/* * Copyright 2023 Eduard Kargin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using NLog; using Ragon.Protocol; using Ragon.Server.IO; namespace Ragon.Server.Handler; public class SceneLoadOperation: BaseOperation { private readonly Logger _logger = LogManager.GetCurrentClassLogger(); public SceneLoadOperation(RagonBuffer reader, RagonBuffer writer) : base(reader, writer) {} public override void Handle(RagonContext context, NetworkChannel channel) { var roomOwner = context.Room.Owner; var currentPlayer = context.RoomPlayer; var room = context.Room; var sceneName = Reader.ReadString(); if (roomOwner.Connection.Id != currentPlayer.Connection.Id) { _logger.Warn("Only owner can change scene!"); return; } room.UpdateMap(sceneName); Writer.Clear(); Writer.WriteOperation(RagonOperation.LOAD_SCENE); Writer.WriteString(sceneName); var sendData = Writer.ToArray(); foreach (var player in room.PlayerList) player.Connection.Reliable.Send(sendData); } }