Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 5f3b2d7ed8 | |||
| 773adeefb2 |
@@ -20,6 +20,7 @@ namespace Ragon.Common
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PLAYER_LEAVED,
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CREATE_ENTITY,
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CREATE_STATIC_ENTITY,
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DESTROY_ENTITY,
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SNAPSHOT,
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@@ -4,6 +4,7 @@ namespace Game.Source
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{
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public class SimplePlugin: PluginBase
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{
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public override void OnStart()
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{
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// _logger.Info("Plugin started");
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@@ -4,6 +4,7 @@
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"sendRate": 30,
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"port": 4444,
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"skipTimeout": 60,
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"reconnectTimeout": 300,
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"maxConnections": 4095,
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"maxPlayersPerRoom": 20,
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"maxRooms": 200
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@@ -195,7 +195,7 @@ namespace Stress
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for (var i = 0; i < 80; i ++)
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{
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var thread = new SimulationThread();
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thread.Start("127.0.0.1", 4444, 50);
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thread.Start("49.12.70.233", 4444, 50);
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Thread.Sleep(300);
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}
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@@ -28,15 +28,10 @@ public class AuthorizationManager : IAuthorizationManager
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public void OnAuthorization(uint peerId, string key, string name, byte protocol)
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{
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var dispatcher = _gameThread.ThreadDispatcher;
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_provider.OnAuthorizationRequest(key, name, protocol, Array.Empty<byte>(),
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(playerId, playerName) =>
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{
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dispatcher.Dispatch(() => Accepted(peerId, playerId, playerName));
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},
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(errorCode) =>
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{
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dispatcher.Dispatch(() => Rejected(peerId, errorCode));
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});
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(playerId, playerName) => { dispatcher.Dispatch(() => Accepted(peerId, playerId, playerName)); },
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(errorCode) => { dispatcher.Dispatch(() => Rejected(peerId, errorCode)); });
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}
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public void Accepted(uint peerId, string playerId, string playerName)
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@@ -10,6 +10,7 @@ namespace Ragon.Core
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public ushort SendRate;
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public ushort Port;
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public int SkipTimeout;
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public int ReconnectTimeout;
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public int MaxConnections;
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public int MaxPlayersPerRoom;
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public int MaxRooms;
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@@ -9,7 +9,7 @@ namespace Ragon.Core
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public static class ConfigurationLoader
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{
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private static readonly Logger _logger = LogManager.GetCurrentClassLogger();
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private static readonly string _serverVersion = "1.0.6-rc";
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private static readonly string _serverVersion = "1.0.9-rc";
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private static void CopyrightInfo()
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{
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@@ -6,15 +6,17 @@ public class Entity
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{
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private static int _idGenerator = 0;
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public int EntityId { get; private set; }
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public int StaticId { get; private set; }
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public uint OwnerId { get; private set; }
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public ushort EntityType { get; private set; }
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public RagonAuthority Authority { get; private set; }
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public EntityState State { get; private set; }
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public EntityState Payload { get; private set; }
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public Entity(uint ownerId, ushort entityType, RagonAuthority stateAuthority, RagonAuthority eventAuthority)
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public Entity(uint ownerId, ushort entityType, int staticId, RagonAuthority stateAuthority, RagonAuthority eventAuthority)
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{
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OwnerId = ownerId;
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StaticId = staticId;
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EntityType = entityType;
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EntityId = _idGenerator++;
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State = new EntityState(stateAuthority);
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@@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NLog;
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using Ragon.Common;
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@@ -20,8 +19,9 @@ namespace Ragon.Core
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private Dictionary<int, Entity> _entities = new();
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private uint _owner;
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private readonly PluginBase _plugin;
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private readonly IScheduler _scheduler;
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private readonly IGameThread _gameThread;
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private readonly PluginBase _plugin;
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private readonly RagonSerializer _serializer = new(512);
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// Cache
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@@ -33,6 +33,7 @@ namespace Ragon.Core
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{
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_gameThread = gameThread;
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_plugin = pluginBase;
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_scheduler = new Scheduler();
