namespace Ragon.Client.Simulation; public class EntityListener : IRagonEntityListener { public void OnEntityCreated(RagonEntity entity) { var health = new RagonFloat(100.0f, false, 0); health.Value = 50; health.Changed += () => Console.WriteLine($"[Ragon Property] Another Health: {health.Value}"); var points = new RagonInt(0, -1000, 1000, false, 0); points.Changed += () => Console.WriteLine($"[Ragon Property] Anther Points: {points.Value}"); var name = new RagonString("Eduard", false); name.Changed += () => Console.WriteLine($"[Ragon Property] Another Name: {name.Value}"); entity.State.AddProperty(health); entity.State.AddProperty(points); entity.State.AddProperty(name); } } public class Simulation { public void Start() { // INetworkConnection protocol = debug ? new RagonNullConnection() : new RagonENetConnection(); // var network = new RagonClient(protocol, new EntityListener(), 30); // var game = new Game(network); // network.AddListener(game); // network.Connect("127.0.0.1", 5001, "1.0.0"); // var dt = 1000 / 60.0f; // while (true) // { // game.Update(); // network.Update(dt); // Thread.Sleep((int) dt); // } // // network.Disconnect(); } }