
room.AddPlayer(roomPlayer);
context.Room?.RemovePlayer(context.RoomPlayer);
context.Room = room;
context.RoomPlayer = roomPlayer;
context.Lobby.Persist(room);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} {information}");
JoinSuccess(roomPlayer, room, writer);
context.Loop.Run(room);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to room {room.Id}");
}
private void JoinSuccess(RoomPlayer player, Room room, RagonSerializer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
writer.WriteString(player.Id);
writer.WriteString(room.Owner.Id);
writer.WriteUShort((ushort) room.Info.Min);
writer.WriteUShort((ushort) room.Info.Max);
writer.WriteString(room.Info.Map);
var sendData = writer.ToArray();
player.Connection.Reliable.Send(sendData);
}
}
+62
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@@ -0,0 +1,62 @@
using NLog;
using Ragon.Common;
using Ragon.Core.Game;
using Ragon.Core.Lobby;
namespace Ragon.Core.Handlers;
public sealed class JoinHandler : IHandler
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
var roomId = reader.ReadString();
var lobbyPlayer = context.LobbyPlayer;
if (!context.Lobby.FindRoomById(roomId, out var existsRoom))
{
JoinFailed(lobbyPlayer, writer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} failed to join room {roomId}");
return;
}
var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
context.Room?.RemovePlayer(context.RoomPlayer);
context.Room = existsRoom;
context.RoomPlayer = roomPlayer;
existsRoom.AddPlayer(roomPlayer);
JoinSuccess(roomPlayer, existsRoom, writer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to {existsRoom.Id}");
}
private void JoinSuccess(RoomPlayer player, Room room, RagonSerializer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
writer.WriteString(player.Id);
writer.WriteString(room.Owner.Id);
writer.WriteUShort((ushort) room.Info.Min);
writer.WriteUShort((ushort) room.Info.Max);
writer.WriteString(room.Info.Map);
var sendData = writer.ToArray();
player.Connection.Reliable.Send(sendData);
}
private void JoinFailed(LobbyPlayer player, RagonSerializer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_FAILED);
writer.WriteString($"Room not exists");
var sendData = writer.ToArray();
player.Connection.Reliable.Send(sendData);
}
}
@@ -0,0 +1,81 @@
using NLog;
using Ragon.Common;
using Ragon.Core.Game;
using Ragon.Core.Lobby;
namespace Ragon.Core.Handlers;
public sealed class JoinOrCreateHandler : IHandler
{
private RagonRoomParameters _roomParameters = new();
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
{
_logger.Warn("Player not authorized for this request");
return;
}
var roomId = Guid.NewGuid().ToString();
var lobbyPlayer = context.LobbyPlayer;
_roomParameters.Deserialize(reader);
if (context.Lobby.FindRoomByMap(_roomParameters.Map, out var existsRoom))
{
var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
context.Room?.RemovePlayer(context.RoomPlayer);
context.Room = existsRoom;
context.RoomPlayer = roomPlayer;
existsRoom.AddPlayer(roomPlayer);
JoinSuccess(roomPlayer, existsRoom, writer);
}
else
{
var information = new RoomInformation()
{
Map = _roomParameters.Map,
Max = _roomParameters.Max,
Min = _roomParameters.Min,
};
var room = new Room(roomId, information);
context.Lobby.Persist(room);
var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
room.AddPlayer(roomPlayer);
context.Room?.RemovePlayer(context.RoomPlayer);
context.Room = room;
context.RoomPlayer = roomPlayer;
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} {information}");
JoinSuccess(roomPlayer, room, writer);
context.Loop.Run(room);
}
}
private void JoinSuccess(RoomPlayer player, Room room, RagonSerializer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
writer.WriteString(player.Id);
writer.WriteString(room.Owner.Id);
writer.WriteUShort((ushort) room.Info.Min);
writer.WriteUShort((ushort) room.Info.Max);
writer.WriteString(room.Info.Map);
var sendData = writer.ToArray();
player.Connection.Reliable.Send(sendData);
_logger.Trace($"Joined to room {room.Id}");
}
}
+19
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@@ -0,0 +1,19 @@
using NLog;
using Ragon.Common;
namespace Ragon.Core.Handlers;
public sealed class LeaveHandler: IHandler
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
var room = context.Room;
var roomPlayer = context.RoomPlayer;
if (room != null)
{
context.Room?.RemovePlayer(roomPlayer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} leaved from {room.Id}");
}
}
}
+123
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@@ -0,0 +1,123 @@
using NLog;
using Ragon.Common;
using Ragon.Core.Game;
using Ragon.Core.Lobby;
namespace Ragon.Core.Handlers;
public sealed class SceneLoadedHandler : IHandler
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
return;
var owner = context.Room.Owner;
var player = context.RoomPlayer;
var room = context.Room;
if (player == owner)
{
var statics = reader.ReadUShort();
for (var staticIndex = 0; staticIndex < statics; staticIndex++)
{
var entityType = reader.ReadUShort();
var eventAuthority = (RagonAuthority) reader.ReadByte();
var staticId = reader.ReadUShort();
var propertiesCount = reader.ReadUShort();
var entity = new Entity(player, entityType, staticId, eventAuthority);
for (var propertyIndex = 0; propertyIndex < propertiesCount; propertyIndex++)
{
var propertyType = reader.ReadBool();
var propertySize = reader.ReadUShort();
entity.State.AddProperty(new EntityStateProperty(propertySize, propertyType));
}
room.AttachEntity(player, entity);
}
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} loaded with {statics} scene entities");
room.WaitPlayersList.Add(player);
foreach (var roomPlayer in room.WaitPlayersList)
{
DispatchPlayerJoinExcludePlayer(room, roomPlayer, writer);
roomPlayer.SetReady();
}
room.UpdateReadyPlayerList();
DispatchSnapshot(room, room.WaitPlayersList, writer);
room.WaitPlayersList.Clear();
}
else if (owner.IsLoaded)
{
player.SetReady();
DispatchPlayerJoinExcludePlayer(room, player, writer);
room.UpdateReadyPlayerList();
DispatchSnapshot(room, new List<RoomPlayer>() { player }, writer);
foreach (var entity in room.EntityList)
entity.RestoreBufferedEvents(player, writer);
}
else
{
_logger.Trace($"Player {player.Connection.Id}|{context.LobbyPlayer.Name} waiting owner of room");
room.WaitPlayersList.Add(player);
}
}
private void DispatchPlayerJoinExcludePlayer(Room room, RoomPlayer roomPlayer, RagonSerializer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.PLAYER_JOINED);
writer.WriteUShort(roomPlayer.Connection.Id);
writer.WriteString(roomPlayer.Id);
writer.WriteString(roomPlayer.Name);
var sendData = writer.ToArray();
foreach (var awaiter in room.ReadyPlayersList)
{
if (awaiter != roomPlayer)
awaiter.Connection.Reliable.Send(sendData);
}
}
private void DispatchSnapshot(Room room, List<RoomPlayer> receviersList, RagonSerializer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.SNAPSHOT);
writer.WriteUShort((ushort) room.ReadyPlayersList.Count);
foreach (var roomPlayer in room.ReadyPlayersList)
{
writer.WriteUShort(roomPlayer.Connection.Id);
writer.WriteString(roomPlayer.Id);
writer.WriteString(roomPlayer.Name);
}
var dynamicEntities = room.DynamicEntitiesList;
var dynamicEntitiesCount = (ushort) dynamicEntities.Count;
writer.WriteUShort(dynamicEntitiesCount);
foreach (var entity in dynamicEntities)
entity.State.Snapshot(writer);
var staticEntities = room.StaticEntitiesList;
var staticEntitiesCount = (ushort) staticEntities.Count;
writer.WriteUShort(staticEntitiesCount);
foreach (var entity in staticEntities)
entity.State.Snapshot(writer);
var sendData = writer.ToArray();
foreach (var player in receviersList)
player.Connection.Reliable.Send(sendData);
}
}
+12
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@@ -0,0 +1,12 @@
using System.Diagnostics.CodeAnalysis;
using Ragon.Core.Game;
namespace Ragon.Core.Lobby;
public interface ILobby
{
public bool FindRoomById(string roomId, [MaybeNullWhen(false)] out Room room);
public bool FindRoomByMap(string map, [MaybeNullWhen(false)] out Room room);
public void Persist(Room room);
public void RemoveIfEmpty(Room room);
}
+61
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@@ -0,0 +1,61 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using NLog;
using Ragon.Core.Game;
namespace Ragon.Core.Lobby;
public class LobbyInMemory : ILobby
{
private readonly List<Room> _rooms = new();
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
public bool FindRoomById(string roomId, [MaybeNullWhen(false)] out Room room)
{
foreach (var existRoom in _rooms)
{
var info = existRoom.Info;
if (existRoom.Id == roomId && info.Min < info.Max)
{
room = existRoom;
return true;
}
}
room = default;
return false;
}
public bool FindRoomByMap(string map, [MaybeNullWhen(false)] out Room room)
{
foreach (var existRoom in _rooms)
{
var info = existRoom.Info;
if (info.Map == map && existRoom.Players.Count < info.Max)
{
room = existRoom;
return true;
}
}
room = default;
return false;
}
public void Persist(Room room)
{
_rooms.Add(room);
foreach (var r in _rooms)
_logger.Trace($"Room: {r.Id} {r.Info} Players: {r.Players.Count}");
}
public void RemoveIfEmpty(Room room)
{
if (room.Players.Count == 0)
_rooms.Remove(room);
foreach (var r in _rooms)
_logger.Trace($"Room: {r.Id} {r.Info} Players: {r.Players.Count}");
}
}
+27
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@@ -0,0 +1,27 @@
using Ragon.Server;
namespace Ragon.Core.Lobby;
public enum LobbyPlayerStatus
{
Unauthorized,
Authorized,
}
public class LobbyPlayer
{
public string Id { get; private set; }
public string Name { get; set; }
public byte[] AdditionalData { get; set; }
public LobbyPlayerStatus Status { get; set; }
public INetworkConnection Connection { get; private set; }
public LobbyPlayer(INetworkConnection connection)
{
Id = Guid.NewGuid().ToString();
Connection = connection;
Status = LobbyPlayerStatus.Unauthorized;
Name = "None";
AdditionalData = Array.Empty<byte>();
}
}
+28
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@@ -0,0 +1,28 @@
using NLog;
using Ragon.Core.Game;
using Ragon.Core.Lobby;
using Ragon.Core.Time;
using Ragon.Server;
namespace Ragon.Core;
public class PlayerContext: IDisposable
{
public INetworkConnection Connection { get; }
public Loop Loop;
public ILobby Lobby { get; set; }
public LobbyPlayer LobbyPlayer { private set; get; }
public Room? Room { get; set; }
public RoomPlayer? RoomPlayer { get; set; }
public PlayerContext(INetworkConnection conn, LobbyPlayer player)
{
Connection = conn;
LobbyPlayer = player;
}
public void Dispose()
{
RoomPlayer?.Room.RemovePlayer(RoomPlayer);
}
}
+21
