using System.Runtime.InteropServices; using Game.Source.Events; using NLog; using Ragon.Common; using Ragon.Core; namespace Game.Source { public class SimplePlugin: PluginBase { public override void OnStart() { _logger.Info("Plugin started"); } public override void OnStop() { _logger.Info("Plugin stopped"); } public override void OnPlayerJoined(Player player) { _logger.Info("Player joined " + player.PlayerName); } public override void OnPlayerLeaved(Player player) { _logger.Info("Player leaved " + player.PlayerName); } } }