/* * Copyright 2023-2024 Eduard Kargin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Ragon.Protocol; using Ragon.Server.IO; using Ragon.Server.Lobby; using Ragon.Server.Logging; using Ragon.Server.Plugin; using Ragon.Server.Room; namespace Ragon.Server.Handler { public sealed class RoomCreateOperation : BaseOperation { private IRagonLogger _logger = LoggerManager.GetLogger(nameof(RoomCreateOperation)); private readonly RagonRoomParameters _roomParameters = new(); private readonly IServerPlugin _serverPlugin; private readonly RagonServerConfiguration _configuration; public RoomCreateOperation( RagonBuffer reader, RagonBuffer writer, IServerPlugin serverPlugin, RagonServerConfiguration configuration ) : base(reader, writer) { _configuration = configuration; _serverPlugin = serverPlugin; } public override void Handle(RagonContext context, NetworkChannel channel) { if (context.ConnectionStatus == ConnectionStatus.Unauthorized) { _logger.Warning($"Player {context.Connection.Id} not authorized for this request"); return; } var custom = Reader.ReadBool(); var roomId = Guid.NewGuid().ToString(); if (custom) { roomId = Reader.ReadString(); if (context.Lobby.FindRoomById(roomId, out _)) { Writer.Clear(); Writer.WriteOperation(RagonOperation.JOIN_FAILED); Writer.WriteString($"Room with id {roomId} already exists"); var sendData = Writer.ToArray(); context.Connection.Reliable.Send(sendData); _logger.Trace( $"Player {context.Connection.Id}|{context.LobbyPlayer.Name} join failed to room {roomId}, room already exist"); return; } } _roomParameters.Deserialize(Reader); var information = new RoomInformation() { Scene = _roomParameters.Scene, Max = _roomParameters.Max, Min = _roomParameters.Min, }; if (information.Max > _configuration.LimitPlayersPerRoom) information.Max = _configuration.LimitPlayersPerRoom; var lobbyPlayer = context.LobbyPlayer; var roomPlayer = new RagonRoomPlayer(context, lobbyPlayer.Id, lobbyPlayer.Name); var roomPlugin = _serverPlugin.CreateRoomPlugin(information); var room = new RagonRoom(roomId, information, roomPlugin, lobbyPlayer.ProjectId); room.Plugin.OnAttached(room); roomPlayer.OnAttached(room); context.Scheduler.Run(room); context.Lobby.Persist(room); context.SetRoom(room, roomPlayer); _logger.Trace( $"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} with scene {information.Scene}"); JoinSuccess(roomPlayer, room, Writer); roomPlugin.OnPlayerJoined(roomPlayer); _logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to room {room.Id}"); } private void JoinSuccess(RagonRoomPlayer player, RagonRoom room, RagonBuffer writer) { writer.Clear(); writer.WriteOperation(RagonOperation.JOIN_SUCCESS); writer.WriteString(room.Id); writer.WriteUShort((ushort)room.PlayerMin); writer.WriteUShort((ushort)room.PlayerMax); writer.WriteString(room.Scene); writer.WriteString(player.Id); writer.WriteString(room.Owner.Id); room.UserData.Snapshot(writer); writer.WriteUShort((ushort)room.PlayerList.Count); foreach (var roomPlayer in room.PlayerList) { writer.WriteUShort(roomPlayer.Connection.Id); writer.WriteString(roomPlayer.Id); writer.WriteString(roomPlayer.Name); roomPlayer.Context.UserData.Snapshot(writer); } var sendData = writer.ToArray(); player.Connection.Reliable.Send(sendData); } } }