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@@ -0,0 +1,21 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2-beta2" />
<PackageReference Include="NLog" Version="5.0.5" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ragon.Protocol\Ragon.Protocol.csproj" />
<ProjectReference Include="..\Ragon.Server.ENet\Ragon.Server.ENet.csproj" />
<ProjectReference Include="..\Ragon.Server.NativeWebSockets\Ragon.Server.NativeWebSockets.csproj" />
<ProjectReference Include="..\Ragon.Server\Ragon.Server.csproj" />
</ItemGroup>
</Project>
@@ -5,6 +5,7 @@
<Nullable>disable</Nullable>
<LangVersion>8</LangVersion>
<TargetFramework>netstandard2.1</TargetFramework>
<RootNamespace>Ragon.Common</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
@@ -4,6 +4,8 @@ namespace Ragon.Common
{
Owner,
ExceptOwner,
ExceptInvoker,
All,
Player,
}
}
+28
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@@ -0,0 +1,28 @@
namespace Ragon.Common
{
public static class RagonVersion
{
public static uint Parse(string version)
{
var strings = version.Split(".");
if (strings.Length < 3)
return 0;
var parts = new uint[] {0, 0, 0};
for (int i = 0; i < parts.Length; i++)
{
if (!uint.TryParse(strings[i], out var v))
return 0;
parts[i] = v;
}
return (parts[0] << 16) | (parts[1] << 8) | parts[2];
}
public static string Parse(uint version)
{
return (version >> 16 & 0xFF) + "." + (version >> 8 & 0xFF) + "." + (version & 0xFF);
}
}
}
+28
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@@ -0,0 +1,28 @@
using System;
using System.Runtime.InteropServices;
using NLog;
using Ragon.Core;
namespace Ragon.Relay
{
class Program
{
static void Main(string[] args)
{
var logger = LogManager.GetLogger("Ragon.Relay");
logger.Info("Relay Application");
var configuration = Configuration.Load("relay.config.json");
var relay = new Application(configuration);
logger.Info("Started");
relay.Start();
Console.ReadKey();
relay.Stop();
logger.Info("Stopped");
}
}
}
@@ -14,13 +14,13 @@
<None Update="NLog.config">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="config.json">
<None Update="relay.config.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ragon\Ragon.csproj" />
<ProjectReference Include="..\Ragon.Core\Ragon.Core.csproj" />
</ItemGroup>
</Project>
+10
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@@ -0,0 +1,10 @@
{
"serverKey": "defaultkey",
"serverType": "websocket",
"serverTickRate": 20,
"gameProtocol": "1.0.0",
"port": 5000,
"limitConnections": 4095,
"limitPlayersPerRoom": 20,
"limitRooms": 200
}
+17
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@@ -0,0 +1,17 @@
using ENet;
namespace Ragon.Server.ENet;
public sealed class ENetConnection: INetworkConnection
{
public ushort Id { get; }
public INetworkChannel Reliable { get; private set; }
public INetworkChannel Unreliable { get; private set; }
public ENetConnection(Peer peer)
{
Id = (ushort) peer.ID;
Reliable = new ENetReliableChannel(peer, 0);
Unreliable = new ENetUnreliableChannel(peer, 1);
}
}
+23
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@@ -0,0 +1,23 @@
using ENet;
namespace Ragon.Server.ENet;
public sealed class ENetReliableChannel: INetworkChannel
{
private Peer _peer;
private byte _channelId;
public ENetReliableChannel(Peer peer, int channelId)
{
_peer = peer;
_channelId = (byte) channelId;
}
public void Send(byte[] data)
{
var newPacket = new Packet();
newPacket.Create(data, data.Length, PacketFlags.Reliable);
_peer.Send(_channelId, ref newPacket);
}
}
+116
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@@ -0,0 +1,116 @@
using System.Diagnostics;
using ENet;
using NLog;
using Ragon.Common;
namespace Ragon.Server.ENet
{
public sealed class ENetServer: INetworkServer
{
private readonly Host _host;
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
private ENetConnection[] _connections;
private uint _protocol;
private INetworkListener _listener;
private Event _event;
public ENetServer()
{
_host = new Host();
_connections = Array.Empty<ENetConnection>();
}
public void Start(INetworkListener listener, NetworkConfiguration configuration)
{
Library.Initialize();
_connections = new ENetConnection[configuration.LimitConnections];
_listener = listener;
_protocol = configuration.Protocol;
var address = new Address { Port = (ushort) configuration.Port };
_host.Create(address, _connections.Length, 2, 0, 0, 1024 * 1024);
var protocolDecoded = RagonVersion.Parse(_protocol);
_logger.Info($"Network listening on {configuration.Port}");
_logger.Info($"Protocol: {protocolDecoded}");
}
public void Poll()
{
bool polled = false;
while (!polled)
{
if (_host.CheckEvents(out _event) <= 0)
{
if (_host.Service(0, out _event) <= 0)
break;
polled = true;
}
switch (_event.Type)
{
case EventType.None:
{
_logger.Trace("None event");
break;
}
case EventType.Connect:
{
if (!IsValidProtocol(_event.Data))
{
_logger.Warn($"Mismatched protocol Server: {RagonVersion.Parse(_protocol)} Client: {RagonVersion.Parse(_event.Data)}, close connection");
_event.Peer.DisconnectNow(0);
break;
}
var connection = new ENetConnection(_event.Peer);
_connections[_event.Peer.ID] = connection;
_listener.OnConnected(connection);
break;
}
case EventType.Disconnect:
{
var connection = _connections[_event.Peer.ID];
_listener.OnDisconnected(connection);
break;
}
case EventType.Timeout:
{
var connection = _connections[_event.Peer.ID];
_listener.OnTimeout(connection);
break;
}
case EventType.Receive:
{
var peerId = (ushort) _event.Peer.ID;
var connection = _connections[peerId];
var dataRaw = new byte[_event.Packet.Length];
_event.Packet.CopyTo(dataRaw);
_event.Packet.Dispose();
_listener.OnData(connection, dataRaw);
break;
}
}
}
}
public void Stop()
{
_host?.Dispose();
Library.Deinitialize();
}
private bool IsValidProtocol(uint protocol)
{
return protocol == _protocol;
}
}
}
@@ -0,0 +1,23 @@
using ENet;
namespace Ragon.Server.ENet;
public sealed class ENetUnreliableChannel: INetworkChannel
{
private Peer _peer;
private byte _channelId;
public ENetUnreliableChannel(Peer peer, int channelId)
{
_peer = peer;
_channelId = (byte) channelId;
}
public void Send(byte[] data)
{
var newPacket = new Packet();
newPacket.Create(data, data.Length, PacketFlags.None);
_peer.Send(_channelId, ref newPacket);
}
}
@@ -1,19 +1,19 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>StressTest</RootNamespace>
<RootNamespace>Ragon.ENet</RootNamespace>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ragon.Common\Ragon.Common.csproj" />
<PackageReference Include="ENet-CSharp" Version="2.4.8" />
<PackageReference Include="NLog" Version="5.0.5" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ENet-CSharp" Version="2.4.8" />
<ProjectReference Include="..\Ragon.Server\Ragon.Server.csproj" />
</ItemGroup>
</Project>
@@ -0,0 +1,18 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>Ragon.WebSockets</RootNamespace>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ragon.Server\Ragon.Server.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="NLog" Version="5.0.5" />
</ItemGroup>
</Project>
@@ -0,0 +1,44 @@
using System.Net.WebSockets;
using NLog;
namespace Ragon.Server.NativeWebSockets;
public sealed class WebSocketConnection : INetworkConnection
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public ushort Id { get; }
public INetworkChannel Reliable { get; private set; }
public INetworkChannel Unreliable { get; private set; }
public WebSocket Socket { get; private set; }
private WebSocketReliableChannel[] _channels;
public WebSocketConnection(WebSocket webSocket, ushort peerId)
{
Id = peerId;
Socket = webSocket;
var reliableChannel = new WebSocketReliableChannel(webSocket);
var unreliableChannel = new WebSocketReliableChannel(webSocket);
_channels = new[] { reliableChannel, unreliableChannel };
Reliable = reliableChannel;
Unreliable = unreliableChannel;
}
public async Task Flush()
{
foreach (var channel in _channels)
{
try
{
await channel.Flush();
}
catch (Exception ex)
{
_logger.Error(ex);
}
}
}
}
@@ -0,0 +1,27 @@
using System.Net.WebSockets;
using Ragon.Server;
namespace Ragon.Server.NativeWebSockets;
public class WebSocketReliableChannel : INetworkChannel
{
private Queue<byte[]> _queue;
private WebSocket _socket;
public WebSocketReliableChannel(WebSocket webSocket)
{
_socket = webSocket;
_queue = new Queue<byte[]>(512);
}
public void Send(byte[] data)
{
_queue.Enqueue(data);
}
public async Task Flush()
{
while (_queue.TryDequeue(out var sendData) && _socket.State == WebSocketState.Open)
await _socket.SendAsync(sendData, WebSocketMessageType.Binary, WebSocketMessageFlags.EndOfMessage, CancellationToken.None);
}
}
@@ -0,0 +1,121 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Net.WebSockets;
using NLog;
using Ragon.Common;
using Ragon.Core.Server;
using Ragon.Server;
using Ragon.Server.NativeWebSockets;
namespace Ragon.Core;
public class NativeWebSocketServer : INetworkServer
{
private ILogger _logger = LogManager.GetCurrentClassLogger();
private INetworkListener _networkListener;
private Stack<ushort> _sequencer;
private Executor _executor;
private HttpListener _httpListener;
private WebSocketConnection[] _connections;
private ushort _lastPeerId;
private CancellationTokenSource _cancellationTokenSource;
public NativeWebSocketServer(Executor executor)
{
_sequencer = new Stack<ushort>();
_connections = Array.Empty<WebSocketConnection>();
_executor = executor;
}
public async Task StartAccept(CancellationToken cancellationToken)
{
while (!cancellationToken.IsCancellationRequested)
{
var context = await _httpListener.GetContextAsync();
if (!context.Request.IsWebSocketRequest) continue;
var webSocketContext = await context.AcceptWebSocketAsync(null);
var webSocket = webSocketContext.WebSocket;
var peerId = _sequencer.Pop();
var connection = new WebSocketConnection(webSocket, peerId);
_lastPeerId = peerId;
_connections[peerId] = connection;
_networkListener.OnConnected(connection);
_executor.Run(StartListen(connection, cancellationToken));
}
}
async Task StartListen(WebSocketConnection connection, CancellationToken cancellationToken)
{
var webSocket = connection.Socket;
var bytes = new byte[2048];
var buffer = new Memory<byte>(bytes);
while (
webSocket.State == WebSocketState.Open ||
!cancellationToken.IsCancellationRequested)
{
try
{
var result = await webSocket.ReceiveAsync(buffer, cancellationToken);
var dataRaw = buffer.Slice(0, result.Count);
_networkListener.OnData(connection, dataRaw.ToArray());
}
catch (Exception ex)
{
break;
}
}
_sequencer.Push(connection.Id);
_networkListener.OnDisconnected(connection);
}
public async void Poll()
{
foreach (var conn in _connections)
{
if (conn != null)
{
await conn.Flush();
}
}
}
public void Start(
INetworkListener listener,
NetworkConfiguration configuration