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Map = map;
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PlayersMin = min;
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@@ -157,11 +158,13 @@ namespace Ragon.Core
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var entityStateData = _serializer.ReadData(_serializer.Size);
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ent.State.Write(ref entityStateData);
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}
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break;
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}
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case RagonOperation.REPLICATE_ENTITY_EVENT:
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{
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var evntId = _serializer.ReadUShort();
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var evntMode = _serializer.ReadByte();
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var entityId = _serializer.ReadInt();
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if (!_entities.TryGetValue(entityId, out var ent))
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@@ -181,6 +184,8 @@ namespace Ragon.Core
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_serializer.Clear();
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_serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
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_serializer.WriteUShort(evntId);
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_serializer.WriteUShort((ushort) peerId);
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_serializer.WriteByte(evntMode);
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_serializer.WriteInt(entityId);
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_serializer.WriteData(ref payload);
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var sendData = _serializer.ToArray();
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@@ -191,7 +196,7 @@ namespace Ragon.Core
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case RagonOperation.REPLICATE_EVENT:
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{
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var evntId = _serializer.ReadUShort();
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var evntMode = _serializer.ReadByte();
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Span<byte> payloadRaw = stackalloc byte[_serializer.Size];
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var payloadData = _serializer.ReadData(_serializer.Size);
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payloadData.CopyTo(payloadRaw);
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@@ -202,6 +207,8 @@ namespace Ragon.Core
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_serializer.Clear();
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_serializer.WriteOperation(RagonOperation.REPLICATE_EVENT);
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_serializer.WriteUShort((ushort) peerId);
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_serializer.WriteByte(evntMode);
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_serializer.WriteUShort(evntId);
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_serializer.WriteData(ref payload);
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@@ -209,12 +216,54 @@ namespace Ragon.Core
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Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
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break;
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}
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case RagonOperation.CREATE_STATIC_ENTITY:
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{
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var entityType = _serializer.ReadUShort();
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var staticId = _serializer.ReadUShort();
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var stateAuthority = (RagonAuthority) _serializer.ReadByte();
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var eventAuthority = (RagonAuthority) _serializer.ReadByte();
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var entity = new Entity(peerId, entityType, staticId, stateAuthority, eventAuthority);
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{
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var entityPayload = _serializer.ReadData(_serializer.Size);
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entity.Payload.Write(ref entityPayload);
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}
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var player = _players[peerId];
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player.Entities.Add(entity);
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player.EntitiesIds.Add(entity.EntityId);
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var ownerId = (ushort) peerId;
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_entities.Add(entity.EntityId, entity);
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_entitiesAll = _entities.Values.ToArray();
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_plugin.OnEntityCreated(player, entity);
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_serializer.Clear();
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_serializer.WriteOperation(RagonOperation.CREATE_STATIC_ENTITY);
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_serializer.WriteUShort(entityType);
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_serializer.WriteUShort(staticId);
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_serializer.WriteByte((byte) stateAuthority);
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_serializer.WriteByte((byte) eventAuthority);
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_serializer.WriteInt(entity.EntityId);
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_serializer.WriteUShort(ownerId);
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{
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var entityPayload = entity.Payload.Read();
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_serializer.WriteData(ref entityPayload);
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}
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var sendData = _serializer.ToArray();
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Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
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break;
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}
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case RagonOperation.CREATE_ENTITY:
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{
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var entityType = _serializer.ReadUShort();
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var stateAuthority = (RagonAuthority) _serializer.ReadByte();
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var eventAuthority = (RagonAuthority) _serializer.ReadByte();
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var entity = new Entity(peerId, entityType, stateAuthority, eventAuthority);
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var entity = new Entity(peerId, entityType, -1, stateAuthority, eventAuthority);
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{
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var entityPayload = _serializer.ReadData(_serializer.Size);
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@@ -292,13 +341,35 @@ namespace Ragon.Core
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_serializer.WriteString(_players[playerPeerId].PlayerName);
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}
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_serializer.WriteInt(_entitiesAll.Length);
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foreach (var entity in _entitiesAll)
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var dynamicCount = _entitiesAll.Where(e => e.StaticId == -1).ToArray();
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_serializer.WriteInt(dynamicCount.Length);
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foreach (var entity in dynamicCount)
