using NLog; using Ragon.Common; using Ragon.Core.Game; using Ragon.Core.Lobby; namespace Ragon.Core.Handlers; public sealed class JoinHandler : IHandler { private Logger _logger = LogManager.GetCurrentClassLogger(); public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer) { var roomId = reader.ReadString(); var lobbyPlayer = context.LobbyPlayer; if (!context.Lobby.FindRoomById(roomId, out var existsRoom)) { JoinFailed(lobbyPlayer, writer); _logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} failed to join room {roomId}"); return; } var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name); context.Room?.RemovePlayer(context.RoomPlayer); context.Room = existsRoom; context.RoomPlayer = roomPlayer; existsRoom.AddPlayer(roomPlayer); JoinSuccess(roomPlayer, existsRoom, writer); _logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to {existsRoom.Id}"); } private void JoinSuccess(RoomPlayer player, Room room, RagonSerializer writer) { writer.Clear(); writer.WriteOperation(RagonOperation.JOIN_SUCCESS); writer.WriteString(room.Id); writer.WriteString(player.Id); writer.WriteString(room.Owner.Id); writer.WriteUShort((ushort) room.Info.Min); writer.WriteUShort((ushort) room.Info.Max); writer.WriteString(room.Info.Map); var sendData = writer.ToArray(); player.Connection.ReliableChannel.Send(sendData); } private void JoinFailed(LobbyPlayer player, RagonSerializer writer) { writer.Clear(); writer.WriteOperation(RagonOperation.JOIN_FAILED); writer.WriteString($"Room not exists"); var sendData = writer.ToArray(); player.Connection.ReliableChannel.Send(sendData); } }