/* * Copyright 2023 Eduard Kargin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using NLog; using Ragon.Protocol; namespace Ragon.Server; public sealed class AuthorizationOperation: IRagonOperation { private Logger _logger = LogManager.GetCurrentClassLogger(); public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer) { if (context.LobbyPlayer.Status == LobbyPlayerStatus.Authorized) { _logger.Warn("Player already authorized"); return; } var key = reader.ReadString(); var playerName = reader.ReadString(); var additionalPayload = new RagonPayload(); additionalPayload.Read(reader); context.LobbyPlayer.Name = playerName; context.LobbyPlayer.AdditionalData = Array.Empty(); context.LobbyPlayer.Status = LobbyPlayerStatus.Authorized; var playerId = context.LobbyPlayer.Id; writer.Clear(); writer.WriteOperation(RagonOperation.AUTHORIZED_SUCCESS); writer.WriteString(playerId); writer.WriteString(playerName); var sendData = writer.ToArray(); context.Connection.Reliable.Send(sendData); _logger.Trace($"Connection {context.Connection.Id} as {playerId}|{context.LobbyPlayer.Name} authorized"); } }