/* * Copyright 2023 Eduard Kargin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using NLog; using Ragon.Protocol; namespace Ragon.Server; public sealed class RoomCreateOperation: IRagonOperation { private RagonRoomParameters _roomParameters = new(); private Logger _logger = LogManager.GetCurrentClassLogger(); public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer) { if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized) { _logger.Warn($"Player {context.Connection.Id} not authorized for this request"); return; } var custom = reader.ReadBool(); var roomId = Guid.NewGuid().ToString(); if (custom) { roomId = reader.ReadString(); if (context.Lobby.FindRoomById(roomId, out _)) { writer.Clear(); writer.WriteOperation(RagonOperation.JOIN_FAILED); writer.WriteString($"Room with id {roomId} already exists"); var sendData = writer.ToArray(); context.Connection.Reliable.Send(sendData); _logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} join failed to room {roomId}, room already exist"); return; } } _roomParameters.Deserialize(reader); var information = new RoomInformation() { Map = _roomParameters.Map, Max = _roomParameters.Max, Min = _roomParameters.Min, }; var lobbyPlayer = context.LobbyPlayer; var room = new RagonRoom(roomId, information); context.Scheduler.Run(room); context.Lobby.Persist(room); var player = new RagonRoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name); context.SetRoom(room, player); _logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} {information}"); JoinSuccess(player, room, writer); _logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to room {room.Id}"); } private void JoinSuccess(RagonRoomPlayer player, RagonRoom room, RagonBuffer writer) { writer.Clear(); writer.WriteOperation(RagonOperation.JOIN_SUCCESS); writer.WriteString(room.Id); writer.WriteString(player.Id); writer.WriteString(room.Owner.Id); writer.WriteUShort((ushort) room.Info.Min); writer.WriteUShort((ushort) room.Info.Max); writer.WriteString(room.Info.Map); var sendData = writer.ToArray(); player.Connection.Reliable.Send(sendData); } }