using Ragon.Server; namespace Ragon.Core.Lobby; public enum LobbyPlayerStatus { Unauthorized, Authorized, } public class LobbyPlayer { public string Id { get; private set; } public string Name { get; set; } public byte[] AdditionalData { get; set; } public LobbyPlayerStatus Status { get; set; } public INetworkConnection Connection { get; private set; } public LobbyPlayer(INetworkConnection connection) { Id = Guid.NewGuid().ToString(); Connection = connection; Status = LobbyPlayerStatus.Unauthorized; Name = "None"; AdditionalData = Array.Empty(); } }