using System; namespace Ragon.Relay { [Serializable] public struct RelayConfiguration { public string ServerKey; public string ServerType; public string ServerAddress; public ushort ServerTickRate; public string Protocol; public ushort Port; public int LimitConnections; public int LimitPlayersPerRoom; public int LimitRooms; public int LimitBufferedEvents; public int LimitUserDataSize; public int LimitPropertySize; } }