)
{
_networkListener = listener;
_cancellationTokenSource = new CancellationTokenSource();
var limit = (ushort) configuration.LimitConnections;
for (ushort i = limit; i != 0; i--)
_sequencer.Push(i);
_sequencer.Push(0);
_connections = new WebSocketConnection[configuration.LimitConnections];
_httpListener = new HttpListener();
_httpListener.Prefixes.Add($"http://127.0.0.1:{configuration.Port}/");
_httpListener.Start();
_executor.Run(StartAccept(_cancellationTokenSource.Token));
var protocolDecoded = RagonVersion.Parse(configuration.Protocol);
_logger.Info($"Network listening on http://*:{configuration.Port}/");
_logger.Info($"Protocol: {protocolDecoded}");
}
public void Stop()
{
_cancellationTokenSource.Cancel();
_httpListener.Stop();
}
}
+6
View File
@@ -0,0 +1,6 @@
namespace Ragon.Server;
public interface INetworkChannel
{
void Send(byte[] data);
}
+8
View File
@@ -0,0 +1,8 @@
namespace Ragon.Server;
public interface INetworkConnection
{
public ushort Id { get; }
public INetworkChannel Reliable { get; }
public INetworkChannel Unreliable { get; }
}
+9
View File
@@ -0,0 +1,9 @@
namespace Ragon.Server;
public interface INetworkListener
{
void OnConnected(INetworkConnection connection);
void OnDisconnected(INetworkConnection connection);
void OnTimeout(INetworkConnection connection);
void OnData(INetworkConnection connection, byte[] data);
}
+8
View File
@@ -0,0 +1,8 @@
namespace Ragon.Server;
public interface INetworkServer
{
public void Stop();
public void Poll();
public void Start(INetworkListener listener, NetworkConfiguration configuration);
}
@@ -1,23 +1,27 @@
using System;
using System.Collections.Generic;
using System.Threading.Channels;
using System.Threading.Tasks;
using NLog.LayoutRenderers.Wrappers;
namespace Ragon.Core;
namespace Ragon.Core.Server;
public class WebSocketTaskScheduler: TaskScheduler
public class Executor: TaskScheduler
{
private ChannelReader<Task> _reader;
private ChannelWriter<Task> _writer;
private Queue<Task> _pendingTasks;
public WebSocketTaskScheduler()
private TaskFactory _taskFactory;
public void Run(Task task)
{
_taskFactory.StartNew(() => task);
}
public Executor()
{
var channel = Channel.CreateUnbounded<Task>();
_pendingTasks = new Queue<Task>();
_reader = channel.Reader;
_writer = channel.Writer;
_taskFactory = new TaskFactory(this);
_pendingTasks = new Queue<Task>();
}
protected override IEnumerable<Task>? GetScheduledTasks()
@@ -35,7 +39,7 @@ public class WebSocketTaskScheduler: TaskScheduler
return false;
}
public void Process()
public void Execute()
{
while (_reader.TryRead(out var task))
{
+9
View File
@@ -0,0 +1,9 @@
namespace Ragon.Server;
public struct NetworkConfiguration
{
public int LimitConnections { get; set; }
public int Port { get; set; }
public uint Protocol { get; set; }
public string Address { get; set; }
}
+13
View File
@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ragon.Protocol\Ragon.Protocol.csproj" />
</ItemGroup>
</Project>
-19
View File
@@ -1,19 +0,0 @@
using System;
using System.Threading;
using Game.Source;
using Ragon.Core;
namespace SimpleServer
{
class Program
{
static void Main(string[] args)
{
var bootstrap = new Bootstrap();
var app = bootstrap.Configure(new SimplePluginFactory());
app.Start();
Console.Read();
app.Stop();
}
}
}
@@ -1,44 +0,0 @@
using System;
using System.Threading.Tasks;
using Ragon.Core;
namespace Game.Source;
public class ApplicationHandlerByKey: IApplicationHandler
{
private Configuration _configuration;
public ApplicationHandlerByKey(Configuration configuration)
{
_configuration = configuration;
}
public async Task OnAuthorizationRequest(string key, string name, byte[] additionalData, Action<string, string> accept, Action<uint> reject)
{
if (key == _configuration.Key)
{
var playerId = Guid.NewGuid().ToString();
var playerName = name;
accept(playerId, playerName);
}
else
{
reject(0);
}
}
public void OnCustomEvent(ushort peerId, ReadOnlySpan<byte> payload)
{
}
public void OnJoin(ushort peerId)
{
}
public void OnLeave(ushort peerId)
{
}
}
@@ -1,41 +0,0 @@
using NLog.Fluent;
using Ragon.Core;
namespace Game.Source
{
public class SimplePlugin: PluginBase
{
public override void OnStart()
{
// _logger.Info("Plugin started");
}
public override void OnStop()
{
// _logger.Info("Plugin stopped");
}
public override void OnPlayerJoined(Player player)
{
// Logger.Info($"Player({player.PlayerName}) joined to Room({Room.Id})");
}
public override void OnPlayerLeaved(Player player)
{
// Logger.Info($"Player({player.PlayerName}) left from Room({Room.Id})");
}
public override bool OnEntityCreated(Player player, Entity entity)
{
return false;
// Logger.Info($"Player({player.PlayerName}) create entity {entity.EntityId}:{entity.EntityType}");
}
public override bool OnEntityDestroyed(Player player, Entity entity)
{
return false;
// Logger.Info($"Player({player.PlayerName}) destroy entity {entity.EntityId}:{entity.EntityType}");
}
}
}
@@ -1,18 +0,0 @@
using System.Runtime.InteropServices;
using Ragon.Core;
namespace Game.Source
{
public class SimplePluginFactory : PluginFactory
{
public PluginBase CreatePlugin(string map)
{
return new SimplePlugin();
}
public IApplicationHandler CreateAuthorizationProvider(Configuration configuration)
{
return new ApplicationHandlerByKey(configuration);
}
}
}
-12
View File
@@ -1,12 +0,0 @@
{
"key": "defaultkey",
"protocol": "1.0.0",
"statisticsInterval": 5,
"sendRate": 50,
"port": 4444,
"skipTimeout": 60,
"reconnectTimeout": 300,
"maxConnections": 4095,
"maxPlayersPerRoom": 20,
"maxRooms": 200
}
-206
View File
@@ -1,206 +0,0 @@
using System;
using ENet;
using Ragon.Common;
namespace Stress
{
class SimulationClient
{
public Host Host;
public Peer Peer;
public bool InRoom;
public List<int> Entities = new List<int>();
}
class SimulationThread
{
private List<SimulationClient> _clients = new List<SimulationClient>();
public void Start(string url, ushort port, int numClients)
{
for (var i = 0; i < numClients; i++)
{
var client = CreateClient(url, port);
_clients.Add(client);
}
var thread = new Thread(Execute);
thread.IsBackground = true;
thread.Start();
}
public void Execute()
{
var ragonSerializer = new RagonSerializer();
while (true)
{
foreach (SimulationClient simulationClient in _clients)
{
bool polled = false;
Event netEvent;
while (!polled)
{
if (simulationClient.Host.CheckEvents(out netEvent) <= 0)
{
if (simulationClient.Host.Service(0, out netEvent) <= 0)
break;
polled = true;
}
switch (netEvent.Type)
{
case EventType.None:
break;
case EventType.Connect:
{
ragonSerializer.Clear();
ragonSerializer.WriteOperation(RagonOperation.AUTHORIZE);
ragonSerializer.WriteString("defaultkey");
ragonSerializer.WriteString("Player " + DateTime.Now.Ticks);
ragonSerializer.WriteByte(0);
var sendData = ragonSerializer.ToArray();
var packet = new Packet();
packet.Create(sendData, PacketFlags.Reliable);
simulationClient.Peer.Send(0, ref packet);
Console.WriteLine("Client connected to server");
break;
}
case EventType.Disconnect:
Console.WriteLine("Client disconnected from server");
break;
case EventType.Timeout:
Console.WriteLine("Client connection timeout");
break;
case EventType.Receive:
var data = new byte[netEvent.Packet.Length];
netEvent.Packet.CopyTo(data);
var op = (RagonOperation) data[0];
switch (op)
{
case RagonOperation.AUTHORIZED_SUCCESS:
{
ragonSerializer.Clear();
ragonSerializer.WriteOperation(RagonOperation.JOIN_OR_CREATE_ROOM);
ragonSerializer.WriteString("map");
ragonSerializer.WriteInt(1);
ragonSerializer.WriteInt(5);
var sendData = ragonSerializer.ToArray();
var packet = new Packet();
packet.Create(sendData, PacketFlags.Reliable);
simulationClient.Peer.Send(0, ref packet);
break;
}
case RagonOperation.JOIN_SUCCESS:
{
simulationClient.InRoom = true;
ragonSerializer.Clear();
ragonSerializer.WriteOperation(RagonOperation.SCENE_LOADED);
var sendData = ragonSerializer.ToArray();
var packet = new Packet();
packet.Create(sendData, PacketFlags.Reliable);
simulationClient.Peer.Send(0, ref packet);
break;
}
case RagonOperation.SNAPSHOT:
{
ragonSerializer.Clear();
ragonSerializer.WriteOperation(RagonOperation.CREATE_ENTITY);
ragonSerializer.WriteUShort(0);
ragonSerializer.WriteUShort(0);
ragonSerializer.WriteUShort(0);
var sendData = ragonSerializer.ToArray();
var packet = new Packet();
packet.Create(sendData, PacketFlags.Reliable);
simulationClient.Peer.Send(0, ref packet);
break;
}
case RagonOperation.CREATE_ENTITY:
{
ReadOnlySpan<byte> payload = data.AsSpan().Slice(1, data.Length - 1);
ragonSerializer.Clear();
ragonSerializer.FromSpan(ref payload);
var entityType = ragonSerializer.ReadUShort();
var state = ragonSerializer.ReadByte();
var ennt = ragonSerializer.ReadByte();
var entityId = ragonSerializer.ReadInt();
simulationClient.Entities.Add(entityId);
break;
}
}
// Console.WriteLine(op);
// Console.WriteLine("Packet received from server - Channel ID: " + netEvent.ChannelID + ", Data length: " + netEvent.Packet.Length);
netEvent.Packet.Dispose();
break;
}
}
if (simulationClient.InRoom)
{
foreach (var entity in simulationClient.Entities)
{
ragonSerializer.Clear();
ragonSerializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
ragonSerializer.WriteInt(entity);
ragonSerializer.WriteInt(100);
ragonSerializer.WriteInt(200);
ragonSerializer.WriteInt(300);
var sendData = ragonSerializer.ToArray();
var packet = new Packet();
packet.Create(sendData, PacketFlags.Instant);
simulationClient.Peer.Send(1, ref packet);
}
}
}
Thread.Sleep(33);
}
}
SimulationClient CreateClient(string url, ushort port)
{
Host client = new Host();
Address address = new Address();
address.SetHost(url);
address.Port = port;
client.Create();
Console.WriteLine("Created client");
Peer peer = client.Connect(address);
return new SimulationClient() {Host = client, Peer = peer};
}
}
class Program
{
static void Main(string[] args)
{
Library.Initialize();
for (var i = 0; i < 80; i ++)
{
var thread = new SimulationThread();
thread.Start("49.12.70.233", 4444, 50);
Thread.Sleep(300);
}
Console.ReadKey();
Library.Deinitialize();
}
}
}
+24 -12
View File
@@ -1,12 +1,16 @@
Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon", "Ragon\Ragon.csproj", "{BABA1AF0-CF91-43F2-9577-53800068ACCF}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Relay", "Ragon.Relay\Ragon.Relay.csproj", "{C2B87ADE-A122-4366-8EB7-24DAE11EBAF0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.SimpleServer", "Ragon.SimpleServer\Ragon.SimpleServer.csproj", "{C2B87ADE-A122-4366-8EB7-24DAE11EBAF0}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Protocol", "Ragon.Protocol\Ragon.Protocol.csproj", "{F478B2A2-36F4-43B9-9BB7-382A57C449B2}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Common", "Ragon.Common\Ragon.Common.csproj", "{F478B2A2-36F4-43B9-9BB7-382A57C449B2}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Server", "Ragon.Server\Ragon.Server.csproj", "{45D3B686-8960-4656-91B2-6F8BFCCAA225}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Stress", "Ragon.Stress\Ragon.Stress.csproj", "{45E4C6A4-6AB5-4BEA-82DD-1F75C1648EC4}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Core", "Ragon.Core\Ragon.Core.csproj", "{F4AA86B9-2486-4B53-BA77-43D958A2FDC3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Server.NativeWebSockets", "Ragon.Server.NativeWebSockets\Ragon.Server.NativeWebSockets.csproj", "{81050343-A9B8-487B-86C8-7A5B7DD9C39B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Server.ENet", "Ragon.Server.ENet\Ragon.Server.ENet.csproj", "{DD79AC4F-9E5C-4938-850E-805D537E68D0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -14,10 +18,6 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BABA1AF0-CF91-43F2-9577-53800068ACCF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BABA1AF0-CF91-43F2-9577-53800068ACCF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BABA1AF0-CF91-43F2-9577-53800068ACCF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BABA1AF0-CF91-43F2-9577-53800068ACCF}.Release|Any CPU.Build.0 = Release|Any CPU
{C2B87ADE-A122-4366-8EB7-24DAE11EBAF0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C2B87ADE-A122-4366-8EB7-24DAE11EBAF0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C2B87ADE-A122-4366-8EB7-24DAE11EBAF0}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -26,9 +26,21 @@ Global
{F478B2A2-36F4-43B9-9BB7-382A57C449B2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F478B2A2-36F4-43B9-9BB7-382A57C449B2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F478B2A2-36F4-43B9-9BB7-382A57C449B2}.Release|Any CPU.Build.0 = Release|Any CPU
{45E4C6A4-6AB5-4BEA-82DD-1F75C1648EC4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{45E4C6A4-6AB5-4BEA-82DD-1F75C1648EC4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{45E4C6A4-6AB5-4BEA-82DD-1F75C1648EC4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{45E4C6A4-6AB5-4BEA-82DD-1F75C1648EC4}.Release|Any CPU.Build.0 = Release|Any CPU
{45D3B686-8960-4656-91B2-6F8BFCCAA225}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{45D3B686-8960-4656-91B2-6F8BFCCAA225}.Debug|Any CPU.Build.0 = Debug|Any CPU
{45D3B686-8960-4656-91B2-6F8BFCCAA225}.Release|Any CPU.ActiveCfg = Release|Any CPU
{45D3B686-8960-4656-91B2-6F8BFCCAA225}.Release|Any CPU.Build.0 = Release|Any CPU
{F4AA86B9-2486-4B53-BA77-43D958A2FDC3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F4AA86B9-2486-4B53-BA77-43D958A2FDC3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F4AA86B9-2486-4B53-BA77-43D958A2FDC3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F4AA86B9-2486-4B53-BA77-43D958A2FDC3}.Release|Any CPU.Build.0 = Release|Any CPU
{81050343-A9B8-487B-86C8-7A5B7DD9C39B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{81050343-A9B8-487B-86C8-7A5B7DD9C39B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{81050343-A9B8-487B-86C8-7A5B7DD9C39B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{81050343-A9B8-487B-86C8-7A5B7DD9C39B}.Release|Any CPU.Build.0 = Release|Any CPU
{DD79AC4F-9E5C-4938-850E-805D537E68D0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DD79AC4F-9E5C-4938-850E-805D537E68D0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DD79AC4F-9E5C-4938-850E-805D537E68D0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DD79AC4F-9E5C-4938-850E-805D537E68D0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal
-29
View File
@@ -1,29 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<LangVersion>10</LangVersion>
<Nullable>enable</Nullable>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>TRACE;NETSTACK_SPAN</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>TRACE;NETSTACK_SPAN</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ENet-CSharp" Version="2.4.8" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.2-beta1" />
<PackageReference Include="NLog" Version="5.0.0-rc2" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ragon.Common\Ragon.Common.csproj" />
</ItemGroup>
</Project>
-132
View File
@@ -1,132 +0,0 @@
using System;
using System.Threading;
using Ragon.Common;
using NLog;
namespace Ragon.Core
{
public class Application : IEventHandler
{
private readonly RoomManager _roomManager;
private readonly Thread _thread;
private readonly Lobby _lobby;
private readonly ISocketServer _socketServer;
private readonly Dispatcher _dispatcher;
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
private readonly float _deltaTime = 0.0f;
private readonly Configuration _configuration;
private readonly RagonSerializer _serializer;
public ISocketServer SocketServer => _socketServer;
public Dispatcher Dispatcher => _dispatcher;
public Application(PluginFactory factory, Configuration configuration)
{
var authorizationProvider = factory.CreateAuthorizationProvider(configuration);
_configuration = configuration;
_serializer = new RagonSerializer();
var dispatcher = new Dispatcher();
_dispatcher = dispatcher;
_socketServer = new ENetServer(this);
_deltaTime = 1000.0f / configuration.SendRate;
_roomManager = new RoomManager(factory, this);
_lobby = new Lobby(authorizationProvider, _roomManager, this);
_thread = new Thread(Execute);
_thread.Name = "Game Thread";
_thread.IsBackground = true;
}
public void Start()
{
var strings = _configuration.Protocol.Split(".");
if (strings.Length < 3)
{
_logger.Error("Wrong protocol passed to connect method");
return;
}
var parts = new uint[] {0, 0, 0};
for (int i = 0; i < parts.Length; i++)
{
if (!uint.TryParse(strings[i], out var v))
{
_logger.Error("Wrong protocol");
return;
}
parts[i] = v;
}
uint encoded = (parts[0] << 16) | (parts[1] << 8) | parts[2];
_socketServer.Start(_configuration.Port, _configuration.MaxConnections, encoded);
_thread.Start();
}
public void Stop()
{
_socketServer.Stop();
_thread.Interrupt();
}
private void Execute()
{
while (true)
{
_socketServer.Process();
_dispatcher.Process();
_roomManager.Tick(_deltaTime);
//
Thread.Sleep((int) _deltaTime);
}
}
public void OnConnected(ushort peerId)
{
_logger.Trace("Connected " + peerId);
}
public void OnDisconnected(ushort peerId)
{
_logger.Trace("Disconnected " + peerId);
var player = _lobby.AuthorizationManager.GetPlayer(peerId);
if (player != null)
_roomManager.Left(player, Array.Empty<byte>());
_lobby.OnDisconnected(peerId);
}
public void OnData(ushort peerId, byte[] data)
{
try
{
_serializer.Clear();
_serializer.FromArray(data);
var operation = _serializer.ReadOperation();
if (_roomManager.RoomsBySocket.TryGetValue(peerId, out var room))
room.ProcessEvent(peerId, operation, _serializer);
_lobby.ProcessEvent(peerId, operation, _serializer);
}
catch (Exception exception)
{
_logger.Error(exception);
}
}
public void OnTimeout(ushort peerId)
{
var player = _lobby.AuthorizationManager.GetPlayer(peerId);
if (player != null)
_roomManager.Left(player, Array.Empty<byte>());
_lobby.OnDisconnected(peerId);
}
}
}
-96
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using System;
using System.Collections.Generic;
using NLog;
using Ragon.Common;
namespace Ragon.Core;
public class AuthorizationManager
{
private Logger _logger = LogManager.GetCurrentClassLogger();
private IApplicationHandler _provider;
private Application _gameThread;
private Lobby _lobby;
private RagonSerializer _serializer;
private readonly Dictionary<uint, Player> _playersByPeers;
private readonly Dictionary<string, Player> _playersByIds;
public AuthorizationManager(IApplicationHandler provider, Application gameThread, Lobby lobby, RagonSerializer serializer)
{
_serializer = serializer;
_lobby = lobby;
_provider = provider;
_gameThread = gameThread;
_playersByIds = new Dictionary<string, Player>();
_playersByPeers = new Dictionary<uint, Player>();
}
public void OnAuthorization(ushort peerId, string key, string name, ReadOnlySpan<byte> additionalData)
{
if (_playersByPeers.ContainsKey(peerId))
{
_logger.Warn($"Connection already authorized {peerId}");
return;
}
var dispatcher = _gameThread.Dispatcher;
_provider.OnAuthorizationRequest(key, name, additionalData.ToArray(),
(playerId, playerName) => { dispatcher.Dispatch(() => Accepted(peerId, playerId, playerName)); },
(errorCode) => { dispatcher.Dispatch(() => Rejected(peerId, errorCode)); });
}
public void Accepted(ushort peerId, string playerId, string playerName)
{
_serializer.Clear();
_serializer.WriteOperation(RagonOperation.AUTHORIZED_SUCCESS);
_serializer.WriteString(playerId);
_serializer.WriteString(playerName);
var player = new Player()
{
Id = playerId,
PlayerName = playerName,
PeerId = peerId,
IsLoaded = false,
Entities = new List<Entity>(),
EntitiesIds = new List<ushort>(),
};
_playersByIds.Add(playerId, player);
_playersByPeers.Add(peerId, player);
var sendData = _serializer.ToArray();
_gameThread.SocketServer.Send(peerId, sendData, DeliveryType.Reliable);
}
public void Rejected(ushort peerId, uint code)
{
_serializer.Clear();
_serializer.WriteOperation(RagonOperation.AUTHORIZED_FAILED);
_serializer.WriteInt((int) code);
var sendData = _serializer.ToArray();
_gameThread.SocketServer.Send(peerId, sendData, DeliveryType.Reliable);
_gameThread.SocketServer.Disconnect(peerId, 0);
}
public void Cleanup(ushort peerId)
{
if (_playersByPeers.Remove(peerId, out var player))
_playersByIds.Remove(player.Id);
}
public Player? GetPlayer(ushort peerId)
{
if (_playersByPeers.TryGetValue(peerId, out var player))
return player;
return null;
}
public Player GetPlayer(string playerId)
{
return _playersByIds[playerId];
}
}
-22
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using System;
using System.Diagnostics;
using System.IO;
using NLog;
namespace Ragon.Core
{
public class Bootstrap
{
private ILogger _logger = LogManager.GetCurrentClassLogger();
public Application Configure(PluginFactory factory)
{
_logger.Info("Configure application...");
var filePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "config.json");
var configuration = Configuration.Load(filePath);
var app = new Application(factory, configuration);
return app;
}
}
}
-48
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@@ -1,48 +0,0 @@
using System;
using System.IO;
using Newtonsoft.Json;
using NLog;
namespace Ragon.Core
{
[Serializable]
public struct Configuration
{
public string Key;
public string Protocol;
public int StatisticsInterval;
public ushort SendRate;
public ushort Port;
public int SkipTimeout;
public int ReconnectTimeout;
public int MaxConnections;
public int MaxPlayersPerRoom;
public int MaxRooms;
