/* * Copyright 2023 Eduard Kargin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Ragon.Protocol; namespace Ragon.Client; internal class SceneLoadHandler: Handler { private readonly RagonClient _client; private readonly RagonListenerList _listenerList; public SceneLoadHandler( RagonClient ragonClient, RagonListenerList listenerList ) { _client = ragonClient; _listenerList = listenerList; } public void Handle(RagonBuffer buffer) { var sceneName = buffer.ReadString(); var room = _client.Room; room.Cleanup(); _listenerList.OnLevel(sceneName); } }