using Ragon.Common; namespace Ragon.Core.Game; public class EntityEvent { public RoomPlayer Invoker { get; private set; } public ushort EventId { get; private set; } public byte[] EventData { get; private set; } public RagonTarget Target { set; private get; } public EntityEvent( RoomPlayer invoker, ushort eventId, byte[] payload, RagonTarget target ) { Invoker = invoker; EventId = eventId; EventData = payload; Target = target; } }