private static readonly Logger _logger = LogManager.GetCurrentClassLogger();
private static readonly string _serverVersion = "1.0.22-rc";
private static void CopyrightInfo()
{
_logger.Info($"Server Version: {_serverVersion}");
_logger.Info($"Machine Name: {Environment.MachineName}");
_logger.Info($"OS: {Environment.OSVersion}");
_logger.Info($"Processors: {Environment.ProcessorCount}");
_logger.Info($"Runtime Version: {Environment.Version}");
_logger.Info("==================================");
_logger.Info("| |");
_logger.Info("| Ragon |");
_logger.Info("| |");
_logger.Info("==================================");
}
public static Configuration Load(string filePath)
{
CopyrightInfo();
var data = File.ReadAllText(filePath);
var configuration = JsonConvert.DeserializeObject<Configuration>(data);
return configuration;
}
}
}
-22
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using System;
using System.Collections.Generic;
namespace Ragon.Core;
public class Dispatcher
{
public Queue<Action> _actions = new Queue<Action>();
public void Dispatch(Action action)
{
lock (_actions)
_actions.Enqueue(action);
}
public void Process()
{
lock(_actions)
while(_actions.TryDequeue(out var action))
action?.Invoke();
}
}
-248
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using System;
using System.Collections.Generic;
using NLog;
using Ragon.Common;
namespace Ragon.Core;
public class Entity
{
private ILogger _logger = LogManager.GetCurrentClassLogger();
private GameRoom _room;
private static ushort _idGenerator = 0;
public ushort EntityId { get; private set; }
public ushort StaticId { get; private set; }
public ushort EntityType { get; private set; }
public ushort OwnerId { get; private set; }
public byte[] Payload { get; private set; }
public RagonAuthority Authority { get; private set; }
private List<EntityProperty> _properties;
private List<EntityEvent> _bufferedEvents;
public Entity(GameRoom room, ushort ownerId, ushort entityType, ushort staticId, RagonAuthority eventAuthority)
{
OwnerId = ownerId;
StaticId = staticId;
EntityType = entityType;
EntityId = _idGenerator++;
Payload = Array.Empty<byte>();
Authority = eventAuthority;
_room = room;
_properties = new List<EntityProperty>();
_bufferedEvents = new List<EntityEvent>();
}
public void SetPayload(byte[] payload)
{
Payload = payload;
}
public void SetOwner(ushort ownerId)
{
OwnerId = ownerId;
}
public void AddProperty(EntityProperty property)
{
_properties.Add(property);
}
public void ReplicateEvent(ushort peerId, ushort eventId, ReadOnlySpan<byte> payload, RagonReplicationMode eventMode, RagonTarget targetMode)
{
if (Authority == RagonAuthority.OwnerOnly && OwnerId != peerId)
{
_logger.Warn($"Player have not enought authority for event with Id {eventId}");
return;
}
if (eventMode == RagonReplicationMode.Buffered && targetMode != RagonTarget.Owner)
{
var bufferedEvent = new EntityEvent()
{
EventData = payload.ToArray(),
Target = targetMode,
EventId = eventId,
PeerId = peerId,
};
_bufferedEvents.Add(bufferedEvent);
}
var serializer = _room.GetSharedSerializer();
serializer.Clear();
serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
serializer.WriteUShort(eventId);
serializer.WriteUShort(peerId);
serializer.WriteByte((byte) eventMode);
serializer.WriteUShort(EntityId);
serializer.WriteData(ref payload);
var sendData = serializer.ToArray();
Send(targetMode, sendData);
}
public void ReadState(uint peerId, RagonSerializer serializer)
{
if (OwnerId != peerId)
{
_logger.Warn($"Not owner can't change properties of object {EntityId}");
return;
}
for (var i = 0; i < _properties.Count; i++)
{
if (serializer.ReadBool())
{
var property = _properties[i];
var size = property.Size;
if (!property.IsFixed)
size = serializer.ReadUShort();
if (size > property.Capacity)
{
_logger.Warn($"Property {i} payload too large, size: {size}");
continue;
}
var propertyPayload = serializer.ReadData(size);
property.Write(ref propertyPayload);
property.Size = size;
}
}
}
public void WriteProperties(RagonSerializer serializer)
{
serializer.WriteUShort(EntityId);
for (int propertyIndex = 0; propertyIndex < _properties.Count; propertyIndex++)
{
var property = _properties[propertyIndex];
if (property.IsDirty)
{
serializer.WriteBool(true);
var span = serializer.GetWritableData(property.Size);
var data = property.Read();
data.CopyTo(span);
property.Clear();
}
else
{
serializer.WriteBool(false);
}
}
}
public void WriteSnapshot(RagonSerializer serializer)
{
for (int propertyIndex = 0; propertyIndex < _properties.Count; propertyIndex++)
{
var property = _properties[propertyIndex];
var hasPayload = property.IsFixed || property.Size > 0 && !property.IsFixed;
if (hasPayload)
{
serializer.WriteBool(true);
var span = serializer.GetWritableData(property.Size);
var data = property.Read();
data.CopyTo(span);
}
else
{
serializer.WriteBool(false);
}
}
}
public void RestoreBufferedEvents(ushort peerId)
{
var serializer = _room.GetSharedSerializer();
foreach (var bufferedEvent in _bufferedEvents)
{
serializer.Clear();
serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
serializer.WriteUShort(bufferedEvent.EventId);
serializer.WriteUShort(bufferedEvent.PeerId);
serializer.WriteByte((byte) RagonReplicationMode.Server);
serializer.WriteUShort(EntityId);
ReadOnlySpan<byte> data = bufferedEvent.EventData.AsSpan();
serializer.WriteData(ref data);
var sendData = serializer.ToArray();
_room.Send(peerId, sendData, DeliveryType.Reliable);
}
}
public void Create()
{
var serializer = _room.GetSharedSerializer();
serializer.Clear();
serializer.WriteOperation(RagonOperation.CREATE_ENTITY);
serializer.WriteUShort(EntityType);
serializer.WriteUShort(EntityId);
serializer.WriteUShort(OwnerId);
ReadOnlySpan<byte> entityPayload = Payload.AsSpan();
serializer.WriteUShort((ushort) entityPayload.Length);
serializer.WriteData(ref entityPayload);
var sendData = serializer.ToArray();
_room.BroadcastToReady(sendData, DeliveryType.Reliable);
}
public void Destroy(ReadOnlySpan<byte> payload)
{
var serializer = _room.GetSharedSerializer();
serializer.Clear();
serializer.WriteOperation(RagonOperation.DESTROY_ENTITY);
serializer.WriteInt(EntityId);
serializer.WriteUShort((ushort) payload.Length);
serializer.WriteData(ref payload);
var sendData = serializer.ToArray();
_room.BroadcastToReady(sendData, DeliveryType.Reliable);
}
void Send(RagonTarget targetMode, byte[] sendData)
{
switch (targetMode)
{
case RagonTarget.Owner:
{
_room.Send(OwnerId, sendData, DeliveryType.Reliable);
break;
}
case RagonTarget.ExceptOwner:
{
_room.BroadcastToReady(sendData, new [] { OwnerId }, DeliveryType.Reliable);
break;
}
case RagonTarget.All:
{
_room.BroadcastToReady(sendData, DeliveryType.Reliable);
break;
}
}
}
public void ProcessEvent(Player player, RagonSerializer reader)
{
var eventId = reader.ReadUShort();
var eventMode = (RagonReplicationMode) reader.ReadByte();
var targetMode = (RagonTarget) reader.ReadByte();
var payloadData = reader.ReadData(reader.Size);
Span<byte> payloadRaw = stackalloc byte[reader.Size];
ReadOnlySpan<byte> payload = payloadRaw;
payloadData.CopyTo(payloadRaw);
if (_room.Plugin.InternalHandle(player.PeerId, EntityId, eventId, ref payload))
return;
ReplicateEvent(player.PeerId, eventId, payload, eventMode, targetMode);
}
}
-11
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@@ -1,11 +0,0 @@
using Ragon.Common;
namespace Ragon.Core;
public class EntityEvent
{
public ushort PeerId { get; set; }
public ushort EventId { get; set; }
public byte[] EventData { get; set; }
public RagonTarget Target { set; get; }
}
-503
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@@ -1,503 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using NLog;
using Ragon.Common;
namespace Ragon.Core
{
public class GameRoom
{
public int PlayersMin { get; private set; }
public int PlayersMax { get; private set; }
public int PlayersCount => _players.Count;
public int EntitiesCount => _entities.Count;
public string Id { get; private set; }
public string Map { get; private set; }
public PluginBase Plugin => _plugin;
private ILogger _logger = LogManager.GetCurrentClassLogger();
private Dictionary<ushort, Player> _players = new();
private Dictionary<int, Entity> _entities = new();
private ushort _owner;
private readonly ISocketServer _socketServer;
private readonly Scheduler _scheduler;
private readonly Application _application;
private readonly PluginBase _plugin;
private readonly RagonSerializer _writer = new(512);
// Cache
private ushort[] _readyPlayers = Array.Empty<ushort>();
private ushort[] _allPlayers = Array.Empty<ushort>();
private Entity[] _entitiesAll = Array.Empty<Entity>();
private HashSet<Entity> _entitiesDirtySet = new HashSet<Entity>();
private List<Entity> _entitiesDirty = new List<Entity>();
private List<ushort> _peersCache = new List<ushort>();
private List<ushort> _awaitingPeers = new List<ushort>();
public Player GetPlayerByPeer(ushort peerId) => _players[peerId];
public Player GetPlayerById(string id) => _players.Values.FirstOrDefault(p => p.Id == id)!;
public Entity GetEntityById(int entityId) => _entities[entityId];
public Player GetOwner() => _players[_owner];
public RagonSerializer GetSharedSerializer() => _writer;
public GameRoom(Application application, PluginBase pluginBase, string roomId, string map, int min, int max)
{
_application = application;
_socketServer = application.SocketServer;
_plugin = pluginBase;
_scheduler = new Scheduler();
Map = map;
PlayersMin = min;
PlayersMax = max;
Id = roomId;
_plugin.Attach(this);
}
public void AddPlayer(Player player, ReadOnlySpan<byte> payload)
{
if (_players.Count == 0)
{
_owner = player.PeerId;
}
_players.Add(player.PeerId, player);
_allPlayers = _players.Select(p => p.Key).ToArray();
AcceptPlayer(player);
}
public void RemovePlayer(ushort peerId)
{
if (_players.Remove(peerId, out var player))
{
_allPlayers = _players.Select(p => p.Key).ToArray();
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
_plugin.OnPlayerLeaved(player);
BroadcastLeaved(player);
if (_allPlayers.Length > 0 && player.PeerId == _owner)
{
var nextOwnerId = _allPlayers[0];
var nextOwner = _players[nextOwnerId];
_owner = nextOwnerId;
BroadcastNewOwner(player, nextOwner);
}
_entitiesAll = _entities.Values.ToArray();
}
}
public void ProcessEvent(ushort peerId, RagonOperation operation, RagonSerializer reader)
{
switch (operation)
{
case RagonOperation.LOAD_SCENE:
{
var sceneName = reader.ReadString();
BroadcastNewScene(sceneName);
break;
}
case RagonOperation.SCENE_LOADED:
{
var player = _players[peerId];
if (peerId == _owner)
{
var statics = reader.ReadUShort();
for (var staticIndex = 0; staticIndex < statics; staticIndex++)