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{
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if (entity.StaticId != -1) continue;
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var payload = entity.Payload.Read();
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var state = entity.State.Read();
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_serializer.WriteInt(entity.EntityId);
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_serializer.WriteByte((byte) entity.State.Authority);
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_serializer.WriteByte((byte) entity.Authority);
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_serializer.WriteUShort(entity.EntityType);
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_serializer.WriteUShort((ushort) entity.OwnerId);
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_serializer.WriteUShort((ushort) payload.Length);
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_serializer.WriteData(ref payload);
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_serializer.WriteUShort((ushort) state.Length);
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_serializer.WriteData(ref state);
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}
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var staticCount = _entitiesAll.Where(e => e.StaticId != -1).ToArray();
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_serializer.WriteInt(staticCount.Length);
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foreach (var entity in staticCount)
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{
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var payload = entity.Payload.Read();
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var state = entity.State.Read();
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_serializer.WriteInt(entity.EntityId);
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_serializer.WriteUShort((ushort) entity.StaticId);
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_serializer.WriteByte((byte) entity.State.Authority);
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_serializer.WriteByte((byte) entity.Authority);
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_serializer.WriteUShort(entity.EntityType);
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@@ -323,7 +394,7 @@ namespace Ragon.Core
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public void Tick(float deltaTime)
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{
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_plugin.OnTick(deltaTime);
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_scheduler.Tick(deltaTime);
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foreach (var entity in _entitiesAll)
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{
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@@ -351,6 +422,9 @@ namespace Ragon.Core
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public void Stop()
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{
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foreach (var peerId in _allPlayers)
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_gameThread.Server.Disconnect(peerId, 0);
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_plugin.OnStop();
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_plugin.Detach();
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}
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@@ -361,7 +435,9 @@ namespace Ragon.Core
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public Player GetOwner() => _players[_owner];
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public IDispatcher GetThreadDispatcher() => _gameThread.ThreadDispatcher;
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public IDispatcher GetThreadDispatcher() => _gameThread.ThreadDispatcher;
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public IScheduler GetScheduler() => _scheduler;
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public void Send(uint peerId, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
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{
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@@ -370,18 +446,12 @@ namespace Ragon.Core
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public void Broadcast(uint[] peersIds, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
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{
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foreach (var peer in peersIds)
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{
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_gameThread.Server.Send(peer, rawData, deliveryType);
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}
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_gameThread.Server.Broadcast(peersIds, rawData, deliveryType);
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}
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public void Broadcast(byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
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{
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foreach (var peer in _allPlayers)
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{
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_gameThread.Server.Send(peer, rawData, deliveryType);
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}
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_gameThread.Server.Broadcast(_allPlayers, rawData, deliveryType);
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}
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}
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}
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@@ -12,6 +12,7 @@ public interface IGameRoom
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public Entity GetEntityById(int entityId);
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public Player GetOwner();
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public IDispatcher GetThreadDispatcher();
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public IScheduler GetScheduler();
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public void Send(uint peerId, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable);
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public void Broadcast(uint[] peersIds, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable);
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@@ -8,14 +8,15 @@ public class Lobby : ILobby
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{
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private readonly RagonSerializer _serializer;
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private readonly RoomManager _roomManager;
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private readonly AuthorizationManager _authorizationManager;
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public AuthorizationManager AuthorizationManager { get; private set; }
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public AuthorizationManager AuthorizationManager => _authorizationManager;
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public Lobby(IAuthorizationProvider provider, RoomManager manager, IGameThread gameThread)
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{
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_roomManager = manager;
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_serializer = new RagonSerializer();
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AuthorizationManager = new AuthorizationManager(provider, gameThread, this, _serializer);
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_authorizationManager = new AuthorizationManager(provider, gameThread, this, _serializer);
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}
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public void ProcessEvent(uint peerId, ReadOnlySpan<byte> data)
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@@ -33,30 +34,30 @@ public class Lobby : ILobby
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var key = _serializer.ReadString();
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var playerName = _serializer.ReadString();
