using Game.Source.Events; using NLog; using Ragon.Core; namespace Game.Source { public class SpawnPlugin: PluginBase { private ILogger _logger = LogManager.GetCurrentClassLogger(); public void SpawnEvent(SpawnEvent evnt) { } public override void OnStart() { Subscribe(SpawnEvent); _logger.Info("Plugin started"); } public override void OnStop() { _logger.Info("Plugin stopped"); } } }