{
var entityType = reader.ReadUShort();
var entityAuthority = (RagonAuthority) reader.ReadByte();
var staticId = reader.ReadUShort();
var propertiesCount = reader.ReadUShort();
var entity = new Entity(this, player.PeerId, entityType, staticId, entityAuthority);
for (var propertyIndex = 0; propertyIndex < propertiesCount; propertyIndex++)
{
var propertyType = reader.ReadBool();
var propertySize = reader.ReadUShort();
entity.AddProperty(new EntityProperty(propertySize, propertyType));
}
player.AttachEntity(entity);
AttachEntity(player, entity);
}
_entitiesAll = _entities.Values.ToArray();
_logger.Trace($"Scene entities: {statics}");
_awaitingPeers.Add(peerId);
foreach (var peer in _awaitingPeers)
{
var joinedPlayer = _players[peer];
joinedPlayer.IsLoaded = true;
_plugin.OnPlayerJoined(joinedPlayer);
_logger.Trace($"[{_owner}][{peer}] Player {joinedPlayer.Id} restored");
BroadcastJoined(player);
}
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
BroadcastSnapshot(_awaitingPeers.ToArray());
_awaitingPeers.Clear();
}
else if (GetOwner().IsLoaded)
{
_logger.Trace($"[{_owner}][{peerId}] Player {player.Id} restored instantly");
player.IsLoaded = true;
BroadcastJoined(player);
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
_plugin.OnPlayerJoined(player);
BroadcastSnapshot(new[] {peerId});
foreach (var (key, value) in _entities)
value.RestoreBufferedEvents(peerId);
}
else
{
_logger.Trace($"[{_owner}][{peerId}] Player {player.Id} waiting");
_awaitingPeers.Add(peerId);
}
break;
}
case RagonOperation.REPLICATE_ENTITY_STATE:
{
var entitiesCount = reader.ReadUShort();
for (var entityIndex = 0; entityIndex < entitiesCount; entityIndex++)
{
var entityId = reader.ReadUShort();
if (_entities.TryGetValue(entityId, out var entity))
{
entity.ReadState(peerId, reader);
if (_entitiesDirtySet.Add(entity))
_entitiesDirty.Add(entity);
}
else
{
_logger.Error($"Entity with Id {entityId} not found, replication interrupted");
break;
}
}
break;
}
case RagonOperation.REPLICATE_ENTITY_EVENT:
{
var entityId = reader.ReadUShort();
if (!_entities.TryGetValue(entityId, out var ent))
{
_logger.Warn($"Entity not found for event with Id {entityId}");
return;
}
var player = _players[peerId];
ent.ProcessEvent(player, reader);
break;
}
case RagonOperation.CREATE_ENTITY:
{
var entityType = reader.ReadUShort();
var eventAuthority = (RagonAuthority) reader.ReadByte();
var propertiesCount = reader.ReadUShort();
_logger.Trace($"[{peerId}] Create Entity {entityType}");
var player = _players[peerId];
var entity = new Entity(this, player.PeerId, entityType, 0, eventAuthority);
for (var i = 0; i < propertiesCount; i++)
{
var propertyType = reader.ReadBool();
var propertySize = reader.ReadUShort();
entity.AddProperty(new EntityProperty(propertySize, propertyType));
}
var entityPayload = reader.ReadData(reader.Size);
entity.SetPayload(entityPayload.ToArray());
if (_plugin.OnEntityCreated(player, entity))
return;
player.AttachEntity(entity);
AttachEntity(player, entity);
entity.Create();
break;
}
case RagonOperation.DESTROY_ENTITY:
{
var entityId = reader.ReadInt();
if (_entities.TryGetValue(entityId, out var entity))
{
var player = _players[peerId];
var payload = reader.ReadData(reader.Size);
DetachEntity(player, entity, payload);
}
break;
}
}
}
public void Tick(float deltaTime)
{
_scheduler.Tick(deltaTime);
BroadcastState();
}
public void OnStart()
{
_plugin.OnStart();
}
public void OnStop()
{
foreach (var peerId in _allPlayers)
_application.SocketServer.Disconnect(peerId, 0);
_plugin.OnStop();
_plugin.Detach();
_scheduler.Dispose();
}
public void AttachEntity(Player player, Entity entity)
{
_entities.Add(entity.EntityId, entity);
_entitiesAll = _entities.Values.ToArray();
}
public void DetachEntity(Player player, Entity entity, ReadOnlySpan<byte> payload)
{
if (entity.Authority == RagonAuthority.OwnerOnly && entity.OwnerId != player.PeerId)
return;
if (_plugin.OnEntityDestroyed(player, entity))
return;
player.DetachEntity(entity);
entity.Destroy(payload);
_entities.Remove(entity.EntityId);
_entitiesAll = _entities.Values.ToArray();
}
void BroadcastNewOwner(Player prev, Player next)
{
var entitiesToUpdate = prev.Entities.Where(e => e.StaticId > 0).ToArray();
_writer.Clear();
_writer.WriteOperation(RagonOperation.OWNERSHIP_CHANGED);
_writer.WriteString(next.Id);
_writer.WriteUShort((ushort) entitiesToUpdate.Length);
foreach (var entity in entitiesToUpdate)
{
_writer.WriteUShort(entity.EntityId);
entity.SetOwner((ushort) next.PeerId);
}
BroadcastToReady(_writer, DeliveryType.Reliable);
}
void BroadcastJoined(Player player)
{
_writer.Clear();
_writer.WriteOperation(RagonOperation.PLAYER_JOINED);
_writer.WriteUShort(player.PeerId);
_writer.WriteString(player.Id);
_writer.WriteString(player.PlayerName);
BroadcastToReady(_writer, new [] { player.PeerId }, DeliveryType.Reliable);
}
void BroadcastLeaved(Player player)
{
_writer.Clear();
_writer.WriteOperation(RagonOperation.PLAYER_LEAVED);
_writer.WriteString(player.Id);
var entitiesToDelete = player.Entities.Where(e => e.StaticId == 0).ToArray();
_writer.WriteUShort((ushort) entitiesToDelete.Length);
foreach (var entity in entitiesToDelete)
{
_writer.WriteUShort(entity.EntityId);
_entities.Remove(entity.EntityId);
}
BroadcastToReady(_writer, DeliveryType.Reliable);
}
void BroadcastSnapshot(ushort[] peersIds)
{
_writer.Clear();
_writer.WriteOperation(RagonOperation.SNAPSHOT);
_writer.WriteUShort((ushort) _readyPlayers.Length);
foreach (var playerPeerId in _readyPlayers)
{
_writer.WriteUShort(playerPeerId);
_writer.WriteString(_players[playerPeerId].Id);
_writer.WriteString(_players[playerPeerId].PlayerName);
}
var dynamicEntities = _entitiesAll.Where(e => e.StaticId == 0).ToArray();
var dynamicEntitiesCount = (ushort) dynamicEntities.Length;
_writer.WriteUShort(dynamicEntitiesCount);
foreach (var entity in dynamicEntities)
{
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
_writer.WriteUShort(entity.EntityType);
_writer.WriteUShort(entity.EntityId);
_writer.WriteUShort(entity.OwnerId);
_writer.WriteUShort((ushort) payload.Length);
_writer.WriteData(ref payload);
entity.WriteSnapshot(_writer);
}
var staticEntities = _entitiesAll.Where(e => e.StaticId != 0).ToArray();
var staticEntitiesCount = (ushort) staticEntities.Length;
_writer.WriteUShort(staticEntitiesCount);
foreach (var entity in staticEntities)
{
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
_writer.WriteUShort(entity.EntityType);
_writer.WriteUShort(entity.EntityId);
_writer.WriteUShort(entity.StaticId);
_writer.WriteUShort(entity.OwnerId);
_writer.WriteUShort((ushort) payload.Length);
_writer.WriteData(ref payload);
entity.WriteSnapshot(_writer);
}
var sendData = _writer.ToArray();
Broadcast(peersIds, sendData, DeliveryType.Reliable);
}
void BroadcastState()
{
var entities = (ushort) _entitiesDirty.Count;
if (entities > 0)
{
_writer.Clear();
_writer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
_writer.WriteUShort(entities);
foreach (var entity in _entitiesDirty)
entity.WriteProperties(_writer);
_entitiesDirty.Clear();
_entitiesDirtySet.Clear();
BroadcastToReady(_writer, DeliveryType.Reliable);
}
}
void AcceptPlayer(Player player)
{
_writer.Clear();
_writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
_writer.WriteString(Id);
_writer.WriteString(player.Id);
_writer.WriteString(GetOwner().Id);
_writer.WriteUShort((ushort) PlayersMin);
_writer.WriteUShort((ushort) PlayersMax);
_writer.WriteString(Map);
Send(player.PeerId, _writer, DeliveryType.Reliable);
}
void BroadcastNewScene(string sceneName)
{
_readyPlayers = Array.Empty<ushort>();
_entitiesAll = Array.Empty<Entity>();
_entities.Clear();
_writer.Clear();
_writer.WriteOperation(RagonOperation.LOAD_SCENE);
_writer.WriteString(sceneName);
BroadcastToAll(_writer, DeliveryType.Reliable);
}
public void Send(ushort peerId, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
{
_socketServer.Send(peerId, rawData, deliveryType);
}
public void Send(ushort peerId, RagonSerializer writer, DeliveryType deliveryType = DeliveryType.Unreliable)
{
var sendData = writer.ToArray();
_socketServer.Send(peerId, sendData, deliveryType);
}
public void Broadcast(ushort[] peersIds, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
{
_socketServer.Broadcast(peersIds, rawData, deliveryType);
}
public void BroadcastToAll(byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
{
_socketServer.Broadcast(_allPlayers, rawData, deliveryType);
}
public void BroadcastToAll(RagonSerializer writer, DeliveryType deliveryType = DeliveryType.Unreliable)
{
var sendData = writer.ToArray();
_socketServer.Broadcast(_allPlayers, sendData, deliveryType);
}
public void BroadcastToReady(byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
{
_socketServer.Broadcast(_readyPlayers, rawData, deliveryType);
}
public void BroadcastToReady(RagonSerializer writer, DeliveryType deliveryType = DeliveryType.Unreliable)
{
var sendData = writer.ToArray();
_socketServer.Broadcast(_readyPlayers, sendData, deliveryType);
}
public void BroadcastToReady(byte[] rawData, ushort[] excludePeersIds, DeliveryType deliveryType = DeliveryType.Unreliable)
{
_peersCache.Clear();
foreach (var playerPeerId in _readyPlayers)
{
foreach (var excludePeersId in excludePeersIds)
{
if (playerPeerId != excludePeersId)
{
_peersCache.Add(playerPeerId);
}
}
}
var peersIds = _peersCache.ToArray();
_socketServer.Broadcast(peersIds, rawData, deliveryType);
}
public void BroadcastToReady(RagonSerializer writer, ushort[] excludePeersIds, DeliveryType deliveryType = DeliveryType.Unreliable)
{
var sendData = writer.ToArray();
BroadcastToReady(sendData, excludePeersIds, deliveryType);
}
}
}
-12
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@@ -1,12 +0,0 @@
using System;
using System.Threading.Tasks;
namespace Ragon.Core;
public interface IApplicationHandler
{
Task OnAuthorizationRequest(string key, string playerName, byte[] additionalData, Action<string, string> Accept, Action<uint> Reject);
public void OnCustomEvent(ushort peerId, ReadOnlySpan<byte> payload);
public void OnJoin(ushort peerId);
public void OnLeave(ushort peerId);
}
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using System;
using System.Linq;
using NLog;
using Ragon.Common;
namespace Ragon.Core;
public class Lobby
{
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
private readonly Application _application;
private readonly RagonSerializer _writer;
private readonly RoomManager _roomManager;
private readonly AuthorizationManager _authorizationManager;
public AuthorizationManager AuthorizationManager => _authorizationManager;
public Lobby(IApplicationHandler provider, RoomManager manager, Application application)