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var protocol = _serializer.ReadByte();
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AuthorizationManager.OnAuthorization(peerId, key, playerName, protocol);
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_authorizationManager.OnAuthorization(peerId, key, playerName, protocol);
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break;
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}
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case RagonOperation.JOIN_ROOM:
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{
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var roomId = _serializer.ReadString();
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var player = AuthorizationManager.GetPlayer(peerId);
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var player = _authorizationManager.GetPlayer(peerId);
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if (player != null)
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_roomManager.Join(player, roomId, Array.Empty<byte>());
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break;
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}
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case RagonOperation.JOIN_OR_CREATE_ROOM:
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{
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var min = _serializer.ReadUShort();
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var max = _serializer.ReadUShort();
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var map = _serializer.ReadString();
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var min = _serializer.ReadInt();
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var max = _serializer.ReadInt();
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var player = AuthorizationManager.GetPlayer(peerId);
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var player = _authorizationManager.GetPlayer(peerId);
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if (player != null)
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_roomManager.JoinOrCreate(player, map, min, max, Array.Empty<byte>());
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break;
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}
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case RagonOperation.LEAVE_ROOM:
|
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{
|
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var player = AuthorizationManager.GetPlayer(peerId);
|
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var player = _authorizationManager.GetPlayer(peerId);
|
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if (player != null)
|
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_roomManager.Left(player, Array.Empty<byte>());
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break;
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@@ -66,6 +67,6 @@ public class Lobby : ILobby
|
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|
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public void OnDisconnected(uint peerId)
|
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{
|
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AuthorizationManager.Cleanup(peerId);
|
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_authorizationManager.Cleanup(peerId);
|
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}
|
||||
}
|
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@@ -265,10 +265,6 @@ namespace Ragon.Core
|
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{
|
||||
}
|
||||
|
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public virtual void OnTick(float deltaTime)
|
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{
|
||||
}
|
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|
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#endregion
|
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}
|
||||
}
|
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@@ -43,6 +43,28 @@ namespace Ragon.Core
|
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_logger.Info($"Network listening on {port}");
|
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}
|
||||
|
||||
public void Broadcast(uint[] peersIds, byte[] data, DeliveryType type)
|
||||
{
|
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var newPacket = new Packet();
|
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var packetFlags = PacketFlags.Instant;
|
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byte channel = 1;
|
||||
|
||||
if (type == DeliveryType.Reliable)
|
||||
{
|
||||
packetFlags = PacketFlags.Reliable;
|
||||
channel = 0;
|
||||
}
|
||||
else if (type == DeliveryType.Unreliable)
|
||||
{
|
||||
channel = 1;
|
||||
packetFlags = PacketFlags.None;
|
||||
}
|
||||
|
||||
newPacket.Create(data, data.Length, packetFlags);
|
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foreach (var peerId in peersIds)
|
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_peers[peerId].Send(channel, ref newPacket);
|
||||
}
|
||||
|
||||
public void Send(uint peerId, byte[] data, DeliveryType type)
|
||||
{
|
||||
var newPacket = new Packet();
|
||||
|
||||
@@ -6,5 +6,6 @@ public interface ISocketServer
|
||||
public void Process();
|
||||
public void Stop();
|
||||
public void Send(uint peerId, byte[] data, DeliveryType type);
|
||||
public void Broadcast(uint[] peersIds, byte[] data, DeliveryType type);
|
||||
public void Disconnect(uint peerId, uint errorCode);
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface IScheduler
|
||||
{
|
||||
public SchedulerTask Schedule(Action<SchedulerTask> action, float interval, int count = 1);
|
||||
public SchedulerTask ScheduleForever(Action<SchedulerTask> action, float interval);
|
||||
public void StopSchedule(SchedulerTask schedulerTask);
|
||||
|
||||
public void Tick(float deltaTime);
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class Scheduler: IScheduler
|
||||
{
|
||||
List<SchedulerTask> _scheduledTasks;
|
||||
|
||||
public Scheduler(int defaultCapacity = 100)
|
||||
{
|
||||
_scheduledTasks = new List<SchedulerTask>(defaultCapacity);
|
||||
}
|
||||
|
||||
public SchedulerTask Schedule(Action<SchedulerTask> action, float interval, int count = 1)
|
||||
{
|
||||
var newTask = new SchedulerTask(action, interval, count - 1);
|
||||
_scheduledTasks.Add(newTask);
|
||||
return newTask;
|
||||
}
|
||||
|
||||
public SchedulerTask ScheduleForever(Action<SchedulerTask> action, float interval)
|
||||
{
|
||||
var newTask = new SchedulerTask(action, interval, -1);
|
||||
_scheduledTasks.Add(newTask);
|
||||
return newTask;
|
||||
}
|
||||
|
||||
public void StopSchedule(SchedulerTask schedulerTask)
|
||||
{
|
||||
if (_scheduledTasks.Contains(schedulerTask))
|
||||
_scheduledTasks.Remove(schedulerTask);
|
||||
}
|
||||
|
||||
public void Tick(float deltaTime)
|
||||
{
|
||||
for (int i = _scheduledTasks.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var scheduledTask = _scheduledTasks[i];
|
||||
scheduledTask.Tick(deltaTime);
|
||||
|
||||
if (!scheduledTask.IsActive)
|
||||
_scheduledTasks.Remove(scheduledTask);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_scheduledTasks.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public class SchedulerTask
|
||||
{
|
||||
private Action<SchedulerTask> _action;
|
||||
private float _timer = 0;
|
||||
private float _interval = 0;
|
||||
private int _repeats = 0;
|
||||
private bool _active;
|
||||
|
||||
public int Repeats => _repeats;
|
||||
public bool IsActive => _active;
|
||||
|
||||
public SchedulerTask(Action<SchedulerTask> task, float interval, int repeatCount = 0)
|
||||
{
|
||||
_action = task;
|
||||
_interval = interval;
|
||||
_timer = 0;
|
||||
_active = true;
|
||||
_repeats = repeatCount;
|
||||
}
|
||||
|
||||
public void Tick(float deltaTime)
|
||||
{
|
||||
_timer += deltaTime;
|
||||
if (_timer >= _interval)
|
||||
{
|
||||
_action.Invoke(this);
|
||||
if (_repeats == -1)
|
||||
{
|
||||
_timer = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_repeats > 0)
|
||||
{
|
||||
_timer = 0;
|
||||
_repeats--;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_repeats == 0)
|
||||
_active = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user