/* * Copyright (c) 2019 Stanislav Denisov * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System; using System.Runtime.InteropServices; using System.Threading; namespace NetStack.Threading { [StructLayout(LayoutKind.Explicit, Size = 192)] public sealed class ArrayQueue { [FieldOffset(0)] private readonly Entry[] _array; [FieldOffset(8)] private readonly int _arrayMask; [FieldOffset(64)] private int _enqueuePosition; [FieldOffset(128)] private int _dequeuePosition; public int Count { get { return _enqueuePosition - _dequeuePosition; } } public ArrayQueue(int capacity) { if (capacity < 2) throw new ArgumentException("Queue size should be greater than or equal to two"); if ((capacity & (capacity - 1)) != 0) throw new ArgumentException("Queue size should be a power of two"); _arrayMask = capacity - 1; _array = new Entry[capacity]; _enqueuePosition = 0; _dequeuePosition = 0; } public void Enqueue(object item) { while (true) { if (TryEnqueue(item)) break; Thread.SpinWait(1); } } public bool TryEnqueue(object item) { var array = _array; var position = _enqueuePosition; var index = position & _arrayMask; if (array[index].IsSet != 0) return false; array[index].element = item; array[index].IsSet = 1; #if NET_4_6 || NET_STANDARD_2_0 Volatile.Write(ref _enqueuePosition, position + 1); #else Thread.MemoryBarrier(); _enqueuePosition = position + 1; #endif return true; } public object Dequeue() { while (true) { object element; if (TryDequeue(out element)) return element; } } public bool TryDequeue(out object result) { var array = _array; var position = _dequeuePosition; var index = position & _arrayMask; if (array[index].IsSet == 0) { result = default(object); return false; } result = array[index].element; array[index].element = default(object); array[index].IsSet = 0; #if NET_4_6 || NET_STANDARD_2_0 Volatile.Write(ref _dequeuePosition, position + 1); #else Thread.MemoryBarrier(); _dequeuePosition = position + 1; #endif return true; } [StructLayout(LayoutKind.Explicit, Size = 16)] private struct Entry { [FieldOffset(0)] private int isSet; [FieldOffset(8)] internal object element; internal int IsSet { get { #if NET_4_6 || NET_STANDARD_2_0 return Volatile.Read(ref isSet); #else Thread.MemoryBarrier(); return isSet; #endif } set { #if NET_4_6 || NET_STANDARD_2_0 Volatile.Write(ref isSet, value); #else Thread.MemoryBarrier(); isSet = value; #endif } } } } }