{
_roomManager = manager;
_application = application;
_writer = new RagonSerializer();
_authorizationManager = new AuthorizationManager(provider, application, this, _writer);
}
public void ProcessEvent(ushort peerId, RagonOperation op, RagonSerializer reader)
{
var player = _authorizationManager.GetPlayer(peerId);
if (op == RagonOperation.AUTHORIZE)
{
if (player != null)
{
_logger.Warn("Player already authorized");
return;
}
var key = reader.ReadString();
var playerName = reader.ReadString();
var additionalData = reader.ReadData(reader.Size);
_authorizationManager.OnAuthorization(peerId, key, playerName, additionalData);
return;
}
if (player == null)
{
_logger.Warn($"Peer not authorized {peerId} trying to {op}");
return;
}
switch (op)
{
case RagonOperation.JOIN_ROOM:
{
var roomId = reader.ReadString();
var exists = _roomManager.Rooms.Any(r => r.Id == roomId);
if (!exists)
{
_writer.Clear();
_writer.WriteOperation(RagonOperation.JOIN_FAILED);
_writer.WriteString($"Room with id {roomId} not exists");
var sendData = _writer.ToArray();
_application.SocketServer.Send(peerId, sendData, DeliveryType.Reliable);
return;
}
if (_roomManager.RoomsBySocket.ContainsKey(peerId))
_roomManager.Left(player, Array.Empty<byte>());
_roomManager.Join(player, roomId, Array.Empty<byte>());
break;
}
case RagonOperation.CREATE_ROOM:
{
var roomId = Guid.NewGuid().ToString();
var custom = reader.ReadBool();
if (custom)
{
roomId = reader.ReadString();
var exists = _roomManager.Rooms.Any(r => r.Id == roomId);
if (exists)
{
_writer.Clear();
_writer.WriteOperation(RagonOperation.JOIN_FAILED);
_writer.WriteString($"Room with id {roomId} already exists");
var sendData = _writer.ToArray();
_application.SocketServer.Send(peerId, sendData, DeliveryType.Reliable);
return;
}
}
var roomProperties = new RagonRoomParameters();
roomProperties.Deserialize(reader);
if (_roomManager.RoomsBySocket.ContainsKey(peerId))
_roomManager.Left(player, Array.Empty<byte>());
_roomManager.Create(player, roomId, roomProperties, Array.Empty<byte>());
break;
}
case RagonOperation.JOIN_OR_CREATE_ROOM:
{
var roomId = Guid.NewGuid().ToString();
var roomProperties = new RagonRoomParameters();
roomProperties.Deserialize(reader);
if (_roomManager.RoomsBySocket.ContainsKey(peerId))
_roomManager.Left(player, Array.Empty<byte>());
_roomManager.JoinOrCreate(player, roomId, roomProperties, Array.Empty<byte>());
break;
}
case RagonOperation.LEAVE_ROOM:
{
_roomManager.Left(player, Array.Empty<byte>());
break;
}
}
}
public void OnDisconnected(ushort peerId)
{
_authorizationManager.Cleanup(peerId);
}
}
-28
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using System;
using System.Collections.Generic;
namespace Ragon.Core
{
public class Player
{
public string Id { get; set; }
public string PlayerName { get; set; }
public ushort PeerId { get; set; }
public bool IsLoaded { get; set; }
public List<Entity> Entities;
public List<ushort> EntitiesIds;
public void AttachEntity(Entity entity)
{
Entities.Add(entity);
EntitiesIds.Add((entity.EntityId));
}
public void DetachEntity(Entity entity)
{
Entities.Remove(entity);
EntitiesIds.Remove(entity.EntityId);
}
}
}
-8
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namespace Ragon.Core
{
public interface PluginFactory
{
public PluginBase CreatePlugin(string map);
public IApplicationHandler CreateAuthorizationProvider(Configuration configuration);
}
}
-206
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using System;
using System.Collections.Generic;
using NLog;
using Ragon.Common;
namespace Ragon.Core
{
public class PluginBase
{
private delegate void SubscribeDelegate(Player player, ref ReadOnlySpan<byte> data);
private delegate void SubscribeEntityDelegate(Player player, Entity entity, ref ReadOnlySpan<byte> data);
private Dictionary<ushort, SubscribeDelegate> _globalEvents = new();
private Dictionary<int, Dictionary<ushort, SubscribeEntityDelegate>> _entityEvents = new();
private readonly RagonSerializer _serializer = new();
protected GameRoom Room { get; private set; } = null!;
protected ILogger Logger = null!;
public void Attach(GameRoom gameRoom)
{
Logger = LogManager.GetLogger($"Plugin<{GetType().Name}>");
Room = gameRoom;
_globalEvents.Clear();
_entityEvents.Clear();
}
public void Detach()
{
_globalEvents.Clear();
_entityEvents.Clear();
}
public void OnEvent<T>(ushort evntCode, Action<Player, T> action) where T : IRagonSerializable, new()
{
if (_globalEvents.ContainsKey(evntCode))
{
Logger.Warn($"Event subscriber already added {evntCode}");
return;
}
var data = new T();
_globalEvents.Add(evntCode, (Player player, ref ReadOnlySpan<byte> raw) =>
{
if (raw.Length == 0)
{
Logger.Warn($"Payload is empty for event {evntCode}");
return;
}
_serializer.Clear();
_serializer.FromSpan(ref raw);
data.Deserialize(_serializer);
action.Invoke(player, data);
});
}
public void OnEvent(ushort evntCode, Action<Player> action)
{
if (_globalEvents.ContainsKey(evntCode))
{
Logger.Warn($"Event subscriber already added {evntCode}");
return;
}
_globalEvents.Add(evntCode, (Player player, ref ReadOnlySpan<byte> raw) => { action.Invoke(player); });
}
public void OnEvent<T>(Entity entity, ushort evntCode, Action<Player, Entity, T> action) where T : IRagonSerializable, new()
{
if (_entityEvents.ContainsKey(entity.EntityId))
{
if (_entityEvents[entity.EntityId].ContainsKey(evntCode))
{
Logger.Warn($"Event subscriber already added {evntCode} for {entity.EntityId}");
return;
}
var data = new T();
_entityEvents[entity.EntityId].Add(evntCode, (Player player, Entity ent, ref ReadOnlySpan<byte> raw) =>
{
if (raw.Length == 0)
{
Logger.Warn($"Payload is empty for entity {ent.EntityId} event {evntCode}");
return;
}
_serializer.Clear();
_serializer.FromSpan(ref raw);
data.Deserialize(_serializer);
action.Invoke(player, ent, data);
});
return;
}
{
var data = new T();
_entityEvents.Add(entity.EntityId, new Dictionary<ushort, SubscribeEntityDelegate>());
_entityEvents[entity.EntityId].Add(evntCode, (Player player, Entity ent, ref ReadOnlySpan<byte> raw) =>
{
if (raw.Length == 0)
{
Logger.Warn($"Payload is empty for entity {ent.EntityId} event {evntCode}");
return;
}
_serializer.Clear();
_serializer.FromSpan(ref raw);
data.Deserialize(_serializer);
action.Invoke(player, ent, data);
});
}
}
public void OnEvent(Entity entity, ushort evntCode, Action<Player, Entity> action)
{
if (_entityEvents.ContainsKey(entity.EntityId))
{
if (_entityEvents[entity.EntityId].ContainsKey(evntCode))
{
Logger.Warn($"Event subscriber already added {evntCode} for {entity.EntityId}");
return;
}
_entityEvents[entity.EntityId].Add(evntCode, (Player player, Entity ent, ref ReadOnlySpan<byte> raw) => { action.Invoke(player, ent); });
return;
}
{
_entityEvents.Add(entity.EntityId, new Dictionary<ushort, SubscribeEntityDelegate>());
_entityEvents[entity.EntityId].Add(evntCode, (Player player, Entity ent, ref ReadOnlySpan<byte> raw) => { action.Invoke(player, ent); });
}
}
public void UnsubscribeAll()
{
_globalEvents.Clear();
_entityEvents.Clear();
}
public bool InternalHandle(uint peerId, int entityId, ushort evntCode, ref ReadOnlySpan<byte> payload)
{
if (!_entityEvents.ContainsKey(entityId))
return false;
if (!_entityEvents[entityId].ContainsKey(evntCode))
return false;
// var player = Room.GetPlayerById(peerId);
var entity = Room.GetEntityById(entityId);
// _entityEvents[entityId][evntCode].Invoke(player, entity, ref payload);
return true;
}
public bool InternalHandle(uint peerId, ushort evntCode, ref ReadOnlySpan<byte> payload)
{
if (_globalEvents.ContainsKey(evntCode))
{
// var player = Room.GetPlayerById(peerId);
// _globalEvents[evntCode].Invoke(player, ref payload);
return true;
}
return false;
}
#region VIRTUAL
public virtual void OnPlayerJoined(Player player)
{
}
public virtual void OnPlayerLeaved(Player player)
{
}
public virtual void OnOwnershipChanged(Player player)
{
}
public virtual bool OnEntityCreated(Player player, Entity entity)
{
return false;
}
public virtual bool OnEntityDestroyed(Player player, Entity entity)
{
return false;
}
public virtual void OnStart()
{
}
public virtual void OnStop()
{
}
#endregion
}
}
-122
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using System;
using System.Collections.Generic;
using System.Text;
using NLog;
using Ragon.Common;
namespace Ragon.Core;
public class RoomManager
{
private readonly Application _gameThread;
private readonly PluginFactory _factory;
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
private readonly List<GameRoom> _rooms = new();
private readonly Dictionary<uint, GameRoom> _roomsBySocket;
public IReadOnlyDictionary<uint, GameRoom> RoomsBySocket => _roomsBySocket;
public IReadOnlyList<GameRoom> Rooms => _rooms;
public RoomManager(PluginFactory factory, Application gameThread)
{
_gameThread = gameThread;
_factory = factory;
_roomsBySocket = new Dictionary<uint, GameRoom>();
}
public void Join(Player player, string roomId, byte[] payload)
{
_logger.Trace($"Player ({player.PlayerName}|{player.Id}) joined to room with Id {roomId}");
if (_rooms.Count > 0)
{
foreach (var existRoom in _rooms)
{
if (existRoom.Id == roomId && existRoom.PlayersCount < existRoom.PlayersMax)
{
existRoom.AddPlayer(player, payload);
_roomsBySocket.Add(player.PeerId, existRoom);
return;
}
}
}
}
public void Create(Player creator, string roomId, RagonRoomParameters parameters, byte[] payload)
{
var map = parameters.Map;
var min = parameters.Min;
var max = parameters.Max;
_logger.Trace($"Player ({creator.PlayerName}|{creator.Id}) create room with Id {roomId} and params ({map}|{min}|{max})");
var plugin = _factory.CreatePlugin(map);
if (plugin == null)
throw new NullReferenceException($"Plugin for map {map} is null");
var room = new GameRoom(_gameThread, plugin, roomId, map, min, max);
room.AddPlayer(creator, payload);
room.OnStart();
_roomsBySocket.Add(creator.PeerId, room);
_rooms.Add(room);
}
public void JoinOrCreate(Player player, string roomId, RagonRoomParameters parameters, byte[] payload)
{
var map = parameters.Map;
var min = parameters.Min;
var max = parameters.Max;
if (_rooms.Count > 0)
{
foreach (var existRoom in _rooms)
{
if (existRoom.Map == map && existRoom.PlayersCount < existRoom.PlayersMax)
{
_logger.Trace($"Player ({player.PlayerName}|{player.Id}) joined to room with Id {roomId}");
existRoom.AddPlayer(player, payload);
_roomsBySocket.Add(player.PeerId, existRoom);
return;
}
}
}
_logger.Trace($"Room not found for Player ({player.PlayerName}|{player.Id}), create room with Id {roomId} and params ({map}|{min}|{max})");
var plugin = _factory.CreatePlugin(map);
if (plugin == null)
throw new NullReferenceException($"Plugin for map {map} is null");
