/* * Copyright 2023-2024 Eduard Kargin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Ragon.Protocol; using Ragon.Server.IO; using Ragon.Server.Logging; using Ragon.Server.Room; namespace Ragon.Server.Handler; public sealed class RoomJoinOperation : BaseOperation { private readonly IRagonLogger _logger = LoggerManager.GetLogger(nameof(RoomJoinOperation)); public RoomJoinOperation(RagonBuffer reader, RagonBuffer writer) : base(reader, writer) { } public override void Handle(RagonContext context, NetworkChannel channel) { var roomId = Reader.ReadString(); var lobbyPlayer = context.LobbyPlayer; if (!context.Lobby.FindRoomById(roomId, out var existsRoom)) { JoinFailed(context, Writer); _logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} failed to join room {roomId}"); return; } var player = new RagonRoomPlayer(context, lobbyPlayer.Id, lobbyPlayer.Name); context.SetRoom(existsRoom, player); JoinSuccess(context, existsRoom, Writer); existsRoom.RestoreBufferedEvents(player); existsRoom.Plugin.OnPlayerJoined(player); _logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to {existsRoom.Id}"); } private void JoinSuccess(RagonContext context, RagonRoom room, RagonBuffer writer) { writer.Clear(); writer.WriteOperation(RagonOperation.JOIN_SUCCESS); writer.WriteString(room.Id); writer.WriteUShort((ushort)room.PlayerMin); writer.WriteUShort((ushort)room.PlayerMax); writer.WriteString(room.Scene); writer.WriteString(context.RoomPlayer.Id); writer.WriteString(room.Owner.Id); room.UserData.Snapshot(writer); writer.WriteUShort((ushort)room.PlayerList.Count); foreach (var roomPlayer in room.PlayerList) { writer.WriteUShort(roomPlayer.Connection.Id); writer.WriteString(roomPlayer.Id); writer.WriteString(roomPlayer.Name); roomPlayer.Context.UserData.Snapshot(writer); } var sendData = writer.ToArray(); context.Connection.Reliable.Send(sendData); } private void JoinFailed(RagonContext context, RagonBuffer writer) { writer.Clear(); writer.WriteOperation(RagonOperation.JOIN_FAILED); writer.WriteString($"Room not exists"); var sendData = writer.ToArray(); context.Connection.Reliable.Send(sendData); } }