var room = new GameRoom(_gameThread, plugin, roomId, map, min, max);
room.AddPlayer(player, payload);
room.OnStart();
_roomsBySocket.Add(player.PeerId, room);
_rooms.Add(room);
}
public void Left(Player player, byte[] payload)
{
if (_roomsBySocket.Remove(player.PeerId, out var room))
{
_logger.Trace($"Player ({player.PlayerName}|{player.Id}) left room with Id {room.Id}");
room.RemovePlayer(player.PeerId);
if (room.PlayersCount < room.PlayersMin)
{
_logger.Trace($"Room with Id {room.Id} destroyed");
room.OnStop();
_rooms.Remove(room);
}
_gameThread.SocketServer.Send(player.PeerId, new byte[] {(byte) RagonOperation.LEAVE_ROOM}, DeliveryType.Reliable);
}
}
public void Tick(float deltaTime)
{
foreach (var gameRoom in _rooms)
gameRoom.Tick(deltaTime);
}
}
-98
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using System;
using System.Collections.Generic;
namespace Ragon.Core
{
public class Scheduler: IDisposable
{
List<SchedulerTask> _scheduledTasks;
public Scheduler(int defaultCapacity = 100)
{
_scheduledTasks = new List<SchedulerTask>(defaultCapacity);
}
public SchedulerTask Schedule(Action<SchedulerTask> action, float interval, int count = 1)
{
var newTask = new SchedulerTask(action, interval, count - 1);
_scheduledTasks.Add(newTask);
return newTask;
}
public SchedulerTask ScheduleForever(Action<SchedulerTask> action, float interval)
{
var newTask = new SchedulerTask(action, interval, -1);
_scheduledTasks.Add(newTask);
return newTask;
}
public void StopSchedule(SchedulerTask schedulerTask)
{
if (_scheduledTasks.Contains(schedulerTask))
_scheduledTasks.Remove(schedulerTask);
}
public void Tick(float deltaTime)
{
for (int i = _scheduledTasks.Count - 1; i >= 0; i--)
{
var scheduledTask = _scheduledTasks[i];
scheduledTask.Tick(deltaTime);
if (!scheduledTask.IsActive)
_scheduledTasks.Remove(scheduledTask);
}
}
public void Dispose()
{
_scheduledTasks.Clear();
}
}
public class SchedulerTask
{
private Action<SchedulerTask> _action;
private float _timer = 0;
private float _interval = 0;
private int _repeats = 0;
private bool _active;
public int Repeats => _repeats;
public bool IsActive => _active;
public SchedulerTask(Action<SchedulerTask> task, float interval, int repeatCount = 0)
{
_action = task;
_interval = interval;
_timer = 0;
_active = true;
_repeats = repeatCount;
}
public void Tick(float deltaTime)
{
_timer += deltaTime;
if (_timer >= _interval)
{
_action.Invoke(this);
if (_repeats == -1)
{
_timer = 0;
return;
}
if (_repeats > 0)
{
_timer = 0;
_repeats--;
return;
}
if (_repeats == 0)
_active = false;
}
}
}
}
-7
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@@ -1,7 +0,0 @@
namespace Ragon.Core;
public enum DeliveryType
{
Unreliable,
Reliable
}
-156
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@@ -1,156 +0,0 @@
using System;
using System.Diagnostics;
using System.Timers;
using ENet;
using NLog;
namespace Ragon.Core
{
public class ENetServer : ISocketServer
{
private ILogger _logger = LogManager.GetCurrentClassLogger();
private Host _host;
private uint _protocol;
private Address _address;
private Event _netEvent;
private Peer[] _peers;
private IEventHandler _eventHandler;
private Stopwatch _timer;
public ENetServer(IEventHandler eventHandler)
{
_eventHandler = eventHandler;
_timer = Stopwatch.StartNew();
_peers = Array.Empty<Peer>();
_host = new Host();
}
public void Start(ushort port, int connections, uint protocol)
{
_address = default;
_address.Port = port;
_peers = new Peer[connections];
_protocol = protocol;
_host.Create(_address, connections, 2, 0, 0, 1024 * 1024);
var protocolDecoded = (protocol >> 16 & 0xFF) + "." + (protocol >> 8 & 0xFF) + "." + (protocol & 0xFF);
_logger.Info($"Network listening on {port}");
_logger.Info($"Protocol: {protocolDecoded}");
}
public void Broadcast(ushort[] peersIds, byte[] data, DeliveryType type)
{
var newPacket = new Packet();
var packetFlags = PacketFlags.Instant;
byte channel = 1;
if (type == DeliveryType.Reliable)
{
packetFlags = PacketFlags.Reliable;
channel = 0;
}
else if (type == DeliveryType.Unreliable)
{
channel = 1;
packetFlags = PacketFlags.UnreliableFragmented;
}
newPacket.Create(data, data.Length, packetFlags);
foreach (var peerId in peersIds)
_peers[peerId].Send(channel, ref newPacket);
}
public void Send(ushort peerId, byte[] data, DeliveryType type)
{
var newPacket = new Packet();
var packetFlags = PacketFlags.Instant;
byte channel = 1;
if (type == DeliveryType.Reliable)
{
packetFlags = PacketFlags.Reliable;
channel = 0;
}
else if (type == DeliveryType.Unreliable)
{
channel = 1;
packetFlags = PacketFlags.None;
}
newPacket.Create(data, data.Length, packetFlags);
_peers[peerId].Send(channel, ref newPacket);
}
public void Disconnect(ushort peerId, uint errorCode)
{
_peers[peerId].Reset();
}
public void Process()
{
bool polled = false;
while (!polled)
{
if (_host.CheckEvents(out _netEvent) <= 0)
{
if (_host.Service(0, out _netEvent) <= 0)
break;
polled = true;
}
switch (_netEvent.Type)
{
case EventType.None:
{
_logger.Trace("None event");
break;
}
case EventType.Connect:
{
// if (IsValidProtocol(_netEvent.Data))
// {
// _logger.Warn("Mismatched protocol, close connection");
// break;
// }
_peers[_netEvent.Peer.ID] = _netEvent.Peer;
_eventHandler.OnConnected((ushort)_netEvent.Peer.ID);
break;
}
case EventType.Disconnect:
{
_eventHandler.OnDisconnected((ushort)_netEvent.Peer.ID);
break;
}
case EventType.Timeout:
{
_eventHandler.OnTimeout((ushort)_netEvent.Peer.ID);
break;
}
case EventType.Receive:
{
var peerId = (ushort) _netEvent.Peer.ID;
var dataRaw = new byte[_netEvent.Packet.Length];
_netEvent.Packet.CopyTo(dataRaw);
_netEvent.Packet.Dispose();
_eventHandler.OnData(peerId, dataRaw);
break;
}
}
}
}
public void Stop()
{
_host?.Dispose();
}
private bool IsValidProtocol(uint protocol)
{
return protocol == _protocol;
}
}
}
@@ -1,7 +0,0 @@
namespace Ragon.Core;
public class WebSocketPacket
{
public ushort PeerId;
public byte[] Data;
}
@@ -1,123 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Net.WebSockets;
using System.Threading;
using System.Threading.Tasks;
using NLog;
using Ragon.Common;
namespace Ragon.Core;
public class WebSocketServer : ISocketServer
{
private ushort _idSequencer = 0;
private ILogger _logger = LogManager.GetCurrentClassLogger();
private Dictionary<ushort, WebSocket> _webSockets = new Dictionary<ushort, WebSocket>();
private Queue<WebSocketPacket> _events;
private IEventHandler _eventHandler;
private WebSocketTaskScheduler _webSocketScheduler;
private TaskFactory _taskFactory;
private HttpListener _httpListener;
public WebSocketServer(IEventHandler eventHandler)
{
_eventHandler = eventHandler;
_events = new Queue<WebSocketPacket>(1024);
_webSocketScheduler = new WebSocketTaskScheduler();
_taskFactory = new TaskFactory(_webSocketScheduler);
}
async void StartAccept()
{
while (true)
{
var context = await _httpListener.GetContextAsync();
if (!context.Request.IsWebSocketRequest) continue;
var webSocketContext = await context.AcceptWebSocketAsync(null);
var webSocket = webSocketContext.WebSocket;
_idSequencer++;
_webSockets.Add(_idSequencer, webSocket);
_ = _taskFactory.StartNew(() => StartListen(webSocket, _idSequencer));
}
}
async void StartListen(WebSocket webSocket, ushort peerId)
{
_eventHandler.OnConnected(peerId);
var bytes = new byte[2048];
var buffer = new Memory<byte>(bytes);
while (webSocket.State == WebSocketState.Open)
{
try
{
var result = await webSocket.ReceiveAsync(buffer, CancellationToken.None);
var dataRaw = buffer.Slice(0, result.Count);
_eventHandler.OnData(peerId, dataRaw.ToArray());
}
catch (Exception ex)
{
break;
}
}
_eventHandler.OnDisconnected(peerId);
}
async void ProcessQueue()
{
while (_events.TryDequeue(out var evnt))
{
if (_webSockets.TryGetValue(evnt.PeerId, out var ws) && ws.State == WebSocketState.Open)
{
await ws.SendAsync(evnt.Data, WebSocketMessageType.Binary, WebSocketMessageFlags.EndOfMessage, CancellationToken.None);
}
}
}
public void Start(ushort port, int connections, uint protocol)
{
_httpListener = new HttpListener();
_httpListener.Prefixes.Add($"http://*:{port}/");
_httpListener.Start();
_taskFactory.StartNew(StartAccept);
var protocolDecoded = (protocol >> 16 & 0xFF) + "." + (protocol >> 8 & 0xFF) + "." + (protocol & 0xFF);
_logger.Info($"Network listening on http://*:{port}/");
_logger.Info($"Protocol: {protocolDecoded}");
}
public void Process()
{
_webSocketScheduler.Process();
ProcessQueue();
}
public void Stop()
{
_httpListener.Stop();
}
public void Send(ushort peerId, byte[] data, DeliveryType type)
{
_events.Enqueue(new WebSocketPacket() {PeerId = peerId, Data = data});
}
public void Broadcast(ushort[] peersIds, byte[] data, DeliveryType type)
{
foreach (var peerId in peersIds)
_events.Enqueue(new WebSocketPacket() {PeerId = peerId, Data = data});
}
public void Disconnect(ushort peerId, uint errorCode)
{
_webSockets[peerId].CloseAsync(WebSocketCloseStatus.NormalClosure, null, CancellationToken.None);
}
}
-11
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@@ -1,11 +0,0 @@
using ENet;
namespace Ragon.Core;
public interface IEventHandler
{
public void OnConnected(ushort peerId);
public void OnDisconnected(ushort peerId);
public void OnTimeout(ushort peerId);
public void OnData(ushort peerId, byte[] data);
}
-11
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@@ -1,11 +0,0 @@
namespace Ragon.Core;
public interface ISocketServer
{
public void Start(ushort port, int connections, uint protocol);
public void Process();
public void Stop();
public void Send(ushort peerId, byte[] data, DeliveryType type);
public void Broadcast(ushort[] peersIds, byte[] data, DeliveryType type);
public void Disconnect(ushort peerId, uint errorCode);
}
+1 -1
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@@ -1,6 +1,6 @@
{
"sdk": {
"version": "5.0.0",
"version": "6.0.0",
"rollForward": "latestMajor",
"allowPrerelease": true
}
+5 -4
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@@ -16,8 +16,8 @@ Ragon is fully free, small and high perfomance room based game server with plugi
- Simple matchmaking
- Room based architecture
- Сustomizable authorization
- Сustomizable server-side logic via plugins with flexible API
- No CCU limitations*
- Сustomizable server-side logic via plugins with flexible API*(2)
- No CCU limitations*(1)
- No Room count limitations
- Reliable UDP
@@ -27,10 +27,11 @@ Ragon is fully free, small and high perfomance room based game server with plugi
### Dependencies
* ENet-Sharp [v2.4.8]
* NetStack [latest]
### License
MIT
### Tips
\* Limited to 4095 CCU by library ENet-Sharp
\* Limited to 4095 CCU by library ENet-Sharp (1)
\* Non finally (2)